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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/texture.glsl>
#include <impeller/types.glsl>
uniform sampler2D texture_sampler_src;
uniform FragInfo {
float texture_sampler_y_coord_scale;
float input_alpha;
}
frag_info;
in vec2 v_texture_coords;
out vec4 frag_color;
void main() {
frag_color = IPSample(texture_sampler_src, v_texture_coords,
frag_info.texture_sampler_y_coord_scale) *
frag_info.input_alpha;
}