| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <string> |
| |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/mapping.h" |
| #include "impeller/renderer/texture_descriptor.h" |
| |
| namespace impeller { |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Specified where the allocation resides and how it is used. |
| /// |
| enum class StorageMode { |
| //---------------------------------------------------------------------------- |
| /// Allocations can be mapped onto the hosts address space and also be used by |
| /// the device. |
| /// |
| kHostVisible, |
| //---------------------------------------------------------------------------- |
| /// Allocations can only be used by the device. This location is optimal for |
| /// use by the device. If the host needs to access these allocations, the |
| /// transfer queue must be used to transfer this allocation onto the a host |
| /// visible buffer. |
| /// |
| kDevicePrivate, |
| //---------------------------------------------------------------------------- |
| /// Used by the device for temporary render targets. These allocations cannot |
| /// be transferred from and to other allocations using the transfer queue. |
| /// Render pass cannot initialize the contents of these buffers using load and |
| /// store actions. |
| /// |
| /// These allocations reside in tile memory which has higher bandwidth, lower |
| /// latency and lower power consumption. The total device memory usage is |
| /// also lower as a separate allocation does not need to be created in |
| /// device memory. Prefer using these allocations for intermediates like depth |
| /// and stencil buffers. |
| /// |
| kDeviceTransient, |
| }; |
| |
| class Context; |
| class DeviceBuffer; |
| class Texture; |
| |
| //------------------------------------------------------------------------------ |
| /// @brief An object that allocates device memory. |
| /// |
| class Allocator { |
| public: |
| virtual ~Allocator(); |
| |
| bool IsValid() const; |
| |
| virtual std::shared_ptr<DeviceBuffer> CreateBuffer(StorageMode mode, |
| size_t length) = 0; |
| |
| virtual std::shared_ptr<Texture> CreateTexture( |
| StorageMode mode, |
| const TextureDescriptor& desc) = 0; |
| |
| std::shared_ptr<DeviceBuffer> CreateBufferWithCopy(const uint8_t* buffer, |
| size_t length); |
| |
| std::shared_ptr<DeviceBuffer> CreateBufferWithCopy( |
| const fml::Mapping& mapping); |
| |
| virtual ISize GetMaxTextureSizeSupported() const = 0; |
| |
| protected: |
| Allocator(); |
| |
| private: |
| FML_DISALLOW_COPY_AND_ASSIGN(Allocator); |
| }; |
| |
| } // namespace impeller |