| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GL_GL_SURFACE_H_ |
| #define UI_GL_GL_SURFACE_H_ |
| |
| #include <string> |
| |
| #include "base/callback.h" |
| #include "base/memory/ref_counted.h" |
| #include "build/build_config.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gfx/native_widget_types.h" |
| #include "ui/gfx/overlay_transform.h" |
| #include "ui/gl/gl_export.h" |
| #include "ui/gl/gl_implementation.h" |
| |
| namespace gfx { |
| |
| class GLContext; |
| class GLImage; |
| class VSyncProvider; |
| |
| struct SurfaceConfiguration { |
| uint8_t red_bits = 8; |
| uint8_t green_bits = 8; |
| uint8_t blue_bits = 8; |
| uint8_t alpha_bits = 8; |
| uint8_t depth_bits = 0; |
| uint8_t stencil_bits = 0; |
| }; |
| |
| // Encapsulates a surface that can be rendered to with GL, hiding platform |
| // specific management. |
| class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> { |
| public: |
| explicit GLSurface(const gfx::SurfaceConfiguration requested_configuration); |
| |
| // (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the |
| // EGL surface associated to be recreated without destroying the associated |
| // context. The implementation of this function for other GLSurface derived |
| // classes is in a pending changelist. |
| virtual bool Initialize(); |
| |
| // Destroys the surface. |
| virtual void Destroy() = 0; |
| |
| // Destroys the surface and terminates its underlying display. This must be |
| // the last surface which uses the display. |
| virtual void DestroyAndTerminateDisplay(); |
| |
| virtual bool Resize(const gfx::Size& size); |
| |
| // Recreate the surface without changing the size. |
| virtual bool Recreate(); |
| |
| // Unschedule the GpuScheduler and return true to abort the processing of |
| // a GL draw call to this surface and defer it until the GpuScheduler is |
| // rescheduled. |
| virtual bool DeferDraws(); |
| |
| // Returns true if this surface is offscreen. |
| virtual bool IsOffscreen() = 0; |
| |
| // Swaps front and back buffers. This has no effect for off-screen |
| // contexts. |
| virtual bool SwapBuffers() = 0; |
| |
| // Get the size of the surface. |
| virtual gfx::Size GetSize() = 0; |
| |
| // Get the underlying platform specific surface "handle". |
| virtual void* GetHandle() = 0; |
| |
| // Returns whether or not the surface supports PostSubBuffer. |
| virtual bool SupportsPostSubBuffer(); |
| |
| // Returns the internal frame buffer object name if the surface is backed by |
| // FBO. Otherwise returns 0. |
| virtual unsigned int GetBackingFrameBufferObject(); |
| |
| typedef base::Callback<void()> SwapCompletionCallback; |
| // Swaps front and back buffers. This has no effect for off-screen |
| // contexts. On some platforms, we want to send SwapBufferAck only after the |
| // surface is displayed on screen. The callback can be used to delay sending |
| // SwapBufferAck till that data is available. The callback should be run on |
| // the calling thread (i.e. same thread SwapBuffersAsync is called) |
| virtual bool SwapBuffersAsync(const SwapCompletionCallback& callback); |
| |
| // Copy part of the backbuffer to the frontbuffer. |
| virtual bool PostSubBuffer(int x, int y, int width, int height); |
| |
| // Copy part of the backbuffer to the frontbuffer. On some platforms, we want |
| // to send SwapBufferAck only after the surface is displayed on screen. The |
| // callback can be used to delay sending SwapBufferAck till that data is |
| // available. The callback should be run on the calling thread (i.e. same |
| // thread PostSubBufferAsync is called) |
| virtual bool PostSubBufferAsync(int x, |
| int y, |
| int width, |
| int height, |
| const SwapCompletionCallback& callback); |
| |
| // Initialize GL bindings. |
| static bool InitializeOneOff(GLImplementation = kGLImplementationNone); |
| |
| // Unit tests should call these instead of InitializeOneOff() to set up |
| // GL bindings appropriate for tests. |
| static void InitializeOneOffForTests(); |
| static void InitializeOneOffWithMockBindingsForTests(); |
| static void InitializeDynamicMockBindingsForTests(GLContext* context); |
| |
| // Called after a context is made current with this surface. Returns false |
| // on error. |
| virtual bool OnMakeCurrent(GLContext* context); |
| |
| // Called when the surface is bound as the current framebuffer for the |
| // current context. |
| virtual void NotifyWasBound(); |
| |
| // Used for explicit buffer management. |
| virtual bool SetBackbufferAllocation(bool allocated); |
| virtual void SetFrontbufferAllocation(bool allocated); |
| |
| // Get a handle used to share the surface with another process. Returns null |
| // if this is not possible. |
| virtual void* GetShareHandle(); |
| |
| // Get the platform specific display on which this surface resides, if |
| // available. |
| virtual void* GetDisplay(); |
| |
| // Get the platfrom specific configuration for this surface, if available. |
| virtual void* GetConfig(); |
| |
| // Get the GL pixel format of the surface, if available. |
| virtual unsigned GetFormat(); |
| |
| // Get access to a helper providing time of recent refresh and period |
| // of screen refresh. If unavailable, returns NULL. |
| virtual VSyncProvider* GetVSyncProvider(); |
| |
| // Schedule an overlay plane to be shown at swap time. |
| // |z_order| specifies the stacking order of the plane relative to the |
| // main framebuffer located at index 0. For the case where there is no |
| // main framebuffer, overlays may be scheduled at 0, taking its place. |
| // |transform| specifies how the buffer is to be transformed during |
| // composition. |
| // |image| to be presented by the overlay. |
| // |bounds_rect| specify where it is supposed to be on the screen in pixels. |
| // |crop_rect| specifies the region within the buffer to be placed inside |
| // |bounds_rect|. |
| virtual bool ScheduleOverlayPlane(int z_order, |
| OverlayTransform transform, |
| GLImage* image, |
| const Rect& bounds_rect, |
| const RectF& crop_rect); |
| |
| virtual bool IsSurfaceless() const; |
| |
| // Create a GL surface that renders directly to a view. |
| static scoped_refptr<GLSurface> CreateViewGLSurface( |
| gfx::AcceleratedWidget window, |
| const gfx::SurfaceConfiguration& requested_configuration); |
| |
| #if defined(USE_OZONE) |
| // Create a GL surface that renders directly into a window with surfaceless |
| // semantics - there is no default framebuffer and the primary surface must |
| // be presented as an overlay. If surfaceless mode is not supported or |
| // enabled it will return a null pointer. |
| static scoped_refptr<GLSurface> CreateSurfacelessViewGLSurface( |
| gfx::AcceleratedWidget window, |
| const gfx::SurfaceConfiguration& requested_configuration); |
| #endif // defined(USE_OZONE) |
| |
| // Create a GL surface used for offscreen rendering. |
| static scoped_refptr<GLSurface> CreateOffscreenGLSurface( |
| const gfx::Size& size, |
| const gfx::SurfaceConfiguration& requested_configuration); |
| |
| static GLSurface* GetCurrent(); |
| |
| // Called when the swap interval for the associated context changes. |
| virtual void OnSetSwapInterval(int interval); |
| |
| const gfx::SurfaceConfiguration get_surface_configuration() { |
| return surface_configuration_; |
| } |
| |
| protected: |
| virtual ~GLSurface(); |
| static bool InitializeOneOffImplementation(GLImplementation impl, |
| bool fallback_to_osmesa, |
| bool gpu_service_logging, |
| bool disable_gl_drawing); |
| static bool InitializeOneOffInternal(); |
| static void SetCurrent(GLSurface* surface); |
| |
| static bool ExtensionsContain(const char* extensions, const char* name); |
| |
| private: |
| friend class base::RefCounted<GLSurface>; |
| friend class GLContext; |
| |
| gfx::SurfaceConfiguration surface_configuration_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GLSurface); |
| }; |
| |
| // Implementation of GLSurface that forwards all calls through to another |
| // GLSurface. |
| class GL_EXPORT GLSurfaceAdapter : public GLSurface { |
| public: |
| explicit GLSurfaceAdapter(GLSurface* surface); |
| |
| bool Initialize() override; |
| void Destroy() override; |
| bool Resize(const gfx::Size& size) override; |
| bool Recreate() override; |
| bool DeferDraws() override; |
| bool IsOffscreen() override; |
| bool SwapBuffers() override; |
| bool SwapBuffersAsync(const SwapCompletionCallback& callback) override; |
| bool PostSubBuffer(int x, int y, int width, int height) override; |
| bool PostSubBufferAsync(int x, |
| int y, |
| int width, |
| int height, |
| const SwapCompletionCallback& callback) override; |
| bool SupportsPostSubBuffer() override; |
| gfx::Size GetSize() override; |
| void* GetHandle() override; |
| unsigned int GetBackingFrameBufferObject() override; |
| bool OnMakeCurrent(GLContext* context) override; |
| bool SetBackbufferAllocation(bool allocated) override; |
| void SetFrontbufferAllocation(bool allocated) override; |
| void* GetShareHandle() override; |
| void* GetDisplay() override; |
| void* GetConfig() override; |
| unsigned GetFormat() override; |
| VSyncProvider* GetVSyncProvider() override; |
| bool ScheduleOverlayPlane(int z_order, |
| OverlayTransform transform, |
| GLImage* image, |
| const Rect& bounds_rect, |
| const RectF& crop_rect) override; |
| bool IsSurfaceless() const override; |
| |
| GLSurface* surface() const { return surface_.get(); } |
| |
| protected: |
| ~GLSurfaceAdapter() override; |
| |
| private: |
| scoped_refptr<GLSurface> surface_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter); |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GL_GL_SURFACE_H_ |