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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <functional>
#include <map>
#include <optional>
#include "flutter/fml/macros.h"
#include "impeller/geometry/size.h"
#include "impeller/renderer/allocator.h"
#include "impeller/renderer/formats.h"
namespace impeller {
class Context;
class RenderTarget {
public:
static RenderTarget CreateOffscreen(
const Context& context,
ISize size,
const std::string& label = "Offscreen",
StorageMode color_storage_mode = StorageMode::kDevicePrivate,
LoadAction color_load_action = LoadAction::kClear,
StoreAction color_store_action = StoreAction::kStore,
StorageMode stencil_storage_mode = StorageMode::kDeviceTransient,
LoadAction stencil_load_action = LoadAction::kClear,
StoreAction stencil_store_action = StoreAction::kDontCare);
static RenderTarget CreateOffscreenMSAA(
const Context& context,
ISize size,
const std::string& label = "Offscreen MSAA",
StorageMode color_storage_mode = StorageMode::kDeviceTransient,
StorageMode color_resolve_storage_mode = StorageMode::kDevicePrivate,
LoadAction color_load_action = LoadAction::kClear,
StoreAction color_store_action = StoreAction::kMultisampleResolve,
StorageMode stencil_storage_mode = StorageMode::kDeviceTransient,
LoadAction stencil_load_action = LoadAction::kClear,
StoreAction stencil_store_action = StoreAction::kDontCare);
RenderTarget();
~RenderTarget();
bool IsValid() const;
SampleCount GetSampleCount() const;
bool HasColorAttachment(size_t index) const;
ISize GetRenderTargetSize() const;
std::shared_ptr<Texture> GetRenderTargetTexture() const;
std::optional<ISize> GetColorAttachmentSize(size_t index) const;
RenderTarget& SetColorAttachment(const ColorAttachment& attachment,
size_t index);
RenderTarget& SetDepthAttachment(DepthAttachment attachment);
RenderTarget& SetStencilAttachment(StencilAttachment attachment);
const std::map<size_t, ColorAttachment>& GetColorAttachments() const;
const std::optional<DepthAttachment>& GetDepthAttachment() const;
const std::optional<StencilAttachment>& GetStencilAttachment() const;
private:
std::map<size_t, ColorAttachment> colors_;
std::optional<DepthAttachment> depth_;
std::optional<StencilAttachment> stencil_;
void IterateAllAttachments(
const std::function<bool(const Attachment& attachment)>& iterator) const;
};
} // namespace impeller