| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "quaternion.h" |
| #include <sstream> |
| |
| namespace impeller { |
| |
| Quaternion Quaternion::Slerp(const Quaternion& to, double time) const { |
| double cosine = Dot(to); |
| if (fabs(cosine) < 1.0 - 1e-3 /* epsilon */) { |
| /* |
| * Spherical Interpolation. |
| */ |
| auto sine = sqrt(1.0 - cosine * cosine); |
| auto angle = atan2(sine, cosine); |
| auto sineInverse = 1.0 / sine; |
| auto c0 = sin((1.0 - time) * angle) * sineInverse; |
| auto c1 = sin(time * angle) * sineInverse; |
| return *this * c0 + to * c1; |
| } else { |
| /* |
| * Linear Interpolation. |
| */ |
| return (*this * (1.0 - time) + to * time).Normalize(); |
| } |
| } |
| |
| } // namespace impeller |