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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_CONTEXT_METAL_SKIA_H_
#define FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_CONTEXT_METAL_SKIA_H_
#include <Metal/Metal.h>
#include "flutter/fml/macros.h"
#include "flutter/fml/platform/darwin/cf_utils.h"
#include "flutter/fml/platform/darwin/scoped_nsobject.h"
#import "flutter/shell/platform/darwin/graphics/FlutterDarwinContextMetalSkia.h"
#import "flutter/shell/platform/darwin/ios/ios_context.h"
#include "third_party/skia/include/gpu/GrDirectContext.h"
namespace flutter {
class IOSContextMetalSkia final : public IOSContext {
public:
explicit IOSContextMetalSkia(MsaaSampleCount msaa_samples);
~IOSContextMetalSkia();
fml::scoped_nsobject<FlutterDarwinContextMetalSkia> GetDarwinContext() const;
// |IOSContext|
IOSRenderingBackend GetBackend() const override;
// |IOSContext|
sk_sp<GrDirectContext> GetMainContext() const override;
sk_sp<GrDirectContext> GetResourceContext() const;
private:
fml::scoped_nsobject<FlutterDarwinContextMetalSkia> darwin_context_metal_;
// |IOSContext|
sk_sp<GrDirectContext> CreateResourceContext() override;
// |IOSContext|
std::unique_ptr<GLContextResult> MakeCurrent() override;
// |IOSContext|
std::unique_ptr<Texture> CreateExternalTexture(
int64_t texture_id,
fml::scoped_nsobject<NSObject<FlutterTexture>> texture) override;
FML_DISALLOW_COPY_AND_ASSIGN(IOSContextMetalSkia);
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_CONTEXT_METAL_SKIA_H_