blob: 8ada4365f413841c07dd8382af4ce73380f83c1c [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/types.glsl>
uniform VertInfo {
mat4 mvp;
}
vert_info;
in vec2 position;
out vec2 v_position;
void main() {
gl_Position = vert_info.mvp * vec4(position, 0.0, 1.0);
// The fragment stage uses local coordinates to compute the blur.
v_position = position;
}