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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_LIB_UI_PAINTING_FRAGMENT_SHADER_H_
#define FLUTTER_LIB_UI_PAINTING_FRAGMENT_SHADER_H_
#include "flutter/lib/ui/dart_wrapper.h"
#include "flutter/lib/ui/painting/fragment_program.h"
#include "flutter/lib/ui/painting/image.h"
#include "flutter/lib/ui/painting/image_shader.h"
#include "flutter/lib/ui/painting/shader.h"
#include "third_party/skia/include/core/SkShader.h"
#include "third_party/skia/include/effects/SkRuntimeEffect.h"
#include "third_party/tonic/dart_library_natives.h"
#include "third_party/tonic/typed_data/typed_list.h"
#include <string>
#include <vector>
namespace flutter {
class FragmentProgram;
class ReusableFragmentShader : public Shader {
DEFINE_WRAPPERTYPEINFO();
FML_FRIEND_MAKE_REF_COUNTED(ReusableFragmentShader);
public:
~ReusableFragmentShader() override;
static Dart_Handle Create(Dart_Handle wrapper,
Dart_Handle program,
Dart_Handle float_count,
Dart_Handle sampler_count);
void SetImageSampler(Dart_Handle index, Dart_Handle image);
bool ValidateSamplers();
void Dispose();
// |Shader|
std::shared_ptr<DlColorSource> shader(DlImageSampling) override;
private:
ReusableFragmentShader(fml::RefPtr<FragmentProgram> program,
uint64_t float_count,
uint64_t sampler_count);
fml::RefPtr<FragmentProgram> program_;
sk_sp<SkData> uniform_data_;
std::vector<std::shared_ptr<DlColorSource>> samplers_;
size_t float_count_;
};
} // namespace flutter
#endif // FLUTTER_LIB_UI_PAINTING_FRAGMENT_SHADER_H_