| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_SHELL_PLATFORM_ANDROID_SURFACE_TEXTURE_EXTERNAL_TEXTURE_H_ | |
| #define FLUTTER_SHELL_PLATFORM_ANDROID_SURFACE_TEXTURE_EXTERNAL_TEXTURE_H_ | |
| #include <GLES/gl.h> | |
| #include "flutter/common/graphics/texture.h" | |
| #include "flutter/shell/platform/android/platform_view_android_jni_impl.h" | |
| #include "flutter/third_party/skia/include/core/SkM44.h" | |
| namespace flutter { | |
| //------------------------------------------------------------------------------ | |
| /// @brief Instances of external textures peered to | |
| /// `android.graphics.SurfaceTexture`. | |
| /// | |
| /// SurfaceTextures are used on older versions of Android (API < | |
| /// 29). On newer versions, the Android Hardware Buffer backend | |
| /// `flutter::ImageExternalTexture` instances are used instead. | |
| /// | |
| /// Due to the way surface textures are designed, it is not possible | |
| /// to have a Vulkan renderer interoperate with such textures. | |
| /// Consequently, both Skia and Impeller only have OpenGL | |
| /// implementations for these kinds of textures. | |
| /// | |
| /// This is an abstract base class. Minimally, subclasses override | |
| /// the pure virtual `ProcessFrame` method to bind the package | |
| /// specific texture implementation to the surface texture. | |
| /// | |
| class SurfaceTextureExternalTexture : public flutter::Texture { | |
| public: | |
| SurfaceTextureExternalTexture( | |
| int64_t id, | |
| const fml::jni::ScopedJavaGlobalRef<jobject>& surface_texture, | |
| const std::shared_ptr<PlatformViewAndroidJNI>& jni_facade); | |
| // |Texture| | |
| ~SurfaceTextureExternalTexture() override; | |
| protected: | |
| //---------------------------------------------------------------------------- | |
| /// @brief Subclasses override this method to bind the OpenGL texture | |
| /// resource represented by this surface texture to the package | |
| /// specific texture (SkImage, impeller::Texture, etc...). | |
| /// | |
| /// @important The state of texture should be AttachmentState::kAttached | |
| /// after a call to this method. That is the responsibility of the | |
| /// subclass. | |
| /// | |
| /// @param context The context. | |
| /// @param[in] bounds The bounds of the texture. | |
| /// | |
| virtual void ProcessFrame(PaintContext& context, const SkRect& bounds) = 0; | |
| virtual void DrawFrame(PaintContext& context, | |
| const SkRect& bounds, | |
| const DlImageSampling sampling) const; | |
| //---------------------------------------------------------------------------- | |
| /// @brief Get the transformation that should be applied to the UV | |
| /// texture coordinates when sampling from this texture. | |
| /// | |
| /// @return The current uv transformation. | |
| /// | |
| const SkM44& GetCurrentUVTransformation() const; | |
| //---------------------------------------------------------------------------- | |
| /// @brief Provides an opportunity for the subclasses to sever the | |
| /// connection between the OpenGL texture resource represented by | |
| /// this surface texture and the underlying package handle | |
| /// (SkImage, impeller::Texture, etc...). | |
| /// | |
| /// @important It is the responsibility of the subclass to ensure that a | |
| /// context is current when this call is made. Subclass can do | |
| /// this by overriding this method, making the context current in | |
| /// the implementation and calling the base class method. | |
| /// | |
| virtual void Detach(); | |
| //---------------------------------------------------------------------------- | |
| /// @brief Attaches the given OpenGL texture handle to the surface | |
| /// texture via a bind operation. | |
| /// | |
| /// @important It is the responsibility of the subclass to ensure that a | |
| /// context is current when this call is made. Subclass can do | |
| /// this by overriding this method, making the context current in | |
| /// the implementation and calling the base class method. | |
| /// | |
| /// @param[in] gl_tex_id The gl tex identifier | |
| /// | |
| void Attach(int gl_tex_id); | |
| bool ShouldUpdate(); | |
| //---------------------------------------------------------------------------- | |
| /// @brief Update the surface texture contents and transformation matrix. | |
| /// | |
| void Update(); | |
| //---------------------------------------------------------------------------- | |
| /// @brief Specifies how this instance is bound to the underlying surface | |
| /// texture. | |
| /// | |
| enum class AttachmentState { kUninitialized, kAttached, kDetached }; | |
| std::shared_ptr<PlatformViewAndroidJNI> jni_facade_; | |
| fml::jni::ScopedJavaGlobalRef<jobject> surface_texture_; | |
| AttachmentState state_ = AttachmentState::kUninitialized; | |
| sk_sp<flutter::DlImage> dl_image_; | |
| private: | |
| SkM44 transform_; | |
| // |Texture| | |
| void Paint(PaintContext& context, | |
| const SkRect& bounds, | |
| bool freeze, | |
| const DlImageSampling sampling) override; | |
| // |ContextListener| | |
| void OnGrContextCreated() override; | |
| // |ContextListener| | |
| void OnGrContextDestroyed() override; | |
| // |Texture| | |
| void MarkNewFrameAvailable() override; | |
| // |Texture| | |
| void OnTextureUnregistered() override; | |
| FML_DISALLOW_COPY_AND_ASSIGN(SurfaceTextureExternalTexture); | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_SHELL_PLATFORM_ANDROID_SURFACE_TEXTURE_EXTERNAL_TEXTURE_H_ |