| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/renderer/backend/metal/texture_wrapper_mtl.h" |
| |
| #include <Metal/Metal.h> |
| |
| #include "impeller/renderer/backend/metal/formats_mtl.h" |
| #include "impeller/renderer/backend/metal/texture_mtl.h" |
| |
| namespace impeller { |
| |
| std::shared_ptr<Texture> WrapTextureMTL(TextureDescriptor desc, |
| const void* mtl_texture, |
| std::function<void()> deletion_proc) { |
| auto texture = (__bridge id<MTLTexture>)mtl_texture; |
| desc.format = FromMTLPixelFormat(texture.pixelFormat); |
| return TextureMTL::Wrapper(desc, texture, std::move(deletion_proc)); |
| } |
| |
| } // namespace impeller |