blob: 5ca236a183f22de2dc68ef96de021a3ba52d2dc0 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/fml/platform/win/message_loop_win.h"
#include <VersionHelpers.h>
#include <timeapi.h>
#include "flutter/fml/logging.h"
constexpr uint32_t kHighResolutionTimer = 1; // 1 ms
constexpr uint32_t kLowResolutionTimer = 15; // 15 ms
namespace fml {
MessageLoopWin::MessageLoopWin()
: timer_(CreateWaitableTimer(NULL, FALSE, NULL)) {
FML_CHECK(timer_.is_valid());
// Flutter uses timers to schedule frames. By default, Windows timers do
// not have the precision to reliably schedule frame rates greater than
// 60hz. We can increase the precision, but on versions of Windows before
// 10, this would globally increase timer precision leading to increased
// resource usage. This would be particularly problematic on a laptop or
// mobile device.
if (IsWindows10OrGreater()) {
timer_resolution_ = kHighResolutionTimer;
} else {
timer_resolution_ = kLowResolutionTimer;
}
timeBeginPeriod(timer_resolution_);
}
MessageLoopWin::~MessageLoopWin() = default;
void MessageLoopWin::Run() {
running_ = true;
while (running_) {
FML_CHECK(WaitForSingleObject(timer_.get(), INFINITE) == 0);
RunExpiredTasksNow();
}
}
void MessageLoopWin::Terminate() {
running_ = false;
WakeUp(fml::TimePoint::Now());
timeEndPeriod(timer_resolution_);
}
void MessageLoopWin::WakeUp(fml::TimePoint time_point) {
LARGE_INTEGER due_time = {0};
fml::TimePoint now = fml::TimePoint::Now();
if (time_point > now) {
due_time.QuadPart = (time_point - now).ToNanoseconds() / -100;
}
FML_CHECK(SetWaitableTimer(timer_.get(), &due_time, 0, NULL, NULL, FALSE));
}
} // namespace fml