| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/renderer/render_target.h" |
| |
| #include "impeller/base/strings.h" |
| #include "impeller/base/validation.h" |
| #include "impeller/renderer/allocator.h" |
| #include "impeller/renderer/context.h" |
| #include "impeller/renderer/texture.h" |
| |
| namespace impeller { |
| |
| RenderTarget::RenderTarget() = default; |
| |
| RenderTarget::~RenderTarget() = default; |
| |
| bool RenderTarget::IsValid() const { |
| // Validate that there is a color attachment at zero index. |
| if (!HasColorAttachment(0u)) { |
| VALIDATION_LOG |
| << "Render target does not have color attachment at index 0."; |
| return false; |
| } |
| |
| // Validate that all attachments are of the same size. |
| { |
| std::optional<ISize> size; |
| bool sizes_are_same = true; |
| auto iterator = [&](const Attachment& attachment) -> bool { |
| if (!size.has_value()) { |
| size = attachment.texture->GetSize(); |
| } |
| if (size != attachment.texture->GetSize()) { |
| sizes_are_same = false; |
| return false; |
| } |
| return true; |
| }; |
| IterateAllAttachments(iterator); |
| if (!sizes_are_same) { |
| VALIDATION_LOG |
| << "Sizes of all render target attachments are not the same."; |
| return false; |
| } |
| } |
| |
| // Validate that all attachments are of the same type and sample counts. |
| { |
| std::optional<TextureType> texture_type; |
| std::optional<SampleCount> sample_count; |
| bool passes_type_validation = true; |
| auto iterator = [&](const Attachment& attachment) -> bool { |
| if (!texture_type.has_value() || !sample_count.has_value()) { |
| texture_type = attachment.texture->GetTextureDescriptor().type; |
| sample_count = attachment.texture->GetTextureDescriptor().sample_count; |
| } |
| |
| if (texture_type != attachment.texture->GetTextureDescriptor().type) { |
| passes_type_validation = false; |
| return false; |
| } |
| |
| if (sample_count != |
| attachment.texture->GetTextureDescriptor().sample_count) { |
| passes_type_validation = false; |
| return false; |
| } |
| |
| return true; |
| }; |
| IterateAllAttachments(iterator); |
| if (!passes_type_validation) { |
| VALIDATION_LOG << "Render target texture types are not of the same type " |
| "and sample count."; |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| void RenderTarget::IterateAllAttachments( |
| std::function<bool(const Attachment& attachment)> iterator) const { |
| for (const auto& color : colors_) { |
| if (!iterator(color.second)) { |
| return; |
| } |
| } |
| |
| if (depth_.has_value()) { |
| if (!iterator(depth_.value())) { |
| return; |
| } |
| } |
| |
| if (stencil_.has_value()) { |
| if (!iterator(stencil_.value())) { |
| return; |
| } |
| } |
| } |
| |
| SampleCount RenderTarget::GetSampleCount() const { |
| if (auto found = colors_.find(0u); found != colors_.end()) { |
| return found->second.texture->GetTextureDescriptor().sample_count; |
| } |
| return SampleCount::kCount1; |
| } |
| |
| bool RenderTarget::HasColorAttachment(size_t index) const { |
| if (auto found = colors_.find(index); found != colors_.end()) { |
| return true; |
| } |
| return false; |
| } |
| |
| std::optional<ISize> RenderTarget::GetColorAttachmentSize(size_t index) const { |
| auto found = colors_.find(index); |
| |
| if (found == colors_.end()) { |
| return std::nullopt; |
| } |
| |
| return found->second.texture->GetSize(); |
| } |
| |
| ISize RenderTarget::GetRenderTargetSize() const { |
| auto size = GetColorAttachmentSize(0u); |
| return size.has_value() ? size.value() : ISize{}; |
| } |
| |
| std::shared_ptr<Texture> RenderTarget::GetRenderTargetTexture() const { |
| auto found = colors_.find(0u); |
| if (found == colors_.end()) { |
| return nullptr; |
| } |
| return found->second.texture; |
| } |
| |
| RenderTarget& RenderTarget::SetColorAttachment(ColorAttachment attachment, |
| size_t index) { |
| if (attachment) { |
| colors_[index] = attachment; |
| } |
| return *this; |
| } |
| |
| RenderTarget& RenderTarget::SetDepthAttachment(DepthAttachment attachment) { |
| if (attachment) { |
| depth_ = std::move(attachment); |
| } |
| return *this; |
| } |
| |
| RenderTarget& RenderTarget::SetStencilAttachment(StencilAttachment attachment) { |
| if (attachment) { |
| stencil_ = std::move(attachment); |
| } |
| return *this; |
| } |
| |
| const std::map<size_t, ColorAttachment>& RenderTarget::GetColorAttachments() |
| const { |
| return colors_; |
| } |
| |
| const std::optional<DepthAttachment>& RenderTarget::GetDepthAttachment() const { |
| return depth_; |
| } |
| |
| const std::optional<StencilAttachment>& RenderTarget::GetStencilAttachment() |
| const { |
| return stencil_; |
| } |
| |
| RenderTarget RenderTarget::CreateOffscreen(const Context& context, |
| ISize size, |
| std::string label, |
| StorageMode color_storage_mode, |
| LoadAction color_load_action, |
| StoreAction color_store_action, |
| StorageMode stencil_storage_mode, |
| LoadAction stencil_load_action, |
| StoreAction stencil_store_action) { |
| if (size.IsEmpty()) { |
| return {}; |
| } |
| |
| TextureDescriptor color_tex0; |
| color_tex0.format = PixelFormat::kDefaultColor; |
| color_tex0.size = size; |
| color_tex0.usage = static_cast<uint64_t>(TextureUsage::kRenderTarget) | |
| static_cast<uint64_t>(TextureUsage::kShaderRead); |
| |
| TextureDescriptor stencil_tex0; |
| stencil_tex0.format = PixelFormat::kDefaultStencil; |
| stencil_tex0.size = size; |
| stencil_tex0.usage = |
| static_cast<TextureUsageMask>(TextureUsage::kRenderTarget); |
| |
| ColorAttachment color0; |
| color0.clear_color = Color::BlackTransparent(); |
| color0.load_action = color_load_action; |
| color0.store_action = color_store_action; |
| color0.texture = context.GetResourceAllocator()->CreateTexture( |
| color_storage_mode, color_tex0); |
| |
| if (!color0.texture) { |
| return {}; |
| } |
| |
| color0.texture->SetLabel(SPrintF("%sColorTexture", label.c_str())); |
| |
| StencilAttachment stencil0; |
| stencil0.load_action = stencil_load_action; |
| stencil0.store_action = stencil_store_action; |
| stencil0.clear_stencil = 0u; |
| stencil0.texture = context.GetResourceAllocator()->CreateTexture( |
| stencil_storage_mode, stencil_tex0); |
| |
| if (!stencil0.texture) { |
| return {}; |
| } |
| |
| stencil0.texture->SetLabel(SPrintF("%sStencilTexture", label.c_str())); |
| |
| RenderTarget target; |
| target.SetColorAttachment(std::move(color0), 0u); |
| target.SetStencilAttachment(std::move(stencil0)); |
| |
| return target; |
| } |
| |
| } // namespace impeller |