| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_IMPELLER_RENDERER_COMMAND_H_ |
| #define FLUTTER_IMPELLER_RENDERER_COMMAND_H_ |
| |
| #include <cstdint> |
| #include <memory> |
| #include <optional> |
| #include <string> |
| |
| #include "impeller/core/buffer_view.h" |
| #include "impeller/core/formats.h" |
| #include "impeller/core/resource_binder.h" |
| #include "impeller/core/sampler.h" |
| #include "impeller/core/shader_types.h" |
| #include "impeller/core/texture.h" |
| #include "impeller/core/vertex_buffer.h" |
| #include "impeller/geometry/rect.h" |
| #include "impeller/renderer/pipeline.h" |
| |
| namespace impeller { |
| |
| #ifdef IMPELLER_DEBUG |
| #define DEBUG_COMMAND_INFO(obj, arg) obj.label = arg; |
| #else |
| #define DEBUG_COMMAND_INFO(obj, arg) |
| #endif // IMPELLER_DEBUG |
| |
| template <class T> |
| struct Resource { |
| using ResourceType = T; |
| ResourceType resource; |
| |
| Resource() {} |
| |
| Resource(const ShaderMetadata* metadata, ResourceType p_resource) |
| : resource(p_resource), metadata_(metadata) {} |
| |
| Resource(std::shared_ptr<const ShaderMetadata>& metadata, |
| ResourceType p_resource) |
| : resource(p_resource), dynamic_metadata_(metadata) {} |
| |
| const ShaderMetadata* GetMetadata() const { |
| return dynamic_metadata_ ? dynamic_metadata_.get() : metadata_; |
| } |
| |
| private: |
| // Static shader metadata (typically generated by ImpellerC). |
| const ShaderMetadata* metadata_ = nullptr; |
| |
| // Dynamically generated shader metadata. |
| std::shared_ptr<const ShaderMetadata> dynamic_metadata_; |
| }; |
| |
| using BufferResource = Resource<BufferView>; |
| using TextureResource = Resource<std::shared_ptr<const Texture>>; |
| |
| /// @brief combines the texture, sampler and sampler slot information. |
| struct TextureAndSampler { |
| SampledImageSlot slot; |
| TextureResource texture; |
| const std::unique_ptr<const Sampler>& sampler; |
| }; |
| |
| /// @brief combines the buffer resource and its uniform slot information. |
| struct BufferAndUniformSlot { |
| ShaderUniformSlot slot; |
| BufferResource view; |
| }; |
| |
| struct Bindings { |
| std::vector<TextureAndSampler> sampled_images; |
| std::vector<BufferAndUniformSlot> buffers; |
| }; |
| |
| //------------------------------------------------------------------------------ |
| /// @brief An object used to specify work to the GPU along with references |
| /// to resources the GPU will used when doing said work. |
| /// |
| /// To construct a valid command, follow these steps: |
| /// * Specify a valid pipeline. |
| /// * Specify vertex information via a call `BindVertices` |
| /// * Specify any stage bindings. |
| /// * (Optional) Specify a debug label. |
| /// |
| /// Command can be created frequently and on demand. The resources |
| /// referenced in commands views into buffers managed by other |
| /// allocators and resource managers. |
| /// |
| struct Command : public ResourceBinder { |
| //---------------------------------------------------------------------------- |
| /// The pipeline to use for this command. |
| /// |
| std::shared_ptr<Pipeline<PipelineDescriptor>> pipeline; |
| //---------------------------------------------------------------------------- |
| /// The buffer, texture, and sampler bindings used by the vertex pipeline |
| /// stage. |
| /// |
| Bindings vertex_bindings; |
| //---------------------------------------------------------------------------- |
| /// The buffer, texture, and sampler bindings used by the fragment pipeline |
| /// stage. |
| /// |
| Bindings fragment_bindings; |
| |
| #ifdef IMPELLER_DEBUG |
| //---------------------------------------------------------------------------- |
| /// The debugging label to use for the command. |
| /// |
| std::string label; |
| #endif // IMPELLER_DEBUG |
| |
| //---------------------------------------------------------------------------- |
| /// The reference value to use in stenciling operations. Stencil configuration |
| /// is part of pipeline setup and can be read from the pipelines descriptor. |
| /// |
| /// @see `Pipeline` |
| /// @see `PipelineDescriptor` |
| /// |
| uint32_t stencil_reference = 0u; |
| //---------------------------------------------------------------------------- |
| /// The offset used when indexing into the vertex buffer. |
| /// |
| uint64_t base_vertex = 0u; |
| //---------------------------------------------------------------------------- |
| /// The viewport coordinates that the rasterizer linearly maps normalized |
| /// device coordinates to. |
| /// If unset, the viewport is the size of the render target with a zero |
| /// origin, znear=0, and zfar=1. |
| /// |
| std::optional<Viewport> viewport; |
| //---------------------------------------------------------------------------- |
| /// The scissor rect to use for clipping writes to the render target. The |
| /// scissor rect must lie entirely within the render target. |
| /// If unset, no scissor is applied. |
| /// |
| std::optional<IRect> scissor; |
| //---------------------------------------------------------------------------- |
| /// The number of instances of the given set of vertices to render. Not all |
| /// backends support rendering more than one instance at a time. |
| /// |
| /// @warning Setting this to more than one will limit the availability of |
| /// backends to use with this command. |
| /// |
| size_t instance_count = 1u; |
| |
| //---------------------------------------------------------------------------- |
| /// The bound per-vertex data and optional index buffer. |
| VertexBuffer vertex_buffer; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Specify the vertex and index buffer to use for this command. |
| /// |
| /// @param[in] buffer The vertex and index buffer definition. If possible, |
| /// this value should be moved and not copied. |
| /// |
| /// @return returns if the binding was updated. |
| /// |
| bool BindVertices(VertexBuffer buffer); |
| |
| // |ResourceBinder| |
| bool BindResource(ShaderStage stage, |
| DescriptorType type, |
| const ShaderUniformSlot& slot, |
| const ShaderMetadata& metadata, |
| BufferView view) override; |
| |
| bool BindResource(ShaderStage stage, |
| DescriptorType type, |
| const ShaderUniformSlot& slot, |
| const std::shared_ptr<const ShaderMetadata>& metadata, |
| BufferView view); |
| |
| // |ResourceBinder| |
| bool BindResource(ShaderStage stage, |
| DescriptorType type, |
| const SampledImageSlot& slot, |
| const ShaderMetadata& metadata, |
| std::shared_ptr<const Texture> texture, |
| const std::unique_ptr<const Sampler>& sampler) override; |
| |
| bool IsValid() const { return pipeline && pipeline->IsValid(); } |
| |
| private: |
| template <class T> |
| bool DoBindResource(ShaderStage stage, |
| const ShaderUniformSlot& slot, |
| T metadata, |
| BufferView view); |
| }; |
| |
| } // namespace impeller |
| |
| #endif // FLUTTER_IMPELLER_RENDERER_COMMAND_H_ |