| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/renderer/command_buffer.h" |
| |
| #include "impeller/renderer/compute_pass.h" |
| #include "impeller/renderer/render_pass.h" |
| #include "impeller/renderer/render_target.h" |
| |
| namespace impeller { |
| |
| CommandBuffer::CommandBuffer(std::weak_ptr<const Context> context) |
| : context_(std::move(context)) {} |
| |
| CommandBuffer::~CommandBuffer() = default; |
| |
| bool CommandBuffer::SubmitCommands(const CompletionCallback& callback) { |
| if (!IsValid()) { |
| // Already committed or was never valid. Either way, this is caller error. |
| if (callback) { |
| callback(Status::kError); |
| } |
| return false; |
| } |
| return OnSubmitCommands(callback); |
| } |
| |
| bool CommandBuffer::SubmitCommands() { |
| return SubmitCommands(nullptr); |
| } |
| |
| void CommandBuffer::WaitUntilScheduled() { |
| return OnWaitUntilScheduled(); |
| } |
| |
| std::shared_ptr<RenderPass> CommandBuffer::CreateRenderPass( |
| const RenderTarget& render_target) { |
| auto pass = OnCreateRenderPass(render_target); |
| if (pass && pass->IsValid()) { |
| pass->SetLabel("RenderPass"); |
| return pass; |
| } |
| return nullptr; |
| } |
| |
| std::shared_ptr<BlitPass> CommandBuffer::CreateBlitPass() { |
| auto pass = OnCreateBlitPass(); |
| if (pass && pass->IsValid()) { |
| pass->SetLabel("BlitPass"); |
| return pass; |
| } |
| return nullptr; |
| } |
| |
| std::shared_ptr<ComputePass> CommandBuffer::CreateComputePass() { |
| if (!IsValid()) { |
| return nullptr; |
| } |
| auto pass = OnCreateComputePass(); |
| if (pass && pass->IsValid()) { |
| pass->SetLabel("ComputePass"); |
| return pass; |
| } |
| return nullptr; |
| } |
| |
| } // namespace impeller |