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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_COMMON_ANIMATOR_H_
#define FLUTTER_SHELL_COMMON_ANIMATOR_H_
#include "flutter/common/task_runners.h"
#include "flutter/shell/common/rasterizer.h"
#include "flutter/shell/common/vsync_waiter.h"
#include "flutter/synchronization/pipeline.h"
#include "flutter/synchronization/semaphore.h"
#include "lib/fxl/memory/ref_ptr.h"
#include "lib/fxl/memory/weak_ptr.h"
#include "lib/fxl/time/time_point.h"
namespace shell {
class Animator final {
public:
class Delegate {
public:
virtual void OnAnimatorBeginFrame(const Animator& animator,
fxl::TimePoint frame_time) = 0;
virtual void OnAnimatorNotifyIdle(const Animator& animator,
int64_t deadline) = 0;
virtual void OnAnimatorDraw(
const Animator& animator,
fxl::RefPtr<flutter::Pipeline<flow::LayerTree>> pipeline) = 0;
virtual void OnAnimatorDrawLastLayerTree(const Animator& animator) = 0;
};
Animator(Delegate& delegate,
blink::TaskRunners task_runners,
std::unique_ptr<VsyncWaiter> waiter);
~Animator();
void RequestFrame(bool regenerate_layer_tree = true);
void Render(std::unique_ptr<flow::LayerTree> layer_tree);
void Start();
void Stop();
void SetDimensionChangePending();
private:
using LayerTreePipeline = flutter::Pipeline<flow::LayerTree>;
void BeginFrame(fxl::TimePoint frame_start_time,
fxl::TimePoint frame_target_time);
bool CanReuseLastLayerTree();
void DrawLastLayerTree();
void AwaitVSync();
const char* FrameParity();
Delegate& delegate_;
blink::TaskRunners task_runners_;
std::unique_ptr<VsyncWaiter> waiter_;
fxl::TimePoint last_begin_frame_time_;
int64_t dart_frame_deadline_;
fxl::RefPtr<LayerTreePipeline> layer_tree_pipeline_;
flutter::Semaphore pending_frame_semaphore_;
LayerTreePipeline::ProducerContinuation producer_continuation_;
int64_t frame_number_;
bool paused_;
bool regenerate_layer_tree_;
bool frame_scheduled_;
bool dimension_change_pending_;
SkISize last_layer_tree_size_;
fxl::WeakPtrFactory<Animator> weak_factory_;
FXL_DISALLOW_COPY_AND_ASSIGN(Animator);
};
} // namespace shell
#endif // FLUTTER_SHELL_COMMON_ANIMATOR_H_