| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/flow/layers/shader_mask_layer.h" |
| #include "flutter/flow/raster_cache_util.h" |
| |
| namespace flutter { |
| |
| ShaderMaskLayer::ShaderMaskLayer(std::shared_ptr<DlColorSource> color_source, |
| const SkRect& mask_rect, |
| DlBlendMode blend_mode) |
| : CacheableContainerLayer( |
| RasterCacheUtil::kMinimumRendersBeforeCachingFilterLayer), |
| color_source_(std::move(color_source)), |
| mask_rect_(mask_rect), |
| blend_mode_(blend_mode) {} |
| |
| void ShaderMaskLayer::Diff(DiffContext* context, const Layer* old_layer) { |
| DiffContext::AutoSubtreeRestore subtree(context); |
| auto* prev = static_cast<const ShaderMaskLayer*>(old_layer); |
| if (!context->IsSubtreeDirty()) { |
| FML_DCHECK(prev); |
| if (color_source_ != prev->color_source_ || |
| mask_rect_ != prev->mask_rect_ || blend_mode_ != prev->blend_mode_) { |
| context->MarkSubtreeDirty(context->GetOldLayerPaintRegion(old_layer)); |
| } |
| } |
| if (context->has_raster_cache()) { |
| context->SetTransform( |
| RasterCacheUtil::GetIntegralTransCTM(context->GetTransform())); |
| } |
| DiffChildren(context, prev); |
| |
| context->SetLayerPaintRegion(this, context->CurrentSubtreeRegion()); |
| } |
| |
| void ShaderMaskLayer::Preroll(PrerollContext* context) { |
| Layer::AutoPrerollSaveLayerState save = |
| Layer::AutoPrerollSaveLayerState::Create(context); |
| AutoCache cache = AutoCache(layer_raster_cache_item_.get(), context, |
| context->state_stack.transform_3x3()); |
| |
| ContainerLayer::Preroll(context); |
| // We always paint with a saveLayer (or a cached rendering), |
| // so we can always apply opacity in any of those cases. |
| context->renderable_state_flags = kSaveLayerRenderFlags; |
| } |
| |
| void ShaderMaskLayer::Paint(PaintContext& context) const { |
| FML_DCHECK(needs_painting(context)); |
| |
| auto mutator = context.state_stack.save(); |
| |
| if (context.raster_cache) { |
| mutator.integralTransform(); |
| |
| SkPaint sk_paint; |
| if (layer_raster_cache_item_->Draw(context, |
| context.state_stack.fill(sk_paint))) { |
| return; |
| } |
| } |
| auto shader_rect = SkRect::MakeWH(mask_rect_.width(), mask_rect_.height()); |
| |
| mutator.saveLayer(paint_bounds()); |
| if (context.builder) { |
| PaintChildren(context); |
| |
| DlPaint dl_paint; |
| dl_paint.setBlendMode(blend_mode_); |
| if (color_source_) { |
| dl_paint.setColorSource(color_source_.get()); |
| } |
| context.builder->translate(mask_rect_.left(), mask_rect_.top()); |
| context.builder->drawRect(shader_rect, dl_paint); |
| } else { |
| PaintChildren(context); |
| SkPaint paint; |
| paint.setBlendMode(ToSk(blend_mode_)); |
| if (color_source_) { |
| paint.setShader(color_source_->skia_object()); |
| } |
| context.canvas->translate(mask_rect_.left(), mask_rect_.top()); |
| context.canvas->drawRect(shader_rect, paint); |
| } |
| } |
| |
| } // namespace flutter |