blob: 5acb1cba44f8441a389c6e49782011b93fcabf7b [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
uniform FrameInfo {
float current_time;
vec2 cursor_position;
vec2 window_size;
}
frame_info;
in vec2 interporlated_texture_coordinates;
out vec4 frag_color;
uniform sampler2D contents1;
uniform sampler2D contents2;
void main() {
vec4 tex1 = texture(contents1, interporlated_texture_coordinates);
vec4 tex2 = texture(contents2, interporlated_texture_coordinates);
frag_color = mix(
tex1, tex2,
clamp(frame_info.cursor_position.x / frame_info.window_size.x, 0.0, 1.0));
}