| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <impeller/transform.glsl> |
| #include <impeller/types.glsl> |
| |
| uniform FrameInfo { |
| mat4 mvp; |
| } |
| frame_info; |
| |
| in vec2 unit_position; |
| in vec2 destination_position; |
| in vec2 destination_size; |
| in vec2 source_position; |
| in vec2 source_glyph_size; |
| in float has_color; |
| |
| out vec2 v_unit_position; |
| out vec2 v_source_position; |
| out vec2 v_source_glyph_size; |
| out float v_has_color; |
| |
| void main() { |
| gl_Position = IPPositionForGlyphPosition( |
| frame_info.mvp, unit_position, destination_position, destination_size); |
| v_unit_position = unit_position; |
| v_source_position = source_position; |
| v_source_glyph_size = source_glyph_size; |
| v_has_color = has_color; |
| } |