| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_COMMON_GRAPHICS_PERSISTENT_CACHE_H_ | |
| #define FLUTTER_COMMON_GRAPHICS_PERSISTENT_CACHE_H_ | |
| #include <memory> | |
| #include <mutex> | |
| #include <set> | |
| #include "flutter/assets/asset_manager.h" | |
| #include "flutter/fml/macros.h" | |
| #include "flutter/fml/task_runner.h" | |
| #include "flutter/fml/unique_fd.h" | |
| #include "third_party/skia/include/gpu/GrContextOptions.h" | |
| namespace flutter { | |
| namespace testing { | |
| class ShellTest; | |
| } | |
| /// A cache of SkData that gets stored to disk. | |
| /// | |
| /// This is mainly used for Shaders but is also written to by Dart. It is | |
| /// thread-safe for reading and writing from multiple threads. | |
| class PersistentCache : public GrContextOptions::PersistentCache { | |
| public: | |
| // Mutable static switch that can be set before GetCacheForProcess. If true, | |
| // we'll only read existing caches but not generate new ones. Some clients | |
| // (e.g., embedded devices) prefer generating persistent cache files for the | |
| // specific device beforehand, and ship them as readonly files in OTA | |
| // packages. | |
| static bool gIsReadOnly; | |
| static PersistentCache* GetCacheForProcess(); | |
| static void ResetCacheForProcess(); | |
| // This must be called before |GetCacheForProcess|. Otherwise, it won't | |
| // affect the cache directory returned by |GetCacheForProcess|. | |
| static void SetCacheDirectoryPath(std::string path); | |
| // Convert a binary SkData key into a Base32 encoded string. | |
| // | |
| // This is used to specify persistent cache filenames and service protocol | |
| // json keys. | |
| static std::string SkKeyToFilePath(const SkData& key); | |
| // Allocate a MallocMapping containing the given key and value in the file | |
| // format used by the cache. | |
| static std::unique_ptr<fml::MallocMapping> BuildCacheObject( | |
| const SkData& key, | |
| const SkData& data); | |
| // Header written into the files used to store cached Skia objects. | |
| struct CacheObjectHeader { | |
| // A prefix used to identify the cache object file format. | |
| static const uint32_t kSignature = 0xA869593F; | |
| static const uint32_t kVersion1 = 1; | |
| explicit CacheObjectHeader(uint32_t p_key_size) : key_size(p_key_size) {} | |
| uint32_t signature = kSignature; | |
| uint32_t version = kVersion1; | |
| uint32_t key_size; | |
| }; | |
| ~PersistentCache() override; | |
| void AddWorkerTaskRunner(const fml::RefPtr<fml::TaskRunner>& task_runner); | |
| void RemoveWorkerTaskRunner(const fml::RefPtr<fml::TaskRunner>& task_runner); | |
| // Whether Skia tries to store any shader into this persistent cache after | |
| // |ResetStoredNewShaders| is called. This flag is usually reset before each | |
| // frame so we can know if Skia tries to compile new shaders in that frame. | |
| bool StoredNewShaders() const { return stored_new_shaders_; } | |
| void ResetStoredNewShaders() { stored_new_shaders_ = false; } | |
| void DumpSkp(const SkData& data); | |
| bool IsDumpingSkp() const { return is_dumping_skp_; } | |
| void SetIsDumpingSkp(bool value) { is_dumping_skp_ = value; } | |
| // Remove all files inside the persistent cache directory. | |
| // Return whether the purge is successful. | |
| bool Purge(); | |
| // |GrContextOptions::PersistentCache| | |
| sk_sp<SkData> load(const SkData& key) override; | |
| struct SkSLCache { | |
| sk_sp<SkData> key; | |
| sk_sp<SkData> value; | |
| }; | |
| /// Load all the SkSL shader caches in the right directory. | |
| std::vector<SkSLCache> LoadSkSLs() const; | |
| //---------------------------------------------------------------------------- | |
| /// @brief Precompile SkSLs packaged with the application and gathered | |
| /// during previous runs in the given context. | |
| /// | |
| /// @warning The context must be the rendering context. This context may be | |
| /// destroyed during application suspension and subsequently | |
| /// recreated. The SkSLs must be precompiled again in the new | |
| /// context. | |
| /// | |
| /// @param context The rendering context to precompile shaders in. | |
| /// | |
| /// @return The number of SkSLs precompiled. | |
| /// | |
| size_t PrecompileKnownSkSLs(GrDirectContext* context) const; | |
| // Return mappings for all skp's accessible through the AssetManager | |
| std::vector<std::unique_ptr<fml::Mapping>> GetSkpsFromAssetManager() const; | |
| /// Set the asset manager from which PersistentCache can load SkLSs. A nullptr | |
| /// can be provided to clear the asset manager. | |
| static void SetAssetManager(std::shared_ptr<AssetManager> value); | |
| static std::shared_ptr<AssetManager> asset_manager() { | |
| return asset_manager_; | |
| } | |
| static bool cache_sksl() { return cache_sksl_; } | |
| static void SetCacheSkSL(bool value); | |
| static void MarkStrategySet() { strategy_set_ = true; } | |
| static constexpr char kSkSLSubdirName[] = "sksl"; | |
| static constexpr char kAssetFileName[] = "io.flutter.shaders.json"; | |
| private: | |
| static std::string cache_base_path_; | |
| static std::shared_ptr<AssetManager> asset_manager_; | |
| static std::mutex instance_mutex_; | |
| static std::unique_ptr<PersistentCache> gPersistentCache; | |
| // Mutable static switch that can be set before GetCacheForProcess is called | |
| // and GrContextOptions.fShaderCacheStrategy is set. If true, it means that | |
| // we'll set `GrContextOptions::fShaderCacheStrategy` to `kSkSL`, and all the | |
| // persistent cache should be stored and loaded from the "sksl" directory. | |
| static std::atomic<bool> cache_sksl_; | |
| // Guard flag to make sure that cache_sksl_ is not modified after | |
| // strategy_set_ becomes true. | |
| static std::atomic<bool> strategy_set_; | |
| const bool is_read_only_; | |
| const std::shared_ptr<fml::UniqueFD> cache_directory_; | |
| const std::shared_ptr<fml::UniqueFD> sksl_cache_directory_; | |
| mutable std::mutex worker_task_runners_mutex_; | |
| std::multiset<fml::RefPtr<fml::TaskRunner>> worker_task_runners_; | |
| bool stored_new_shaders_ = false; | |
| bool is_dumping_skp_ = false; | |
| static SkSLCache LoadFile(const fml::UniqueFD& dir, | |
| const std::string& file_name, | |
| bool need_key); | |
| bool IsValid() const; | |
| explicit PersistentCache(bool read_only = false); | |
| // |GrContextOptions::PersistentCache| | |
| void store(const SkData& key, const SkData& data) override; | |
| fml::RefPtr<fml::TaskRunner> GetWorkerTaskRunner() const; | |
| friend class testing::ShellTest; | |
| FML_DISALLOW_COPY_AND_ASSIGN(PersistentCache); | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_COMMON_GRAPHICS_PERSISTENT_CACHE_H_ |