| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GFX_ANIMATION_TWEEN_H_ |
| #define UI_GFX_ANIMATION_TWEEN_H_ |
| |
| #include "base/basictypes.h" |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "ui/gfx/gfx_export.h" |
| #include "ui/gfx/rect.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace gfx { |
| |
| class GFX_EXPORT Tween { |
| public: |
| enum Type { |
| LINEAR, // Linear. |
| EASE_OUT, // Fast in, slow out (default). |
| EASE_IN, // Slow in, fast out. |
| EASE_IN_2, // Variant of EASE_IN that starts out slower than |
| // EASE_IN. |
| EASE_IN_OUT, // Slow in and out, fast in the middle. |
| FAST_IN_OUT, // Fast in and out, slow in the middle. |
| EASE_OUT_SNAP, // Fast in, slow out, snap to final value. |
| SMOOTH_IN_OUT, // Smooth, consistent speeds in and out (sine wave). |
| FAST_OUT_SLOW_IN, // Variant of EASE_IN_OUT which should be used in most |
| // cases. |
| LINEAR_OUT_SLOW_IN, // Variant of EASE_OUT which should be used for |
| // fading in from 0% or motion when entering a scene. |
| FAST_OUT_LINEAR_IN, // Variant of EASE_IN which should should be used for |
| // fading out to 0% or motion when exiting a scene. |
| ZERO, // Returns a value of 0 always. |
| }; |
| |
| // Returns the value based on the tween type. |state| is from 0-1. |
| static double CalculateValue(Type type, double state); |
| |
| // Conveniences for getting a value between a start and end point. |
| static SkColor ColorValueBetween(double value, SkColor start, SkColor target); |
| static double DoubleValueBetween(double value, double start, double target); |
| static float FloatValueBetween(double value, float start, float target); |
| |
| // Interpolated between start and target, with every integer in this range |
| // given equal weight. |
| static int IntValueBetween(double value, int start, int target); |
| |
| // Interpolates between start and target as real numbers, and rounds the |
| // result to the nearest integer, with ties broken by rounding towards |
| // positive infinity. This gives start and target half the weight of the |
| // other integers in the range. This is the integer interpolation approach |
| // specified by www.w3.org/TR/css3-transitions. |
| static int LinearIntValueBetween(double value, int start, int target); |
| static gfx::Rect RectValueBetween(double value, |
| const gfx::Rect& start_bounds, |
| const gfx::Rect& target_bounds); |
| static gfx::Transform TransformValueBetween( |
| double value, |
| const gfx::Transform& start_transform, |
| const gfx::Transform& target_transform); |
| |
| private: |
| Tween(); |
| ~Tween(); |
| |
| DISALLOW_COPY_AND_ASSIGN(Tween); |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_ANIMATION_TWEEN_H_ |