| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <memory> |
| |
| #include "flutter/fml/macros.h" |
| #include "impeller/playground/playground.h" |
| #include "impeller/playground/switches.h" |
| #include "impeller/renderer/context.h" |
| #include "impeller/renderer/surface.h" |
| |
| namespace impeller { |
| |
| class PlaygroundImpl { |
| public: |
| static std::unique_ptr<PlaygroundImpl> Create(PlaygroundBackend backend, |
| PlaygroundSwitches switches); |
| |
| virtual ~PlaygroundImpl(); |
| |
| using WindowHandle = void*; |
| |
| virtual WindowHandle GetWindowHandle() const = 0; |
| |
| virtual std::shared_ptr<Context> GetContext() const = 0; |
| |
| virtual std::unique_ptr<Surface> AcquireSurfaceFrame( |
| std::shared_ptr<Context> context) = 0; |
| |
| Vector2 GetContentScale() const; |
| |
| protected: |
| const PlaygroundSwitches switches_; |
| |
| explicit PlaygroundImpl(PlaygroundSwitches switches); |
| |
| private: |
| PlaygroundImpl(const PlaygroundImpl&) = delete; |
| |
| PlaygroundImpl& operator=(const PlaygroundImpl&) = delete; |
| }; |
| |
| } // namespace impeller |