| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/threading/platform_thread.h" |
| |
| #import <Foundation/Foundation.h> |
| #include <mach/mach.h> |
| #include <mach/mach_time.h> |
| #include <mach/thread_policy.h> |
| #include <sys/resource.h> |
| |
| #include <algorithm> |
| |
| #include "base/lazy_instance.h" |
| #include "base/logging.h" |
| #include "base/mac/mach_logging.h" |
| #include "base/threading/thread_id_name_manager.h" |
| #include "base/tracked_objects.h" |
| |
| namespace base { |
| |
| // If Cocoa is to be used on more than one thread, it must know that the |
| // application is multithreaded. Since it's possible to enter Cocoa code |
| // from threads created by pthread_thread_create, Cocoa won't necessarily |
| // be aware that the application is multithreaded. Spawning an NSThread is |
| // enough to get Cocoa to set up for multithreaded operation, so this is done |
| // if necessary before pthread_thread_create spawns any threads. |
| // |
| // http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/CreatingThreads/chapter_4_section_4.html |
| void InitThreading() { |
| static BOOL multithreaded = [NSThread isMultiThreaded]; |
| if (!multithreaded) { |
| // +[NSObject class] is idempotent. |
| [NSThread detachNewThreadSelector:@selector(class) |
| toTarget:[NSObject class] |
| withObject:nil]; |
| multithreaded = YES; |
| |
| DCHECK([NSThread isMultiThreaded]); |
| } |
| } |
| |
| // static |
| void PlatformThread::SetName(const std::string& name) { |
| ThreadIdNameManager::GetInstance()->SetName(CurrentId(), name); |
| tracked_objects::ThreadData::InitializeThreadContext(name); |
| |
| // Mac OS X does not expose the length limit of the name, so |
| // hardcode it. |
| const int kMaxNameLength = 63; |
| std::string shortened_name = name.substr(0, kMaxNameLength); |
| // pthread_setname() fails (harmlessly) in the sandbox, ignore when it does. |
| // See http://crbug.com/47058 |
| pthread_setname_np(shortened_name.c_str()); |
| } |
| |
| namespace { |
| |
| void SetPriorityNormal(mach_port_t mach_thread_id) { |
| // Make thread standard policy. |
| // Please note that this call could fail in rare cases depending |
| // on runtime conditions. |
| thread_standard_policy policy; |
| kern_return_t result = |
| thread_policy_set(mach_thread_id, |
| THREAD_STANDARD_POLICY, |
| reinterpret_cast<thread_policy_t>(&policy), |
| THREAD_STANDARD_POLICY_COUNT); |
| |
| if (result != KERN_SUCCESS) |
| MACH_DVLOG(1, result) << "thread_policy_set"; |
| } |
| |
| // Enables time-contraint policy and priority suitable for low-latency, |
| // glitch-resistant audio. |
| void SetPriorityRealtimeAudio(mach_port_t mach_thread_id) { |
| // Increase thread priority to real-time. |
| |
| // Please note that the thread_policy_set() calls may fail in |
| // rare cases if the kernel decides the system is under heavy load |
| // and is unable to handle boosting the thread priority. |
| // In these cases we just return early and go on with life. |
| |
| // Make thread fixed priority. |
| thread_extended_policy_data_t policy; |
| policy.timeshare = 0; // Set to 1 for a non-fixed thread. |
| kern_return_t result = |
| thread_policy_set(mach_thread_id, |
| THREAD_EXTENDED_POLICY, |
| reinterpret_cast<thread_policy_t>(&policy), |
| THREAD_EXTENDED_POLICY_COUNT); |
| if (result != KERN_SUCCESS) { |
| MACH_DVLOG(1, result) << "thread_policy_set"; |
| return; |
| } |
| |
| // Set to relatively high priority. |
| thread_precedence_policy_data_t precedence; |
| precedence.importance = 63; |
| result = thread_policy_set(mach_thread_id, |
| THREAD_PRECEDENCE_POLICY, |
| reinterpret_cast<thread_policy_t>(&precedence), |
| THREAD_PRECEDENCE_POLICY_COUNT); |
| if (result != KERN_SUCCESS) { |
| MACH_DVLOG(1, result) << "thread_policy_set"; |
| return; |
| } |
| |
| // Most important, set real-time constraints. |
| |
| // Define the guaranteed and max fraction of time for the audio thread. |
| // These "duty cycle" values can range from 0 to 1. A value of 0.5 |
| // means the scheduler would give half the time to the thread. |
| // These values have empirically been found to yield good behavior. |
| // Good means that audio performance is high and other threads won't starve. |
| const double kGuaranteedAudioDutyCycle = 0.75; |
| const double kMaxAudioDutyCycle = 0.85; |
| |
| // Define constants determining how much time the audio thread can |
| // use in a given time quantum. All times are in milliseconds. |
| |
| // About 128 frames @44.1KHz |
| const double kTimeQuantum = 2.9; |
| |
| // Time guaranteed each quantum. |
| const double kAudioTimeNeeded = kGuaranteedAudioDutyCycle * kTimeQuantum; |
| |
| // Maximum time each quantum. |
| const double kMaxTimeAllowed = kMaxAudioDutyCycle * kTimeQuantum; |
| |
| // Get the conversion factor from milliseconds to absolute time |
| // which is what the time-constraints call needs. |
| mach_timebase_info_data_t tb_info; |
| mach_timebase_info(&tb_info); |
| double ms_to_abs_time = |
| (static_cast<double>(tb_info.denom) / tb_info.numer) * 1000000; |
| |
| thread_time_constraint_policy_data_t time_constraints; |
| time_constraints.period = kTimeQuantum * ms_to_abs_time; |
| time_constraints.computation = kAudioTimeNeeded * ms_to_abs_time; |
| time_constraints.constraint = kMaxTimeAllowed * ms_to_abs_time; |
| time_constraints.preemptible = 0; |
| |
| result = |
| thread_policy_set(mach_thread_id, |
| THREAD_TIME_CONSTRAINT_POLICY, |
| reinterpret_cast<thread_policy_t>(&time_constraints), |
| THREAD_TIME_CONSTRAINT_POLICY_COUNT); |
| MACH_DVLOG_IF(1, result != KERN_SUCCESS, result) << "thread_policy_set"; |
| |
| return; |
| } |
| |
| } // anonymous namespace |
| |
| // static |
| void PlatformThread::SetCurrentThreadPriority(ThreadPriority priority) { |
| // Convert from pthread_t to mach thread identifier. |
| mach_port_t mach_thread_id = |
| pthread_mach_thread_np(PlatformThread::CurrentHandle().platform_handle()); |
| |
| switch (priority) { |
| case ThreadPriority::NORMAL: |
| SetPriorityNormal(mach_thread_id); |
| break; |
| case ThreadPriority::REALTIME_AUDIO: |
| SetPriorityRealtimeAudio(mach_thread_id); |
| break; |
| default: |
| NOTREACHED() << "Unknown priority."; |
| break; |
| } |
| } |
| |
| // static |
| ThreadPriority PlatformThread::GetCurrentThreadPriority() { |
| NOTIMPLEMENTED(); |
| return ThreadPriority::NORMAL; |
| } |
| |
| size_t GetDefaultThreadStackSize(const pthread_attr_t& attributes) { |
| #if defined(OS_IOS) |
| return 0; |
| #else |
| // The Mac OS X default for a pthread stack size is 512kB. |
| // Libc-594.1.4/pthreads/pthread.c's pthread_attr_init uses |
| // DEFAULT_STACK_SIZE for this purpose. |
| // |
| // 512kB isn't quite generous enough for some deeply recursive threads that |
| // otherwise request the default stack size by specifying 0. Here, adopt |
| // glibc's behavior as on Linux, which is to use the current stack size |
| // limit (ulimit -s) as the default stack size. See |
| // glibc-2.11.1/nptl/nptl-init.c's __pthread_initialize_minimal_internal. To |
| // avoid setting the limit below the Mac OS X default or the minimum usable |
| // stack size, these values are also considered. If any of these values |
| // can't be determined, or if stack size is unlimited (ulimit -s unlimited), |
| // stack_size is left at 0 to get the system default. |
| // |
| // Mac OS X normally only applies ulimit -s to the main thread stack. On |
| // contemporary OS X and Linux systems alike, this value is generally 8MB |
| // or in that neighborhood. |
| size_t default_stack_size = 0; |
| struct rlimit stack_rlimit; |
| if (pthread_attr_getstacksize(&attributes, &default_stack_size) == 0 && |
| getrlimit(RLIMIT_STACK, &stack_rlimit) == 0 && |
| stack_rlimit.rlim_cur != RLIM_INFINITY) { |
| default_stack_size = |
| std::max(std::max(default_stack_size, |
| static_cast<size_t>(PTHREAD_STACK_MIN)), |
| static_cast<size_t>(stack_rlimit.rlim_cur)); |
| } |
| return default_stack_size; |
| #endif |
| } |
| |
| void InitOnThread() { |
| } |
| |
| void TerminateOnThread() { |
| } |
| |
| } // namespace base |