| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_SHELL_PLATFORM_GLFW_EVENT_LOOP_H_ |
| #define FLUTTER_SHELL_PLATFORM_GLFW_EVENT_LOOP_H_ |
| |
| #include <chrono> |
| #include <deque> |
| #include <functional> |
| #include <mutex> |
| #include <queue> |
| #include <thread> |
| |
| #include "flutter/shell/platform/embedder/embedder.h" |
| |
| namespace flutter { |
| |
| // An abstract event loop. |
| class EventLoop { |
| public: |
| using TaskExpiredCallback = std::function<void(const FlutterTask*)>; |
| |
| // Creates an event loop running on the given thread, calling |
| // |on_task_expired| to run tasks. |
| EventLoop(std::thread::id main_thread_id, |
| const TaskExpiredCallback& on_task_expired); |
| |
| virtual ~EventLoop(); |
| |
| // Disallow copy. |
| EventLoop(const EventLoop&) = delete; |
| EventLoop& operator=(const EventLoop&) = delete; |
| |
| // Returns if the current thread is the thread used by this event loop. |
| bool RunsTasksOnCurrentThread() const; |
| |
| // Waits for the next event, processes it, and returns. |
| // |
| // Expired engine events, if any, are processed as well. The optional |
| // timeout should only be used when events not managed by this loop need to be |
| // processed in a polling manner. |
| void WaitForEvents( |
| std::chrono::nanoseconds max_wait = std::chrono::nanoseconds::max()); |
| |
| // Posts a Flutter engine task to the event loop for delayed execution. |
| void PostTask(FlutterTask flutter_task, uint64_t flutter_target_time_nanos); |
| |
| protected: |
| using TaskTimePoint = std::chrono::steady_clock::time_point; |
| |
| // Returns the timepoint corresponding to a Flutter task time. |
| static TaskTimePoint TimePointFromFlutterTime( |
| uint64_t flutter_target_time_nanos); |
| |
| // Returns the mutex used to control the task queue. Subclasses may safely |
| // lock this mutex in the abstract methods below. |
| std::mutex& GetTaskQueueMutex() { return task_queue_mutex_; } |
| |
| // Waits until the given time, or a Wake() call. |
| virtual void WaitUntil(const TaskTimePoint& time) = 0; |
| |
| // Wakes the main thread from a WaitUntil call. |
| virtual void Wake() = 0; |
| |
| struct Task { |
| uint64_t order; |
| TaskTimePoint fire_time; |
| FlutterTask task; |
| |
| struct Comparer { |
| bool operator()(const Task& a, const Task& b) { |
| if (a.fire_time == b.fire_time) { |
| return a.order > b.order; |
| } |
| return a.fire_time > b.fire_time; |
| } |
| }; |
| }; |
| std::thread::id main_thread_id_; |
| TaskExpiredCallback on_task_expired_; |
| std::mutex task_queue_mutex_; |
| std::priority_queue<Task, std::deque<Task>, Task::Comparer> task_queue_; |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_SHELL_PLATFORM_GLFW_EVENT_LOOP_H_ |