| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <optional> |
| |
| #include "flutter/fml/macros.h" |
| #include "impeller/aiks/paint.h" |
| #include "impeller/entity/entity_pass_delegate.h" |
| |
| namespace impeller { |
| |
| class EntityPass; |
| |
| class PaintPassDelegate final : public EntityPassDelegate { |
| public: |
| explicit PaintPassDelegate(Paint paint); |
| |
| // |EntityPassDelgate| |
| ~PaintPassDelegate() override; |
| |
| // |EntityPassDelgate| |
| bool CanElide() override; |
| |
| // |EntityPassDelgate| |
| bool CanCollapseIntoParentPass(EntityPass* entity_pass) override; |
| |
| // |EntityPassDelgate| |
| std::shared_ptr<Contents> CreateContentsForSubpassTarget( |
| std::shared_ptr<Texture> target, |
| const Matrix& effect_transform) override; |
| |
| private: |
| const Paint paint_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(PaintPassDelegate); |
| }; |
| |
| /// A delegate that attempts to forward opacity from a save layer to |
| /// child contents. |
| /// |
| /// Currently this has a hardcoded limit of 3 entities in a pass, and |
| /// cannot forward to child subpass delegates. |
| class OpacityPeepholePassDelegate final : public EntityPassDelegate { |
| public: |
| explicit OpacityPeepholePassDelegate(Paint paint); |
| |
| // |EntityPassDelgate| |
| ~OpacityPeepholePassDelegate() override; |
| |
| // |EntityPassDelgate| |
| bool CanElide() override; |
| |
| // |EntityPassDelgate| |
| bool CanCollapseIntoParentPass(EntityPass* entity_pass) override; |
| |
| // |EntityPassDelgate| |
| std::shared_ptr<Contents> CreateContentsForSubpassTarget( |
| std::shared_ptr<Texture> target, |
| const Matrix& effect_transform) override; |
| |
| private: |
| const Paint paint_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(OpacityPeepholePassDelegate); |
| }; |
| |
| } // namespace impeller |