| // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/message_loop/message_pump_default.h" |
| |
| #include <algorithm> |
| |
| #include "base/logging.h" |
| #include "base/threading/thread_restrictions.h" |
| |
| #if defined(OS_MACOSX) |
| #include "base/mac/scoped_nsautorelease_pool.h" |
| #endif |
| |
| namespace base { |
| |
| MessagePumpDefault::MessagePumpDefault() |
| : keep_running_(true), |
| event_(false, false) { |
| } |
| |
| MessagePumpDefault::~MessagePumpDefault() { |
| } |
| |
| void MessagePumpDefault::Run(Delegate* delegate) { |
| DCHECK(keep_running_) << "Quit must have been called outside of Run!"; |
| |
| for (;;) { |
| #if defined(OS_MACOSX) |
| mac::ScopedNSAutoreleasePool autorelease_pool; |
| #endif |
| |
| bool did_work = delegate->DoWork(); |
| if (!keep_running_) |
| break; |
| |
| did_work |= delegate->DoDelayedWork(&delayed_work_time_); |
| if (!keep_running_) |
| break; |
| |
| if (did_work) |
| continue; |
| |
| did_work = delegate->DoIdleWork(); |
| if (!keep_running_) |
| break; |
| |
| if (did_work) |
| continue; |
| |
| ThreadRestrictions::ScopedAllowWait allow_wait; |
| if (delayed_work_time_.is_null()) { |
| event_.Wait(); |
| } else { |
| TimeDelta delay = delayed_work_time_ - TimeTicks::Now(); |
| #if defined(OS_WIN) |
| // If the delay is greater than zero and under 1 ms we need to round up to |
| // 1 ms or else we will end up spinning until it counts down to zero |
| // because sub-ms waits aren't supported on Windows. |
| if (delay > TimeDelta()) |
| delay = std::max(delay, TimeDelta::FromMilliseconds(1)); |
| #endif |
| if (delay > TimeDelta()) { |
| event_.TimedWait(delay); |
| } else { |
| // It looks like delayed_work_time_ indicates a time in the past, so we |
| // need to call DoDelayedWork now. |
| delayed_work_time_ = TimeTicks(); |
| } |
| } |
| // Since event_ is auto-reset, we don't need to do anything special here |
| // other than service each delegate method. |
| } |
| |
| keep_running_ = true; |
| } |
| |
| void MessagePumpDefault::Quit() { |
| keep_running_ = false; |
| } |
| |
| void MessagePumpDefault::ScheduleWork() { |
| // Since this can be called on any thread, we need to ensure that our Run |
| // loop wakes up. |
| event_.Signal(); |
| } |
| |
| void MessagePumpDefault::ScheduleDelayedWork( |
| const TimeTicks& delayed_work_time) { |
| // We know that we can't be blocked on Wait right now since this method can |
| // only be called on the same thread as Run, so we only need to update our |
| // record of how long to sleep when we do sleep. |
| delayed_work_time_ = delayed_work_time; |
| } |
| |
| } // namespace base |