blob: 74d5334a269cf3801889922c8d9cfb04b09357ac [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
part of engine;
class DomRenderer {
DomRenderer() {
if (assertionsEnabled) {
_debugFrameStatistics = DebugDomRendererFrameStatistics();
}
reset();
TextMeasurementService.initialize(rulerCacheCapacity: 10);
assert(() {
_setupHotRestart();
return true;
}());
}
static const int vibrateLongPress = 50;
static const int vibrateLightImpact = 10;
static const int vibrateMediumImpact = 20;
static const int vibrateHeavyImpact = 30;
static const int vibrateSelectionClick = 10;
/// Fires when browser language preferences change.
static const html.EventStreamProvider<html.Event> languageChangeEvent =
const html.EventStreamProvider<html.Event>('languagechange');
/// Listens to window resize events.
StreamSubscription<html.Event>? _resizeSubscription;
/// Listens to window locale events.
StreamSubscription<html.Event>? _localeSubscription;
/// Contains Flutter-specific CSS rules, such as default margins and
/// paddings.
html.StyleElement? _styleElement;
/// Configures the screen, such as scaling.
html.MetaElement? _viewportMeta;
/// The canvaskit script, downloaded from a CDN. Only created if
/// [useCanvasKit] is set to true.
html.ScriptElement? get canvasKitScript => _canvasKitScript;
html.ScriptElement? _canvasKitScript;
/// The element that contains the [sceneElement].
///
/// This element is created and inserted in the HTML DOM once. It is never
/// removed or moved. However the [sceneElement] may be replaced inside it.
///
/// This element is inserted after the [semanticsHostElement] so that
/// platform views take precedence in DOM event handling.
html.Element? get sceneHostElement => _sceneHostElement;
html.Element? _sceneHostElement;
/// The element that contains the semantics tree.
///
/// This element is created and inserted in the HTML DOM once. It is never
/// removed or moved.
///
/// We render semantics inside the glasspane for proper focus and event
/// handling. If semantics is behind the glasspane, the phone will disable
/// focusing by touch, only by tabbing around the UI. If semantics is in
/// front of glasspane, then DOM event won't bubble up to the glasspane so
/// it can forward events to the framework.
///
/// This element is inserted before the [semanticsHostElement] so that
/// platform views take precedence in DOM event handling.
html.Element? get semanticsHostElement => _semanticsHostElement;
html.Element? _semanticsHostElement;
/// The last scene element rendered by the [render] method.
html.Element? get sceneElement => _sceneElement;
html.Element? _sceneElement;
/// This is state persistent across hot restarts that indicates what
/// to clear. We delay removal of old visible state to make the
/// transition appear smooth.
static const String _staleHotRestartStore = '__flutter_state';
List<html.Element?>? _staleHotRestartState;
/// Used to decide if the browser tab still has the focus.
///
/// This information is useful for deciding on the blur behavior.
/// See [DefaultTextEditingStrategy].
///
/// This getter calls the `hasFocus` method of the `Document` interface.
/// See for more details:
/// https://developer.mozilla.org/en-US/docs/Web/API/Document/hasFocus
bool? get windowHasFocus =>
js_util.callMethod(html.document, 'hasFocus', <dynamic>[]);
void _setupHotRestart() {
// This persists across hot restarts to clear stale DOM.
_staleHotRestartState =
js_util.getProperty(html.window, _staleHotRestartStore);
if (_staleHotRestartState == null) {
_staleHotRestartState = <html.Element?>[];
js_util.setProperty(
html.window, _staleHotRestartStore, _staleHotRestartState);
}
registerHotRestartListener(() {
_resizeSubscription?.cancel();
_localeSubscription?.cancel();
_staleHotRestartState!.addAll(<html.Element?>[
_glassPaneElement,
_styleElement,
_viewportMeta,
_canvasKitScript,
]);
});
}
void _clearOnHotRestart() {
if (_staleHotRestartState!.isNotEmpty) {
for (html.Element? element in _staleHotRestartState!) {
element?.remove();
}
_staleHotRestartState!.clear();
}
}
/// We don't want to unnecessarily move DOM nodes around. If a DOM node is
/// already in the right place, skip DOM mutation. This is both faster and
/// more correct, because moving DOM nodes loses internal state, such as
/// text selection.
void renderScene(html.Element? sceneElement) {
if (sceneElement != _sceneElement) {
_sceneElement?.remove();
_sceneElement = sceneElement;
append(_sceneHostElement!, sceneElement!);
}
assert(() {
_clearOnHotRestart();
return true;
}());
}
/// The element that captures input events, such as pointer events.
///
/// If semantics is enabled this element also contains the semantics DOM tree,
/// which captures semantics input events. The semantics DOM tree must be a
/// child of the glass pane element so that events bubble up to the glass pane
/// if they are not handled by semantics.
html.Element? get glassPaneElement => _glassPaneElement;
html.Element? _glassPaneElement;
final html.Element rootElement = html.document.body!;
void addElementClass(html.Element element, String className) {
element.classes.add(className);
}
html.Element createElement(String tagName, {html.Element? parent}) {
final html.Element element = html.document.createElement(tagName);
parent?.append(element);
return element;
}
void append(html.Element parent, html.Element child) {
parent.append(child);
}
void appendText(html.Element parent, String text) {
parent.appendText(text);
}
void detachElement(html.Element element) {
element.remove();
}
void removeElementClass(html.Element element, String className) {
element.classes.remove(className);
}
void setElementAttribute(html.Element element, String name, String value) {
element.setAttribute(name, value);
}
void setElementProperty(html.Element element, String name, Object value) {
js_util.setProperty(element, name, value);
}
static void setElementStyle(
html.Element element, String name, String? value) {
if (value == null) {
element.style.removeProperty(name);
} else {
element.style.setProperty(name, value);
}
}
static void setClipPath(html.Element element, String? value) {
if (browserEngine == BrowserEngine.webkit) {
if (value == null) {
element.style.removeProperty('-webkit-clip-path');
} else {
element.style.setProperty('-webkit-clip-path', value);
}
}
if (value == null) {
element.style.removeProperty('clip-path');
} else {
element.style.setProperty('clip-path', value);
}
}
static void setElementTransform(html.Element element, String transformValue) {
js_util.setProperty(
js_util.getProperty(element, 'style'), 'transform', transformValue);
}
void setText(html.Element element, String text) {
element.text = text;
}
void removeAllChildren(html.Element element) {
element.children.clear();
}
html.Element? getParent(html.Element element) => element.parent;
void setTitle(String title) {
html.document.title = title;
}
void setThemeColor(ui.Color color) {
html.MetaElement? theme =
html.document.querySelector('#flutterweb-theme') as html.MetaElement?;
if (theme == null) {
theme = html.MetaElement()
..id = 'flutterweb-theme'
..name = 'theme-color';
html.document.head!.append(theme);
}
theme.content = colorToCssString(color)!;
}
static const String defaultFontStyle = 'normal';
static const String defaultFontWeight = 'normal';
static const double defaultFontSize = 14;
static const String defaultFontFamily = 'sans-serif';
static const String defaultCssFont =
'$defaultFontStyle $defaultFontWeight ${defaultFontSize}px $defaultFontFamily';
void reset() {
_styleElement?.remove();
_styleElement = html.StyleElement();
html.document.head!.append(_styleElement!);
final html.CssStyleSheet sheet = _styleElement!.sheet as html.CssStyleSheet;
final bool isWebKit = browserEngine == BrowserEngine.webkit;
final bool isFirefox = browserEngine == BrowserEngine.firefox;
// TODO(butterfly): use more efficient CSS selectors; descendant selectors
// are slow. More info:
//
// https://csswizardry.com/2011/09/writing-efficient-css-selectors/
// This undoes browser's default layout attributes for paragraphs. We
// compute paragraph layout ourselves.
if (isFirefox) {
// For firefox set line-height, otherwise textx at same font-size will
// measure differently in ruler.
sheet.insertRule(
'flt-ruler-host p, flt-scene p '
'{ margin: 0; line-height: 100%;}',
sheet.cssRules.length);
} else {
sheet.insertRule(
'flt-ruler-host p, flt-scene p '
'{ margin: 0; }',
sheet.cssRules.length);
}
// This undoes browser's default painting and layout attributes of range
// input, which is used in semantics.
sheet.insertRule('''
flt-semantics input[type=range] {
appearance: none;
-webkit-appearance: none;
width: 100%;
position: absolute;
border: none;
top: 0;
right: 0;
bottom: 0;
left: 0;
}''', sheet.cssRules.length);
if (isWebKit) {
sheet.insertRule(
'flt-semantics input[type=range]::-webkit-slider-thumb {'
' -webkit-appearance: none;'
'}',
sheet.cssRules.length);
}
if (isFirefox) {
sheet.insertRule(
'input::-moz-selection {'
' background-color: transparent;'
'}',
sheet.cssRules.length);
sheet.insertRule(
'textarea::-moz-selection {'
' background-color: transparent;'
'}',
sheet.cssRules.length);
} else {
// On iOS, the invisible semantic text field has a visible cursor and
// selection highlight. The following 2 CSS rules force everything to be
// transparent.
sheet.insertRule(
'input::selection {'
' background-color: transparent;'
'}',
sheet.cssRules.length);
sheet.insertRule(
'textarea::selection {'
' background-color: transparent;'
'}',
sheet.cssRules.length);
}
sheet.insertRule('''
flt-semantics input,
flt-semantics textarea,
flt-semantics [contentEditable="true"] {
caret-color: transparent;
}
''', sheet.cssRules.length);
// By default on iOS, Safari would highlight the element that's being tapped
// on using gray background. This CSS rule disables that.
if (isWebKit) {
sheet.insertRule('''
flt-glass-pane * {
-webkit-tap-highlight-color: transparent;
}
''', sheet.cssRules.length);
}
// This css prevents an autofill overlay brought by the browser during
// text field autofill by delaying the transition effect.
// See: https://github.com/flutter/flutter/issues/61132.
if (browserHasAutofillOverlay()) {
sheet.insertRule('''
.transparentTextEditing:-webkit-autofill,
.transparentTextEditing:-webkit-autofill:hover,
.transparentTextEditing:-webkit-autofill:focus,
.transparentTextEditing:-webkit-autofill:active {
-webkit-transition-delay: 99999s;
}
''', sheet.cssRules.length);
}
final html.BodyElement bodyElement = html.document.body!;
setElementAttribute(
bodyElement,
'flt-renderer',
'${useCanvasKit ? 'canvaskit' : 'html'} (${_autoDetect ? 'auto-selected' : 'requested explicitly'})',
);
setElementAttribute(bodyElement, 'flt-build-mode', buildMode);
setElementStyle(bodyElement, 'position', 'fixed');
setElementStyle(bodyElement, 'top', '0');
setElementStyle(bodyElement, 'right', '0');
setElementStyle(bodyElement, 'bottom', '0');
setElementStyle(bodyElement, 'left', '0');
setElementStyle(bodyElement, 'overflow', 'hidden');
setElementStyle(bodyElement, 'padding', '0');
setElementStyle(bodyElement, 'margin', '0');
// TODO(yjbanov): fix this when we support KVM I/O. Currently we scroll
// using drag, and text selection interferes.
setElementStyle(bodyElement, 'user-select', 'none');
setElementStyle(bodyElement, '-webkit-user-select', 'none');
setElementStyle(bodyElement, '-ms-user-select', 'none');
setElementStyle(bodyElement, '-moz-user-select', 'none');
// This is required to prevent the browser from doing any native touch
// handling. If we don't do this, the browser doesn't report 'pointermove'
// events properly.
setElementStyle(bodyElement, 'touch-action', 'none');
// These are intentionally outrageous font parameters to make sure that the
// apps fully specify their text styles.
setElementStyle(bodyElement, 'font', defaultCssFont);
setElementStyle(bodyElement, 'color', 'red');
// TODO(flutter_web): Disable spellcheck until changes in the framework and
// engine are complete.
bodyElement.spellcheck = false;
for (html.Element viewportMeta
in html.document.head!.querySelectorAll('meta[name="viewport"]')) {
if (assertionsEnabled) {
// Filter out the meta tag that we ourselves placed on the page. This is
// to avoid UI flicker during hot restart. Hot restart will clean up the
// old meta tag synchronously with the first post-restart frame.
if (!viewportMeta.hasAttribute('flt-viewport')) {
print(
'WARNING: found an existing <meta name="viewport"> tag. Flutter '
'Web uses its own viewport configuration for better compatibility '
'with Flutter. This tag will be replaced.',
);
}
}
viewportMeta.remove();
}
// This removes a previously created meta tag. Note, however, that this does
// not remove the meta tag during hot restart. Hot restart resets all static
// variables, so this will be null upon hot restart. Instead, this tag is
// removed by _clearOnHotRestart.
_viewportMeta?.remove();
_viewportMeta = html.MetaElement()
..setAttribute('flt-viewport', '')
..name = 'viewport'
..content = 'width=device-width, initial-scale=1.0, '
'maximum-scale=1.0, user-scalable=no';
html.document.head!.append(_viewportMeta!);
// IMPORTANT: the glass pane element must come after the scene element in the DOM node list so
// it can intercept input events.
_glassPaneElement?.remove();
final html.Element glassPaneElement = createElement('flt-glass-pane');
_glassPaneElement = glassPaneElement;
glassPaneElement.style
..position = 'absolute'
..top = '0'
..right = '0'
..bottom = '0'
..left = '0';
bodyElement.append(glassPaneElement);
_sceneHostElement = createElement('flt-scene-host');
final html.Element semanticsHostElement = createElement('flt-semantics-host');
semanticsHostElement.style
..position = 'absolute'
..transformOrigin = '0 0 0';
_semanticsHostElement = semanticsHostElement;
updateSemanticsScreenProperties();
glassPaneElement.append(semanticsHostElement);
// Don't allow the scene to receive pointer events.
_sceneHostElement!.style.pointerEvents = 'none';
glassPaneElement.append(_sceneHostElement!);
final html.Element _accesibilityPlaceholder = EngineSemanticsOwner
.instance.semanticsHelper
.prepareAccessibilityPlaceholder();
// Insert the semantics placeholder after the scene host. For all widgets
// in the scene, except for platform widgets, the scene host will pass the
// pointer events through to the semantics tree. However, for platform
// views, the pointer events will not pass through, and will be handled
// by the platform view.
glassPaneElement.insertBefore(_accesibilityPlaceholder, _sceneHostElement);
// When debugging semantics, make the scene semi-transparent so that the
// semantics tree is visible.
if (_debugShowSemanticsNodes) {
_sceneHostElement!.style.opacity = '0.3';
}
PointerBinding.initInstance(glassPaneElement);
KeyboardBinding.initInstance(glassPaneElement);
// Hide the DOM nodes used to render the scene from accessibility, because
// the accessibility tree is built from the SemanticsNode tree as a parallel
// DOM tree.
setElementAttribute(_sceneHostElement!, 'aria-hidden', 'true');
if (html.window.visualViewport == null && isWebKit) {
// Safari sometimes gives us bogus innerWidth/innerHeight values when the
// page loads. When it changes the values to correct ones it does not
// notify of the change via `onResize`. As a workaround, we set up a
// temporary periodic timer that polls innerWidth and triggers the
// resizeListener so that the framework can react to the change.
//
// Safari 13 has implemented visualViewport API so it doesn't need this
// timer.
//
// VisualViewport API is not enabled in Firefox as well. On the other hand
// Firefox returns correct values for innerHeight, innerWidth.
// Firefox also triggers html.window.onResize therefore we don't need this
// timer to be set up for Firefox.
final int initialInnerWidth = html.window.innerWidth!;
// Counts how many times we checked screen size. We check up to 5 times.
int checkCount = 0;
Timer.periodic(const Duration(milliseconds: 100), (Timer t) {
checkCount += 1;
if (initialInnerWidth != html.window.innerWidth) {
// Window size changed. Notify.
t.cancel();
_metricsDidChange(null);
} else if (checkCount > 5) {
// Checked enough times. Stop.
t.cancel();
}
});
}
if (useCanvasKit) {
_canvasKitScript?.remove();
_canvasKitScript = html.ScriptElement();
_canvasKitScript!.src = canvasKitJavaScriptBindingsUrl;
// TODO(hterkelsen): Rather than this monkey-patch hack, we should
// build CanvasKit ourselves. See:
// https://github.com/flutter/flutter/issues/52588
// Monkey-patch the top-level `module` and `exports` objects so that
// CanvasKit doesn't attempt to register itself as an anonymous module.
//
// The idea behind making these fake `exports` and `module` objects is
// that `canvaskit.js` contains the following lines of code:
//
// if (typeof exports === 'object' && typeof module === 'object')
// module.exports = CanvasKitInit;
// else if (typeof define === 'function' && define['amd'])
// define([], function() { return CanvasKitInit; });
//
// We need to avoid hitting the case where CanvasKit defines an anonymous
// module, since this breaks RequireJS, which DDC and some plugins use.
// Temporarily removing the `define` function won't work because RequireJS
// could load in between this code running and the CanvasKit code running.
// Also, we cannot monkey-patch the `define` function because it is
// non-configurable (it is a top-level 'var').
// First check if `exports` and `module` are already defined. If so, then
// CommonJS is being used, and we shouldn't have any problems.
js.JsFunction objectConstructor = js.context['Object'];
if (js.context['exports'] == null) {
js.JsObject exportsAccessor = js.JsObject.jsify({
'get': js.allowInterop(() {
if (html.document.currentScript == _canvasKitScript) {
return js.JsObject(objectConstructor);
} else {
return js.context['_flutterWebCachedExports'];
}
}),
'set': js.allowInterop((dynamic value) {
js.context['_flutterWebCachedExports'] = value;
}),
'configurable': true,
});
objectConstructor.callMethod('defineProperty',
<dynamic>[js.context, 'exports', exportsAccessor]);
}
if (js.context['module'] == null) {
js.JsObject moduleAccessor = js.JsObject.jsify({
'get': js.allowInterop(() {
if (html.document.currentScript == _canvasKitScript) {
return js.JsObject(objectConstructor);
} else {
return js.context['_flutterWebCachedModule'];
}
}),
'set': js.allowInterop((dynamic value) {
js.context['_flutterWebCachedModule'] = value;
}),
'configurable': true,
});
objectConstructor.callMethod(
'defineProperty', <dynamic>[js.context, 'module', moduleAccessor]);
}
html.document.head!.append(_canvasKitScript!);
}
if (html.window.visualViewport != null) {
_resizeSubscription =
html.window.visualViewport!.onResize.listen(_metricsDidChange);
} else {
_resizeSubscription = html.window.onResize.listen(_metricsDidChange);
}
_localeSubscription =
languageChangeEvent.forTarget(html.window).listen(_languageDidChange);
EnginePlatformDispatcher.instance._updateLocales();
}
/// The framework specifies semantics in physical pixels, but CSS uses
/// logical pixels. To compensate, we inject an inverse scale at the root
/// level.
void updateSemanticsScreenProperties() {
_semanticsHostElement!.style.transform = 'scale(${1 / html.window.devicePixelRatio})';
}
/// Called immediately after browser window metrics change.
///
/// When there is a text editing going on in mobile devices, do not change
/// the physicalSize, change the [window.viewInsets]. See:
/// https://api.flutter.dev/flutter/dart-ui/FlutterView/viewInsets.html
/// https://api.flutter.dev/flutter/dart-ui/FlutterView/physicalSize.html
///
/// Note: always check for rotations for a mobile device. Update the physical
/// size if the change is caused by a rotation.
void _metricsDidChange(html.Event? event) {
updateSemanticsScreenProperties();
if (isMobile && !window.isRotation() && textEditing.isEditing) {
window.computeOnScreenKeyboardInsets();
EnginePlatformDispatcher.instance.invokeOnMetricsChanged();
} else {
window._computePhysicalSize();
// When physical size changes this value has to be recalculated.
window.computeOnScreenKeyboardInsets();
EnginePlatformDispatcher.instance.invokeOnMetricsChanged();
}
}
/// Called immediately after browser window language change.
void _languageDidChange(html.Event event) {
EnginePlatformDispatcher.instance._updateLocales();
if (ui.window.onLocaleChanged != null) {
ui.window.onLocaleChanged!();
}
}
void focus(html.Element element) {
element.focus();
}
/// Removes all children of a DOM node.
void clearDom(html.Node node) {
while (node.lastChild != null) {
node.lastChild!.remove();
}
}
static bool? _ellipseFeatureDetected;
/// Draws CanvasElement ellipse with fallback.
static void ellipse(
html.CanvasRenderingContext2D context,
double centerX,
double centerY,
double radiusX,
double radiusY,
double rotation,
double startAngle,
double endAngle,
bool antiClockwise) {
_ellipseFeatureDetected ??= js_util.getProperty(context, 'ellipse') != null;
if (_ellipseFeatureDetected!) {
context.ellipse(centerX, centerY, radiusX, radiusY, rotation, startAngle,
endAngle, antiClockwise);
} else {
context.save();
context.translate(centerX, centerY);
context.rotate(rotation);
context.scale(radiusX, radiusY);
context.arc(0, 0, 1, startAngle, endAngle, antiClockwise);
context.restore();
}
}
static const String orientationLockTypeAny = 'any';
static const String orientationLockTypeNatural = 'natural';
static const String orientationLockTypeLandscape = 'landscape';
static const String orientationLockTypePortrait = 'portrait';
static const String orientationLockTypePortraitPrimary = 'portrait-primary';
static const String orientationLockTypePortraitSecondary =
'portrait-secondary';
static const String orientationLockTypeLandscapePrimary = 'landscape-primary';
static const String orientationLockTypeLandscapeSecondary =
'landscape-secondary';
/// Sets preferred screen orientation.
///
/// Specifies the set of orientations the application interface can be
/// displayed in.
///
/// The [orientations] argument is a list of DeviceOrientation values.
/// The empty list uses Screen unlock api and causes the application to
/// defer to the operating system default.
///
/// See w3c screen api: https://www.w3.org/TR/screen-orientation/
Future<bool> setPreferredOrientation(List<dynamic>? orientations) {
final html.Screen screen = html.window.screen!;
if (!_unsafeIsNull(screen)) {
final html.ScreenOrientation? screenOrientation = screen.orientation;
if (!_unsafeIsNull(screenOrientation)) {
if (orientations!.isEmpty) {
screenOrientation!.unlock();
return Future.value(true);
} else {
String? lockType = _deviceOrientationToLockType(orientations.first);
if (lockType != null) {
final Completer<bool> completer = Completer<bool>();
try {
screenOrientation!.lock(lockType).then((dynamic _) {
completer.complete(true);
}).catchError((dynamic error) {
// On Chrome desktop an error with 'not supported on this device
// error' is fired.
completer.complete(false);
});
} catch (_) {
return Future.value(false);
}
return completer.future;
}
}
}
}
// API is not supported on this browser return false.
return Future.value(false);
}
// Converts device orientation to w3c OrientationLockType enum.
static String? _deviceOrientationToLockType(String deviceOrientation) {
switch (deviceOrientation) {
case 'DeviceOrientation.portraitUp':
return orientationLockTypePortraitPrimary;
case 'DeviceOrientation.landscapeLeft':
return orientationLockTypePortraitSecondary;
case 'DeviceOrientation.portraitDown':
return orientationLockTypeLandscapePrimary;
case 'DeviceOrientation.landscapeRight':
return orientationLockTypeLandscapeSecondary;
default:
return null;
}
}
/// The element corresponding to the only child of the root surface.
html.Element? get _rootApplicationElement {
final html.Element lastElement = rootElement.children.last;
for (html.Element child in lastElement.children) {
if (child.tagName == 'FLT-SCENE') {
return child;
}
}
return null;
}
/// Provides haptic feedback.
void vibrate(int durationMs) {
final html.Navigator navigator = html.window.navigator;
if (js_util.hasProperty(navigator, 'vibrate')) {
js_util.callMethod(navigator, 'vibrate', <num>[durationMs]);
}
}
String get currentHtml => _rootApplicationElement?.outerHtml ?? '';
DebugDomRendererFrameStatistics? _debugFrameStatistics;
DebugDomRendererFrameStatistics? debugFlushFrameStatistics() {
if (!assertionsEnabled) {
throw Exception('This code should not be reachable in production.');
}
final DebugDomRendererFrameStatistics? current = _debugFrameStatistics;
_debugFrameStatistics = DebugDomRendererFrameStatistics();
return current;
}
void debugRulerCacheHit() => _debugFrameStatistics!.paragraphRulerCacheHits++;
void debugRulerCacheMiss() =>
_debugFrameStatistics!.paragraphRulerCacheMisses++;
void debugRichTextLayout() => _debugFrameStatistics!.richTextLayouts++;
void debugPlainTextLayout() => _debugFrameStatistics!.plainTextLayouts++;
}
/// Miscellaneous statistics collecting during a single frame's execution.
///
/// This is useful when profiling the app. This class should only be used when
/// assertions are enabled and therefore is not suitable for collecting any
/// time measurements. It is mostly useful for counting certain events.
class DebugDomRendererFrameStatistics {
/// The number of times we reused a previously initialized paragraph ruler to
/// measure a paragraph of text.
int paragraphRulerCacheHits = 0;
/// The number of times we had to create a new paragraph ruler to measure a
/// paragraph of text.
int paragraphRulerCacheMisses = 0;
/// The number of times we used a paragraph ruler to measure a paragraph of
/// text.
int get totalParagraphRulerAccesses =>
paragraphRulerCacheHits + paragraphRulerCacheMisses;
/// The number of times a paragraph of rich text was laid out this frame.
int richTextLayouts = 0;
/// The number of times a paragraph of plain text was laid out this frame.
int plainTextLayouts = 0;
@override
String toString() {
return '''
Frame statistics:
Paragraph ruler cache hits: $paragraphRulerCacheHits
Paragraph ruler cache misses: $paragraphRulerCacheMisses
Paragraph ruler accesses: $totalParagraphRulerAccesses
Rich text layouts: $richTextLayouts
Plain text layouts: $plainTextLayouts
'''
.trim();
}
}
// TODO(yjbanov): Replace this with an explicit initialization function. The
// lazy initialization of statics makes it very unpredictable, as
// the constructor has side-effects.
/// Singleton DOM renderer.
final DomRenderer domRenderer = DomRenderer();