| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/fml/time/time_point.h" |
| #include "flutter/testing/testing.h" |
| #include "impeller/base/strings.h" |
| #include "impeller/fixtures/box_fade.frag.h" |
| #include "impeller/fixtures/box_fade.vert.h" |
| #include "impeller/fixtures/colors.frag.h" |
| #include "impeller/fixtures/colors.vert.h" |
| #include "impeller/fixtures/impeller.frag.h" |
| #include "impeller/fixtures/impeller.vert.h" |
| #include "impeller/fixtures/instanced_draw.frag.h" |
| #include "impeller/fixtures/instanced_draw.vert.h" |
| #include "impeller/fixtures/mipmaps.frag.h" |
| #include "impeller/fixtures/mipmaps.vert.h" |
| #include "impeller/fixtures/test_texture.frag.h" |
| #include "impeller/fixtures/test_texture.vert.h" |
| #include "impeller/geometry/path_builder.h" |
| #include "impeller/image/compressed_image.h" |
| #include "impeller/image/decompressed_image.h" |
| #include "impeller/playground/playground_test.h" |
| #include "impeller/renderer/command.h" |
| #include "impeller/renderer/command_buffer.h" |
| #include "impeller/renderer/formats.h" |
| #include "impeller/renderer/pipeline_builder.h" |
| #include "impeller/renderer/pipeline_library.h" |
| #include "impeller/renderer/renderer.h" |
| #include "impeller/renderer/sampler.h" |
| #include "impeller/renderer/sampler_descriptor.h" |
| #include "impeller/renderer/sampler_library.h" |
| #include "impeller/renderer/surface.h" |
| #include "impeller/renderer/vertex_buffer_builder.h" |
| #include "impeller/tessellator/tessellator.h" |
| #include "third_party/imgui/imgui.h" |
| |
| namespace impeller { |
| namespace testing { |
| |
| using RendererTest = PlaygroundTest; |
| INSTANTIATE_PLAYGROUND_SUITE(RendererTest); |
| |
| TEST_P(RendererTest, CanCreateBoxPrimitive) { |
| using VS = BoxFadeVertexShader; |
| using FS = BoxFadeFragmentShader; |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| using BoxPipelineBuilder = PipelineBuilder<VS, FS>; |
| auto desc = BoxPipelineBuilder::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(desc.has_value()); |
| desc->SetSampleCount(SampleCount::kCount4); |
| auto box_pipeline = |
| context->GetPipelineLibrary()->GetRenderPipeline(std::move(desc)).get(); |
| ASSERT_TRUE(box_pipeline); |
| |
| // Vertex buffer. |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.SetLabel("Box"); |
| vertex_builder.AddVertices({ |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 100, 0.0}, {1.0, 0.0}}, // 2 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 800, 0.0}, {0.0, 1.0}}, // 4 |
| }); |
| auto vertex_buffer = |
| vertex_builder.CreateVertexBuffer(*context->GetResourceAllocator()); |
| ASSERT_TRUE(vertex_buffer); |
| |
| auto bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| ASSERT_TRUE(bridge && boston); |
| auto sampler = context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| SinglePassCallback callback = [&](RenderPass& pass) { |
| Command cmd; |
| cmd.label = "Box"; |
| cmd.pipeline = box_pipeline; |
| |
| cmd.BindVertices(vertex_buffer); |
| |
| VS::UniformBuffer uniforms; |
| uniforms.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) * |
| Matrix::MakeScale(GetContentScale()); |
| VS::BindUniformBuffer(cmd, |
| pass.GetTransientsBuffer().EmplaceUniform(uniforms)); |
| |
| FS::FrameInfo frame_info; |
| frame_info.current_time = fml::TimePoint::Now().ToEpochDelta().ToSecondsF(); |
| frame_info.cursor_position = GetCursorPosition(); |
| frame_info.window_size.x = GetWindowSize().width; |
| frame_info.window_size.y = GetWindowSize().height; |
| |
| FS::BindFrameInfo(cmd, |
| pass.GetTransientsBuffer().EmplaceUniform(frame_info)); |
| FS::BindContents1(cmd, boston, sampler); |
| FS::BindContents2(cmd, bridge, sampler); |
| |
| cmd.primitive_type = PrimitiveType::kTriangle; |
| if (!pass.AddCommand(std::move(cmd))) { |
| return false; |
| } |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, CanRenderPerspectiveCube) { |
| using VS = ColorsVertexShader; |
| using FS = ColorsFragmentShader; |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| auto desc = PipelineBuilder<VS, FS>::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(desc.has_value()); |
| desc->SetCullMode(CullMode::kBackFace); |
| desc->SetSampleCount(SampleCount::kCount4); |
| auto pipeline = |
| context->GetPipelineLibrary()->GetRenderPipeline(std::move(desc)).get(); |
| ASSERT_TRUE(pipeline); |
| |
| struct Cube { |
| VS::PerVertexData vertices[8] = { |
| // -Z |
| {{-1, -1, -1}, Color::Red()}, |
| {{1, -1, -1}, Color::Yellow()}, |
| {{1, 1, -1}, Color::Green()}, |
| {{-1, 1, -1}, Color::Blue()}, |
| // +Z |
| {{-1, -1, 1}, Color::Green()}, |
| {{1, -1, 1}, Color::Blue()}, |
| {{1, 1, 1}, Color::Red()}, |
| {{-1, 1, 1}, Color::Yellow()}, |
| }; |
| uint16_t indices[36] = { |
| 1, 5, 2, 2, 5, 6, // +X |
| 4, 0, 7, 7, 0, 3, // -X |
| 4, 5, 0, 0, 5, 1, // +Y |
| 3, 2, 7, 7, 2, 6, // -Y |
| 5, 4, 6, 6, 4, 7, // +Z |
| 0, 1, 3, 3, 1, 2, // -Z |
| }; |
| } cube; |
| |
| VertexBuffer vertex_buffer; |
| { |
| auto device_buffer = context->GetResourceAllocator()->CreateBufferWithCopy( |
| reinterpret_cast<uint8_t*>(&cube), sizeof(cube)); |
| vertex_buffer.vertex_buffer = { |
| .buffer = device_buffer, |
| .range = Range(offsetof(Cube, vertices), sizeof(Cube::vertices))}; |
| vertex_buffer.index_buffer = { |
| .buffer = device_buffer, |
| .range = Range(offsetof(Cube, indices), sizeof(Cube::indices))}; |
| vertex_buffer.index_count = 36; |
| vertex_buffer.index_type = IndexType::k16bit; |
| } |
| |
| auto sampler = context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| |
| Vector3 euler_angles; |
| bool first_frame = true; |
| SinglePassCallback callback = [&](RenderPass& pass) { |
| if (first_frame) { |
| first_frame = false; |
| ImGui::SetNextWindowSize({400, 80}); |
| ImGui::SetNextWindowPos({20, 20}); |
| } |
| |
| static Degrees fov_y(60); |
| static Scalar distance = 10; |
| |
| ImGui::Begin("Controls"); |
| ImGui::SliderFloat("Field of view", &fov_y.degrees, 0, 180); |
| ImGui::SliderFloat("Camera distance", &distance, 0, 30); |
| ImGui::End(); |
| |
| Command cmd; |
| cmd.label = "Perspective Cube"; |
| cmd.pipeline = pipeline; |
| |
| cmd.BindVertices(vertex_buffer); |
| |
| VS::UniformBuffer uniforms; |
| Scalar time = fml::TimePoint::Now().ToEpochDelta().ToSecondsF(); |
| euler_angles = Vector3(0.19 * time, 0.7 * time, 0.43 * time); |
| |
| uniforms.mvp = |
| Matrix::MakePerspective(fov_y, pass.GetRenderTargetSize(), 0, 10) * |
| Matrix::MakeTranslation({0, 0, -distance}) * |
| Matrix::MakeRotationX(Radians(euler_angles.x)) * |
| Matrix::MakeRotationY(Radians(euler_angles.y)) * |
| Matrix::MakeRotationZ(Radians(euler_angles.z)); |
| VS::BindUniformBuffer(cmd, |
| pass.GetTransientsBuffer().EmplaceUniform(uniforms)); |
| |
| cmd.primitive_type = PrimitiveType::kTriangle; |
| if (!pass.AddCommand(std::move(cmd))) { |
| return false; |
| } |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, CanRenderMultiplePrimitives) { |
| using VS = BoxFadeVertexShader; |
| using FS = BoxFadeFragmentShader; |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| using BoxPipelineBuilder = PipelineBuilder<VS, FS>; |
| auto desc = BoxPipelineBuilder::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(desc.has_value()); |
| desc->SetSampleCount(SampleCount::kCount4); |
| auto box_pipeline = |
| context->GetPipelineLibrary()->GetRenderPipeline(std::move(desc)).get(); |
| ASSERT_TRUE(box_pipeline); |
| |
| // Vertex buffer. |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.SetLabel("Box"); |
| vertex_builder.AddVertices({ |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 100, 0.0}, {1.0, 0.0}}, // 2 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 800, 0.0}, {0.0, 1.0}}, // 4 |
| }); |
| auto vertex_buffer = |
| vertex_builder.CreateVertexBuffer(*context->GetResourceAllocator()); |
| ASSERT_TRUE(vertex_buffer); |
| |
| auto bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| ASSERT_TRUE(bridge && boston); |
| auto sampler = context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| |
| SinglePassCallback callback = [&](RenderPass& pass) { |
| Command cmd; |
| cmd.label = "Box"; |
| cmd.pipeline = box_pipeline; |
| |
| cmd.BindVertices(vertex_buffer); |
| |
| FS::FrameInfo frame_info; |
| frame_info.current_time = fml::TimePoint::Now().ToEpochDelta().ToSecondsF(); |
| frame_info.cursor_position = GetCursorPosition(); |
| frame_info.window_size.x = GetWindowSize().width; |
| frame_info.window_size.y = GetWindowSize().height; |
| |
| FS::BindFrameInfo(cmd, |
| pass.GetTransientsBuffer().EmplaceUniform(frame_info)); |
| FS::BindContents1(cmd, boston, sampler); |
| FS::BindContents2(cmd, bridge, sampler); |
| |
| cmd.primitive_type = PrimitiveType::kTriangle; |
| |
| for (size_t i = 0; i < 1; i++) { |
| for (size_t j = 0; j < 1; j++) { |
| VS::UniformBuffer uniforms; |
| uniforms.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) * |
| Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation({i * 50.0f, j * 50.0f, 0.0f}); |
| VS::BindUniformBuffer( |
| cmd, pass.GetTransientsBuffer().EmplaceUniform(uniforms)); |
| if (!pass.AddCommand(cmd)) { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, CanRenderToTexture) { |
| using VS = BoxFadeVertexShader; |
| using FS = BoxFadeFragmentShader; |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| using BoxPipelineBuilder = PipelineBuilder<VS, FS>; |
| auto pipeline_desc = |
| BoxPipelineBuilder::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(pipeline_desc.has_value()); |
| auto box_pipeline = |
| context->GetPipelineLibrary()->GetRenderPipeline(pipeline_desc).get(); |
| ASSERT_TRUE(box_pipeline); |
| |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.SetLabel("Box"); |
| vertex_builder.AddVertices({ |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 100, 0.0}, {1.0, 0.0}}, // 2 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 100, 0.0}, {0.0, 0.0}}, // 1 |
| {{800, 800, 0.0}, {1.0, 1.0}}, // 3 |
| {{100, 800, 0.0}, {0.0, 1.0}}, // 4 |
| }); |
| auto vertex_buffer = |
| vertex_builder.CreateVertexBuffer(*context->GetResourceAllocator()); |
| ASSERT_TRUE(vertex_buffer); |
| |
| auto bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| ASSERT_TRUE(bridge && boston); |
| auto sampler = context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| |
| std::shared_ptr<RenderPass> r2t_pass; |
| |
| { |
| ColorAttachment color0; |
| color0.load_action = LoadAction::kClear; |
| color0.store_action = StoreAction::kStore; |
| |
| TextureDescriptor texture_descriptor; |
| ASSERT_NE(pipeline_desc->GetColorAttachmentDescriptor(0u), nullptr); |
| texture_descriptor.format = |
| pipeline_desc->GetColorAttachmentDescriptor(0u)->format; |
| texture_descriptor.size = {400, 400}; |
| texture_descriptor.mip_count = 1u; |
| texture_descriptor.usage = |
| static_cast<TextureUsageMask>(TextureUsage::kRenderTarget); |
| |
| color0.texture = context->GetResourceAllocator()->CreateTexture( |
| StorageMode::kHostVisible, texture_descriptor); |
| |
| ASSERT_TRUE(color0); |
| |
| color0.texture->SetLabel("r2t_target"); |
| |
| StencilAttachment stencil0; |
| stencil0.load_action = LoadAction::kClear; |
| stencil0.store_action = StoreAction::kDontCare; |
| TextureDescriptor stencil_texture_desc; |
| stencil_texture_desc.size = texture_descriptor.size; |
| stencil_texture_desc.format = PixelFormat::kS8UInt; |
| stencil_texture_desc.usage = |
| static_cast<TextureUsageMask>(TextureUsage::kRenderTarget); |
| stencil0.texture = context->GetResourceAllocator()->CreateTexture( |
| StorageMode::kDeviceTransient, stencil_texture_desc); |
| |
| RenderTarget r2t_desc; |
| r2t_desc.SetColorAttachment(color0, 0u); |
| r2t_desc.SetStencilAttachment(stencil0); |
| auto cmd_buffer = context->CreateCommandBuffer(); |
| r2t_pass = cmd_buffer->CreateRenderPass(r2t_desc); |
| ASSERT_TRUE(r2t_pass && r2t_pass->IsValid()); |
| } |
| |
| Command cmd; |
| cmd.label = "Box"; |
| cmd.pipeline = box_pipeline; |
| |
| cmd.BindVertices(vertex_buffer); |
| |
| FS::FrameInfo frame_info; |
| frame_info.current_time = fml::TimePoint::Now().ToEpochDelta().ToSecondsF(); |
| frame_info.cursor_position = GetCursorPosition(); |
| frame_info.window_size.x = GetWindowSize().width; |
| frame_info.window_size.y = GetWindowSize().height; |
| |
| FS::BindFrameInfo(cmd, |
| r2t_pass->GetTransientsBuffer().EmplaceUniform(frame_info)); |
| FS::BindContents1(cmd, boston, sampler); |
| FS::BindContents2(cmd, bridge, sampler); |
| |
| cmd.primitive_type = PrimitiveType::kTriangle; |
| |
| VS::UniformBuffer uniforms; |
| uniforms.mvp = Matrix::MakeOrthographic(ISize{1024, 768}) * |
| Matrix::MakeTranslation({50.0f, 50.0f, 0.0f}); |
| VS::BindUniformBuffer( |
| cmd, r2t_pass->GetTransientsBuffer().EmplaceUniform(uniforms)); |
| ASSERT_TRUE(r2t_pass->AddCommand(std::move(cmd))); |
| ASSERT_TRUE(r2t_pass->EncodeCommands()); |
| } |
| |
| #if IMPELLER_ENABLE_METAL |
| TEST_P(RendererTest, CanRenderInstanced) { |
| if (GetParam() != PlaygroundBackend::kMetal) { |
| GTEST_SKIP_("Instancing is only supported on Metal."); |
| } |
| using VS = InstancedDrawVertexShader; |
| using FS = InstancedDrawFragmentShader; |
| |
| VertexBufferBuilder<VS::PerVertexData> builder; |
| |
| ASSERT_EQ( |
| Tessellator::Result::kSuccess, |
| Tessellator{}.Tessellate(FillType::kPositive, |
| PathBuilder{} |
| .AddRect(Rect::MakeXYWH(10, 10, 100, 100)) |
| .TakePath() |
| .CreatePolyline(), |
| [&builder](Point vtx) { |
| VS::PerVertexData data; |
| data.vtx = vtx; |
| builder.AppendVertex(data); |
| })); |
| |
| ASSERT_NE(GetContext(), nullptr); |
| auto pipeline = |
| GetContext() |
| ->GetPipelineLibrary() |
| ->GetRenderPipeline( |
| PipelineBuilder<VS, FS>::MakeDefaultPipelineDescriptor( |
| *GetContext()) |
| ->SetSampleCount(SampleCount::kCount4)) |
| .get(); |
| ASSERT_TRUE(pipeline && pipeline->IsValid()); |
| |
| Command cmd; |
| cmd.pipeline = pipeline; |
| cmd.label = "InstancedDraw"; |
| |
| static constexpr size_t kInstancesCount = 5u; |
| std::vector<VS::InstanceInfo> instances; |
| for (size_t i = 0; i < kInstancesCount; i++) { |
| VS::InstanceInfo info; |
| info.colors = Color::Random(); |
| instances.emplace_back(info); |
| } |
| |
| ASSERT_TRUE(OpenPlaygroundHere([&](RenderPass& pass) -> bool { |
| VS::FrameInfo frame_info; |
| frame_info.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) * |
| Matrix::MakeScale(GetContentScale()); |
| VS::BindFrameInfo(cmd, |
| pass.GetTransientsBuffer().EmplaceUniform(frame_info)); |
| VS::BindInstanceInfo( |
| cmd, pass.GetTransientsBuffer().EmplaceStorageBuffer(instances)); |
| cmd.BindVertices(builder.CreateVertexBuffer(pass.GetTransientsBuffer())); |
| |
| cmd.instance_count = kInstancesCount; |
| pass.AddCommand(cmd); |
| return true; |
| })); |
| } |
| #endif // IMPELLER_ENABLE_METAL |
| |
| TEST_P(RendererTest, CanBlitTextureToTexture) { |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| |
| using VS = MipmapsVertexShader; |
| using FS = MipmapsFragmentShader; |
| auto desc = PipelineBuilder<VS, FS>::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(desc.has_value()); |
| desc->SetSampleCount(SampleCount::kCount4); |
| auto mipmaps_pipeline = |
| context->GetPipelineLibrary()->GetRenderPipeline(std::move(desc)).get(); |
| ASSERT_TRUE(mipmaps_pipeline); |
| |
| TextureDescriptor texture_desc; |
| texture_desc.format = PixelFormat::kR8G8B8A8UNormInt; |
| texture_desc.size = {800, 600}; |
| texture_desc.mip_count = 1u; |
| texture_desc.usage = |
| static_cast<TextureUsageMask>(TextureUsage::kRenderTarget) | |
| static_cast<TextureUsageMask>(TextureUsage::kShaderRead); |
| auto texture = context->GetResourceAllocator()->CreateTexture( |
| StorageMode::kHostVisible, texture_desc); |
| ASSERT_TRUE(texture); |
| |
| auto bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| ASSERT_TRUE(bridge && boston); |
| auto sampler = context->GetSamplerLibrary()->GetSampler({}); |
| ASSERT_TRUE(sampler); |
| |
| // Vertex buffer. |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.SetLabel("Box"); |
| auto size = Point(boston->GetSize()); |
| vertex_builder.AddVertices({ |
| {{0, 0}, {0.0, 0.0}}, // 1 |
| {{size.x, 0}, {1.0, 0.0}}, // 2 |
| {{size.x, size.y}, {1.0, 1.0}}, // 3 |
| {{0, 0}, {0.0, 0.0}}, // 1 |
| {{size.x, size.y}, {1.0, 1.0}}, // 3 |
| {{0, size.y}, {0.0, 1.0}}, // 4 |
| }); |
| auto vertex_buffer = |
| vertex_builder.CreateVertexBuffer(*context->GetResourceAllocator()); |
| ASSERT_TRUE(vertex_buffer); |
| |
| Renderer::RenderCallback callback = [&](RenderTarget& render_target) { |
| auto buffer = context->CreateCommandBuffer(); |
| if (!buffer) { |
| return false; |
| } |
| buffer->SetLabel("Playground Command Buffer"); |
| |
| { |
| auto pass = buffer->CreateBlitPass(); |
| if (!pass) { |
| return false; |
| } |
| pass->SetLabel("Playground Blit Pass"); |
| |
| if (render_target.GetColorAttachments().empty()) { |
| return false; |
| } |
| |
| // Blit `bridge` to the top left corner of the texture. |
| pass->AddCopy(bridge, texture); |
| |
| pass->EncodeCommands(context->GetResourceAllocator()); |
| } |
| |
| { |
| auto pass = buffer->CreateRenderPass(render_target); |
| if (!pass) { |
| return false; |
| } |
| pass->SetLabel("Playground Render Pass"); |
| { |
| Command cmd; |
| cmd.label = "Image"; |
| cmd.pipeline = mipmaps_pipeline; |
| |
| cmd.BindVertices(vertex_buffer); |
| |
| VS::VertInfo vert_info; |
| vert_info.mvp = Matrix::MakeOrthographic(pass->GetRenderTargetSize()) * |
| Matrix::MakeScale(GetContentScale()); |
| VS::BindVertInfo(cmd, |
| pass->GetTransientsBuffer().EmplaceUniform(vert_info)); |
| |
| FS::FragInfo frag_info; |
| frag_info.lod = 0; |
| FS::BindFragInfo(cmd, |
| pass->GetTransientsBuffer().EmplaceUniform(frag_info)); |
| |
| auto sampler = context->GetSamplerLibrary()->GetSampler({}); |
| FS::BindTex(cmd, texture, sampler); |
| |
| pass->AddCommand(std::move(cmd)); |
| } |
| pass->EncodeCommands(); |
| } |
| |
| if (!buffer->SubmitCommands()) { |
| return false; |
| } |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, CanGenerateMipmaps) { |
| auto context = GetContext(); |
| ASSERT_TRUE(context); |
| |
| using VS = MipmapsVertexShader; |
| using FS = MipmapsFragmentShader; |
| auto desc = PipelineBuilder<VS, FS>::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(desc.has_value()); |
| desc->SetSampleCount(SampleCount::kCount4); |
| auto mipmaps_pipeline = |
| context->GetPipelineLibrary()->GetRenderPipeline(std::move(desc)).get(); |
| ASSERT_TRUE(mipmaps_pipeline); |
| |
| auto boston = CreateTextureForFixture("boston.jpg", true); |
| ASSERT_TRUE(boston); |
| |
| // Vertex buffer. |
| VertexBufferBuilder<VS::PerVertexData> vertex_builder; |
| vertex_builder.SetLabel("Box"); |
| auto size = Point(boston->GetSize()); |
| vertex_builder.AddVertices({ |
| {{0, 0}, {0.0, 0.0}}, // 1 |
| {{size.x, 0}, {1.0, 0.0}}, // 2 |
| {{size.x, size.y}, {1.0, 1.0}}, // 3 |
| {{0, 0}, {0.0, 0.0}}, // 1 |
| {{size.x, size.y}, {1.0, 1.0}}, // 3 |
| {{0, size.y}, {0.0, 1.0}}, // 4 |
| }); |
| auto vertex_buffer = |
| vertex_builder.CreateVertexBuffer(*context->GetResourceAllocator()); |
| ASSERT_TRUE(vertex_buffer); |
| |
| bool first_frame = true; |
| Renderer::RenderCallback callback = [&](RenderTarget& render_target) { |
| if (first_frame) { |
| ImGui::SetNextWindowPos({10, 10}); |
| } |
| |
| const char* mip_filter_names[] = {"None", "Nearest", "Linear"}; |
| const MipFilter mip_filters[] = {MipFilter::kNone, MipFilter::kNearest, |
| MipFilter::kLinear}; |
| const char* min_filter_names[] = {"Nearest", "Linear"}; |
| const MinMagFilter min_filters[] = {MinMagFilter::kNearest, |
| MinMagFilter::kLinear}; |
| |
| // UI state. |
| static int selected_mip_filter = 2; |
| static int selected_min_filter = 0; |
| static float lod = 4.5; |
| |
| ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize); |
| ImGui::Combo("Mip filter", &selected_mip_filter, mip_filter_names, |
| sizeof(mip_filter_names) / sizeof(char*)); |
| ImGui::Combo("Min filter", &selected_min_filter, min_filter_names, |
| sizeof(min_filter_names) / sizeof(char*)); |
| ImGui::SliderFloat("LOD", &lod, 0, boston->GetMipCount() - 1); |
| ImGui::End(); |
| |
| auto buffer = context->CreateCommandBuffer(); |
| if (!buffer) { |
| return false; |
| } |
| buffer->SetLabel("Playground Command Buffer"); |
| |
| if (first_frame) { |
| auto pass = buffer->CreateBlitPass(); |
| if (!pass) { |
| return false; |
| } |
| pass->SetLabel("Playground Blit Pass"); |
| |
| pass->GenerateMipmap(boston, "Boston Mipmap"); |
| |
| pass->EncodeCommands(context->GetResourceAllocator()); |
| } |
| |
| first_frame = false; |
| |
| { |
| auto pass = buffer->CreateRenderPass(render_target); |
| if (!pass) { |
| return false; |
| } |
| pass->SetLabel("Playground Render Pass"); |
| { |
| Command cmd; |
| cmd.label = "Image LOD"; |
| cmd.pipeline = mipmaps_pipeline; |
| |
| cmd.BindVertices(vertex_buffer); |
| |
| VS::VertInfo vert_info; |
| vert_info.mvp = Matrix::MakeOrthographic(pass->GetRenderTargetSize()) * |
| Matrix::MakeScale(GetContentScale()); |
| VS::BindVertInfo(cmd, |
| pass->GetTransientsBuffer().EmplaceUniform(vert_info)); |
| |
| FS::FragInfo frag_info; |
| frag_info.lod = lod; |
| FS::BindFragInfo(cmd, |
| pass->GetTransientsBuffer().EmplaceUniform(frag_info)); |
| |
| SamplerDescriptor sampler_desc; |
| sampler_desc.mip_filter = mip_filters[selected_mip_filter]; |
| sampler_desc.min_filter = min_filters[selected_min_filter]; |
| auto sampler = context->GetSamplerLibrary()->GetSampler(sampler_desc); |
| FS::BindTex(cmd, boston, sampler); |
| |
| pass->AddCommand(std::move(cmd)); |
| } |
| pass->EncodeCommands(); |
| } |
| |
| if (!buffer->SubmitCommands()) { |
| return false; |
| } |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| TEST_P(RendererTest, TheImpeller) { |
| using VS = ImpellerVertexShader; |
| using FS = ImpellerFragmentShader; |
| |
| auto context = GetContext(); |
| auto pipeline_descriptor = |
| PipelineBuilder<VS, FS>::MakeDefaultPipelineDescriptor(*context); |
| ASSERT_TRUE(pipeline_descriptor.has_value()); |
| pipeline_descriptor->SetSampleCount(SampleCount::kCount4); |
| auto pipeline = context->GetPipelineLibrary() |
| ->GetRenderPipeline(pipeline_descriptor) |
| .get(); |
| ASSERT_TRUE(pipeline && pipeline->IsValid()); |
| |
| auto blue_noise = CreateTextureForFixture("blue_noise.png"); |
| SamplerDescriptor noise_sampler_desc; |
| noise_sampler_desc.width_address_mode = SamplerAddressMode::kRepeat; |
| noise_sampler_desc.height_address_mode = SamplerAddressMode::kRepeat; |
| auto noise_sampler = |
| context->GetSamplerLibrary()->GetSampler(noise_sampler_desc); |
| |
| auto cube_map = CreateTextureCubeForFixture( |
| {"table_mountain_px.png", "table_mountain_nx.png", |
| "table_mountain_py.png", "table_mountain_ny.png", |
| "table_mountain_pz.png", "table_mountain_nz.png"}); |
| auto cube_map_sampler = context->GetSamplerLibrary()->GetSampler({}); |
| |
| SinglePassCallback callback = [&](RenderPass& pass) { |
| auto size = pass.GetRenderTargetSize(); |
| |
| Command cmd; |
| cmd.pipeline = pipeline; |
| cmd.label = "Impeller SDF scene"; |
| VertexBufferBuilder<VS::PerVertexData> builder; |
| builder.AddVertices({{Point()}, |
| {Point(0, size.height)}, |
| {Point(size.width, 0)}, |
| {Point(size.width, 0)}, |
| {Point(0, size.height)}, |
| {Point(size.width, size.height)}}); |
| cmd.BindVertices(builder.CreateVertexBuffer(pass.GetTransientsBuffer())); |
| |
| VS::FrameInfo vs_uniform; |
| vs_uniform.mvp = Matrix::MakeOrthographic(size); |
| VS::BindFrameInfo(cmd, |
| pass.GetTransientsBuffer().EmplaceUniform(vs_uniform)); |
| |
| FS::FragInfo fs_uniform; |
| fs_uniform.texture_size = Point(size); |
| fs_uniform.time = fml::TimePoint::Now().ToEpochDelta().ToSecondsF(); |
| FS::BindFragInfo(cmd, |
| pass.GetTransientsBuffer().EmplaceUniform(fs_uniform)); |
| FS::BindBlueNoise(cmd, blue_noise, noise_sampler); |
| FS::BindCubeMap(cmd, cube_map, cube_map_sampler); |
| |
| pass.AddCommand(cmd); |
| return true; |
| }; |
| OpenPlaygroundHere(callback); |
| } |
| |
| } // namespace testing |
| } // namespace impeller |