| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
| #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
| |
| #include "base/compiler_specific.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_export.h" |
| |
| namespace gpu { |
| namespace gles2 { |
| class GLES2Decoder; |
| } |
| } |
| namespace gfx { |
| |
| class GLContext; |
| class GLSurface; |
| struct GLVersionInfo; |
| |
| void InitializeStaticGLBindingsGL(); |
| void InitializeDynamicGLBindingsGL(GLContext* context); |
| void InitializeDebugGLBindingsGL(); |
| void InitializeNullDrawGLBindingsGL(); |
| // TODO(danakj): Remove this when all test suites are using null-draw. |
| bool HasInitializedNullDrawGLBindingsGL(); |
| bool SetNullDrawGLBindingsEnabledGL(bool enabled); |
| void ClearGLBindingsGL(); |
| void SetGLToRealGLApi(); |
| void SetGLApi(GLApi* api); |
| void SetGLApiToNoContext(); |
| const GLVersionInfo* GetGLVersionInfo(); |
| |
| class GLApiBase : public GLApi { |
| public: |
| // Include the auto-generated part of this class. We split this because |
| // it means we can easily edit the non-auto generated parts right here in |
| // this file instead of having to edit some template or the code generator. |
| #include "gl_bindings_api_autogen_gl.h" |
| |
| protected: |
| GLApiBase(); |
| ~GLApiBase() override; |
| void InitializeBase(DriverGL* driver); |
| |
| DriverGL* driver_; |
| }; |
| |
| // Implemenents the GL API by calling directly into the driver. |
| class RealGLApi : public GLApiBase { |
| public: |
| RealGLApi(); |
| ~RealGLApi() override; |
| void Initialize(DriverGL* driver); |
| |
| private: |
| void glFinishFn() override; |
| void glFlushFn() override; |
| }; |
| |
| // Inserts a TRACE for every GL call. |
| class TraceGLApi : public GLApi { |
| public: |
| TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { } |
| ~TraceGLApi() override; |
| |
| // Include the auto-generated part of this class. We split this because |
| // it means we can easily edit the non-auto generated parts right here in |
| // this file instead of having to edit some template or the code generator. |
| #include "gl_bindings_api_autogen_gl.h" |
| |
| private: |
| GLApi* gl_api_; |
| }; |
| |
| // Catches incorrect usage when GL calls are made without a current context. |
| class NoContextGLApi : public GLApi { |
| public: |
| NoContextGLApi(); |
| ~NoContextGLApi() override; |
| |
| // Include the auto-generated part of this class. We split this because |
| // it means we can easily edit the non-auto generated parts right here in |
| // this file instead of having to edit some template or the code generator. |
| #include "gl_bindings_api_autogen_gl.h" |
| }; |
| |
| // Implementents the GL API using co-operative state restoring. |
| // Assumes there is only one real GL context and that multiple virtual contexts |
| // are implemented above it. Restores the needed state from the current context. |
| class VirtualGLApi : public GLApiBase { |
| public: |
| VirtualGLApi(); |
| ~VirtualGLApi() override; |
| void Initialize(DriverGL* driver, GLContext* real_context); |
| |
| // Sets the current virutal context. |
| bool MakeCurrent(GLContext* virtual_context, GLSurface* surface); |
| |
| void OnReleaseVirtuallyCurrent(GLContext* virtual_context); |
| |
| private: |
| // Overridden functions from GLApiBase |
| const GLubyte* glGetStringFn(GLenum name) override; |
| void glFinishFn() override; |
| void glFlushFn() override; |
| |
| // The real context we're running on. |
| GLContext* real_context_; |
| |
| // The current virtual context. |
| GLContext* current_context_; |
| |
| // The supported extensions being advertised for this virtual context. |
| std::string extensions_; |
| }; |
| |
| class GL_EXPORT ScopedSetGLToRealGLApi { |
| public: |
| ScopedSetGLToRealGLApi(); |
| ~ScopedSetGLToRealGLApi(); |
| |
| private: |
| GLApi* old_gl_api_; |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ |