| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <memory> |
| |
| #include "impeller/entity/contents/color_source_contents.h" |
| |
| #include "impeller/geometry/matrix.h" |
| #include "impeller/geometry/rect.h" |
| #include "impeller/scene/node.h" |
| |
| namespace impeller { |
| |
| class SceneContents final : public ColorSourceContents { |
| public: |
| SceneContents(); |
| |
| ~SceneContents() override; |
| |
| void SetCameraTransform(Matrix matrix); |
| |
| void SetNode(std::shared_ptr<scene::Node> node); |
| |
| // |Contents| |
| bool Render(const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) const override; |
| |
| private: |
| Matrix camera_transform_; |
| std::shared_ptr<scene::Node> node_; |
| }; |
| |
| } // namespace impeller |