| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <impeller/texture.glsl> |
| |
| uniform GradientInfo { |
| vec2 center; |
| float radius; |
| vec4 center_color; |
| vec4 edge_color; |
| float tile_mode; |
| } gradient_info; |
| |
| in vec2 v_position; |
| |
| out vec4 frag_color; |
| |
| void main() { |
| float len = length(v_position - gradient_info.center); |
| float t = len / gradient_info.radius; |
| if ((t < 0.0 || t > 1.0) && gradient_info.tile_mode == kTileModeDecal) { |
| frag_color = vec4(0); |
| return; |
| } |
| |
| t = IPFloatTile(t, gradient_info.tile_mode); |
| frag_color = mix(gradient_info.center_color, gradient_info.edge_color, t); |
| } |