| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <functional> |
| #include <memory> |
| #include <optional> |
| #include <vector> |
| |
| #include "flutter/fml/macros.h" |
| #include "impeller/entity/contents/contents.h" |
| #include "impeller/entity/contents/filters/filter_contents.h" |
| #include "impeller/entity/entity.h" |
| #include "impeller/entity/entity_pass_delegate.h" |
| #include "impeller/entity/inline_pass_context.h" |
| #include "impeller/renderer/render_target.h" |
| #include "impeller/typographer/lazy_glyph_atlas.h" |
| |
| namespace impeller { |
| |
| class ContentContext; |
| |
| class EntityPass { |
| public: |
| using Element = std::variant<Entity, std::unique_ptr<EntityPass>>; |
| using BackdropFilterProc = std::function<std::shared_ptr<FilterContents>( |
| FilterInput::Ref, |
| const Matrix& effect_transform)>; |
| |
| EntityPass(); |
| |
| ~EntityPass(); |
| |
| void SetDelegate(std::unique_ptr<EntityPassDelegate> delgate); |
| |
| size_t GetSubpassesDepth() const; |
| |
| std::unique_ptr<EntityPass> Clone() const; |
| |
| void AddEntity(Entity entity); |
| |
| void SetElements(std::vector<Element> elements); |
| |
| const std::shared_ptr<LazyGlyphAtlas>& GetLazyGlyphAtlas() const; |
| |
| EntityPass* AddSubpass(std::unique_ptr<EntityPass> pass); |
| |
| EntityPass* GetSuperpass() const; |
| |
| bool Render(ContentContext& renderer, RenderTarget render_target) const; |
| |
| void IterateAllEntities(std::function<bool(Entity&)> iterator); |
| |
| void SetTransformation(Matrix xformation); |
| |
| void SetStencilDepth(size_t stencil_depth); |
| |
| void SetBlendMode(BlendMode blend_mode); |
| |
| void SetBackdropFilter(std::optional<BackdropFilterProc> proc); |
| |
| std::optional<Rect> GetSubpassCoverage( |
| const EntityPass& subpass, |
| std::optional<Rect> coverage_crop) const; |
| |
| std::optional<Rect> GetElementsCoverage( |
| std::optional<Rect> coverage_crop) const; |
| |
| private: |
| struct EntityResult { |
| enum Status { |
| /// The entity was successfully resolved and can be rendered. |
| kSuccess, |
| /// An unexpected rendering error occurred while resolving the Entity. |
| kFailure, |
| /// The entity should be skipped because rendering it will contribute |
| /// nothing to the frame. |
| kSkip, |
| }; |
| |
| /// @brief The resulting entity that should be rendered. If `std::nullopt`, |
| /// there is nothing to render. |
| Entity entity; |
| /// @brief This is set to `false` if there was an unexpected rendering |
| /// error while resolving the Entity. |
| Status status = kFailure; |
| |
| static EntityResult Success(Entity e) { return {e, kSuccess}; } |
| static EntityResult Failure() { return {{}, kFailure}; } |
| static EntityResult Skip() { return {{}, kSkip}; } |
| }; |
| |
| EntityResult GetEntityForElement(const EntityPass::Element& element, |
| ContentContext& renderer, |
| InlinePassContext& pass_context, |
| ISize root_pass_size, |
| Point position, |
| uint32_t pass_depth, |
| size_t stencil_depth_floor) const; |
| |
| bool OnRender( |
| ContentContext& renderer, |
| ISize root_pass_size, |
| RenderTarget render_target, |
| Point position, |
| Point parent_position, |
| uint32_t pass_depth, |
| size_t stencil_depth_floor = 0, |
| std::shared_ptr<Contents> backdrop_filter_contents = nullptr) const; |
| |
| std::vector<Element> elements_; |
| |
| EntityPass* superpass_ = nullptr; |
| Matrix xformation_; |
| size_t stencil_depth_ = 0u; |
| BlendMode blend_mode_ = BlendMode::kSourceOver; |
| bool cover_whole_screen_ = false; |
| |
| /// This value is incremented whenever something is added to the pass that |
| /// requires reading from the backdrop texture. Currently, this can happen in |
| /// the following scenarios: |
| /// 1. An entity with an "advanced blend" is added to the pass. |
| /// 2. A subpass with a backdrop filter is added to the pass. |
| uint32_t reads_from_pass_texture_ = 0; |
| |
| std::optional<BackdropFilterProc> backdrop_filter_proc_ = std::nullopt; |
| |
| std::unique_ptr<EntityPassDelegate> delegate_ = |
| EntityPassDelegate::MakeDefault(); |
| std::shared_ptr<LazyGlyphAtlas> lazy_glyph_atlas_ = |
| std::make_shared<LazyGlyphAtlas>(); |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(EntityPass); |
| }; |
| |
| struct CanvasStackEntry { |
| Matrix xformation; |
| size_t stencil_depth = 0u; |
| bool is_subpass = false; |
| bool contains_clips = false; |
| }; |
| |
| } // namespace impeller |