| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_LIB_UI_PAINTING_FRAGMENT_SHADER_H_ |
| #define FLUTTER_LIB_UI_PAINTING_FRAGMENT_SHADER_H_ |
| |
| #include "flutter/lib/ui/dart_wrapper.h" |
| #include "flutter/lib/ui/painting/fragment_program.h" |
| #include "flutter/lib/ui/painting/image.h" |
| #include "flutter/lib/ui/painting/image_shader.h" |
| #include "flutter/lib/ui/painting/shader.h" |
| #include "third_party/skia/include/core/SkShader.h" |
| #include "third_party/skia/include/effects/SkRuntimeEffect.h" |
| #include "third_party/tonic/dart_library_natives.h" |
| #include "third_party/tonic/typed_data/typed_list.h" |
| |
| #include <string> |
| #include <vector> |
| |
| namespace flutter { |
| |
| class FragmentProgram; |
| |
| class ReusableFragmentShader : public Shader { |
| DEFINE_WRAPPERTYPEINFO(); |
| FML_FRIEND_MAKE_REF_COUNTED(ReusableFragmentShader); |
| |
| public: |
| ~ReusableFragmentShader() override; |
| |
| static Dart_Handle Create(Dart_Handle wrapper, |
| Dart_Handle program, |
| Dart_Handle float_count, |
| Dart_Handle sampler_count); |
| |
| void SetImageSampler(Dart_Handle index, Dart_Handle image); |
| |
| bool ValidateSamplers(); |
| |
| void Dispose(); |
| |
| // |Shader| |
| std::shared_ptr<DlColorSource> shader(DlImageSampling) override; |
| |
| private: |
| ReusableFragmentShader(fml::RefPtr<FragmentProgram> program, |
| uint64_t float_count, |
| uint64_t sampler_count); |
| |
| fml::RefPtr<FragmentProgram> program_; |
| sk_sp<SkData> uniform_data_; |
| std::vector<std::shared_ptr<DlColorSource>> samplers_; |
| size_t float_count_; |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_LIB_UI_PAINTING_FRAGMENT_SHADER_H_ |