| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_IMPELLER_RENDERER_RENDER_PASS_H_ |
| #define FLUTTER_IMPELLER_RENDERER_RENDER_PASS_H_ |
| |
| #include <string> |
| |
| #include "fml/status.h" |
| #include "impeller/core/formats.h" |
| #include "impeller/core/resource_binder.h" |
| #include "impeller/core/shader_types.h" |
| #include "impeller/core/vertex_buffer.h" |
| #include "impeller/renderer/command.h" |
| #include "impeller/renderer/command_buffer.h" |
| #include "impeller/renderer/render_target.h" |
| |
| namespace impeller { |
| |
| class HostBuffer; |
| class Allocator; |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Render passes encode render commands directed as one specific |
| /// render target into an underlying command buffer. |
| /// |
| /// Render passes can be obtained from the command buffer in which |
| /// the pass is meant to encode commands into. |
| /// |
| /// @see `CommandBuffer` |
| /// |
| class RenderPass : public ResourceBinder { |
| public: |
| virtual ~RenderPass(); |
| |
| const std::shared_ptr<const Context>& GetContext() const; |
| |
| const RenderTarget& GetRenderTarget() const; |
| |
| ISize GetRenderTargetSize() const; |
| |
| const Matrix& GetOrthographicTransform() const; |
| |
| virtual bool IsValid() const = 0; |
| |
| void SetLabel(std::string label); |
| |
| /// @brief Reserve [command_count] commands in the HAL command buffer. |
| /// |
| /// Note: this is not the native command buffer. |
| virtual void ReserveCommands(size_t command_count) { |
| commands_.reserve(command_count); |
| } |
| |
| //---------------------------------------------------------------------------- |
| /// The pipeline to use for this command. |
| virtual void SetPipeline( |
| const std::shared_ptr<Pipeline<PipelineDescriptor>>& pipeline); |
| |
| //---------------------------------------------------------------------------- |
| /// The debugging label to use for the command. |
| virtual void SetCommandLabel(std::string_view label); |
| |
| //---------------------------------------------------------------------------- |
| /// The reference value to use in stenciling operations. Stencil configuration |
| /// is part of pipeline setup and can be read from the pipelines descriptor. |
| /// |
| /// @see `Pipeline` |
| /// @see `PipelineDescriptor` |
| /// |
| virtual void SetStencilReference(uint32_t value); |
| |
| virtual void SetBaseVertex(uint64_t value); |
| |
| //---------------------------------------------------------------------------- |
| /// The viewport coordinates that the rasterizer linearly maps normalized |
| /// device coordinates to. |
| /// If unset, the viewport is the size of the render target with a zero |
| /// origin, znear=0, and zfar=1. |
| /// |
| virtual void SetViewport(Viewport viewport); |
| |
| //---------------------------------------------------------------------------- |
| /// The scissor rect to use for clipping writes to the render target. The |
| /// scissor rect must lie entirely within the render target. |
| /// If unset, no scissor is applied. |
| /// |
| virtual void SetScissor(IRect scissor); |
| |
| //---------------------------------------------------------------------------- |
| /// The number of instances of the given set of vertices to render. Not all |
| /// backends support rendering more than one instance at a time. |
| /// |
| /// @warning Setting this to more than one will limit the availability of |
| /// backends to use with this command. |
| /// |
| virtual void SetInstanceCount(size_t count); |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Specify the vertex and index buffer to use for this command. |
| /// |
| /// @param[in] buffer The vertex and index buffer definition. If possible, |
| /// this value should be moved and not copied. |
| /// |
| /// @return returns if the binding was updated. |
| /// |
| virtual bool SetVertexBuffer(VertexBuffer buffer); |
| |
| /// Record the currently pending command. |
| virtual fml::Status Draw(); |
| |
| // |ResourceBinder| |
| virtual bool BindResource(ShaderStage stage, |
| DescriptorType type, |
| const ShaderUniformSlot& slot, |
| const ShaderMetadata& metadata, |
| BufferView view) override; |
| |
| virtual bool BindResource( |
| ShaderStage stage, |
| DescriptorType type, |
| const ShaderUniformSlot& slot, |
| const std::shared_ptr<const ShaderMetadata>& metadata, |
| BufferView view); |
| |
| // |ResourceBinder| |
| virtual bool BindResource( |
| ShaderStage stage, |
| DescriptorType type, |
| const SampledImageSlot& slot, |
| const ShaderMetadata& metadata, |
| std::shared_ptr<const Texture> texture, |
| const std::unique_ptr<const Sampler>& sampler) override; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Encode the recorded commands to the underlying command buffer. |
| /// |
| /// @return If the commands were encoded to the underlying command |
| /// buffer. |
| /// |
| bool EncodeCommands() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Accessor for the current Commands. |
| /// |
| /// @details Visible for testing. |
| /// |
| virtual const std::vector<Command>& GetCommands() const { return commands_; } |
| |
| //---------------------------------------------------------------------------- |
| /// @brief The sample count of the attached render target. |
| SampleCount GetSampleCount() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief The pixel format of the attached render target. |
| PixelFormat GetRenderTargetPixelFormat() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Whether the render target has a depth attachment. |
| bool HasDepthAttachment() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Whether the render target has an stencil attachment. |
| bool HasStencilAttachment() const; |
| |
| protected: |
| const std::shared_ptr<const Context> context_; |
| // The following properties: sample_count, pixel_format, |
| // has_stencil_attachment, and render_target_size are cached on the |
| // RenderTarget to speed up numerous lookups during rendering. This is safe as |
| // the RenderTarget itself is copied into the RenderTarget and only exposed as |
| // a const reference. |
| const SampleCount sample_count_; |
| const PixelFormat pixel_format_; |
| const bool has_depth_attachment_; |
| const bool has_stencil_attachment_; |
| const ISize render_target_size_; |
| const RenderTarget render_target_; |
| std::vector<Command> commands_; |
| const Matrix orthographic_; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Record a command for subsequent encoding to the underlying |
| /// command buffer. No work is encoded into the command buffer at |
| /// this time. |
| /// |
| /// @param[in] command The command |
| /// |
| /// @return If the command was valid for subsequent commitment. |
| /// |
| bool AddCommand(Command&& command); |
| |
| RenderPass(std::shared_ptr<const Context> context, |
| const RenderTarget& target); |
| |
| virtual void OnSetLabel(std::string label) = 0; |
| |
| virtual bool OnEncodeCommands(const Context& context) const = 0; |
| |
| private: |
| RenderPass(const RenderPass&) = delete; |
| |
| RenderPass& operator=(const RenderPass&) = delete; |
| |
| Command pending_; |
| }; |
| |
| } // namespace impeller |
| |
| #endif // FLUTTER_IMPELLER_RENDERER_RENDER_PASS_H_ |