| // Copyright 2013 The Flutter Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef SHELL_COMMON_RASTERIZER_H_ | 
 | #define SHELL_COMMON_RASTERIZER_H_ | 
 |  | 
 | #include <memory> | 
 | #include <optional> | 
 |  | 
 | #include "flutter/common/settings.h" | 
 | #include "flutter/common/task_runners.h" | 
 | #include "flutter/flow/compositor_context.h" | 
 | #include "flutter/flow/layers/layer_tree.h" | 
 | #include "flutter/flow/surface.h" | 
 | #include "flutter/fml/closure.h" | 
 | #include "flutter/fml/memory/weak_ptr.h" | 
 | #include "flutter/fml/raster_thread_merger.h" | 
 | #include "flutter/fml/synchronization/sync_switch.h" | 
 | #include "flutter/fml/synchronization/waitable_event.h" | 
 | #include "flutter/fml/time/time_delta.h" | 
 | #include "flutter/fml/time/time_point.h" | 
 | #include "flutter/lib/ui/snapshot_delegate.h" | 
 | #include "flutter/shell/common/pipeline.h" | 
 |  | 
 | namespace flutter { | 
 |  | 
 | //------------------------------------------------------------------------------ | 
 | /// The rasterizer is a component owned by the shell that resides on the GPU | 
 | /// task runner. Each shell owns exactly one instance of a rasterizer. The | 
 | /// rasterizer may only be created, used and collected on the GPU task runner. | 
 | /// | 
 | /// The rasterizer owns the instance of the currently active on-screen render | 
 | /// surface. On this surface, it renders the contents of layer trees submitted | 
 | /// to it by the `Engine` (which lives on the UI task runner). | 
 | /// | 
 | /// The primary components owned by the rasterizer are the compositor context | 
 | /// and the on-screen render surface. The compositor context has all the GPU | 
 | /// state necessary to render frames to the render surface. | 
 | /// | 
 | class Rasterizer final : public SnapshotDelegate { | 
 |  public: | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Used to forward events from the rasterizer to interested | 
 |   ///             subsystems. Currently, the shell sets itself up as the | 
 |   ///             rasterizer delegate to listen for frame rasterization events. | 
 |   ///             It can then forward these events to the engine. | 
 |   /// | 
 |   ///             Like all rasterizer operation, the rasterizer delegate call | 
 |   ///             are made on the GPU task runner. Any delegate must ensure that | 
 |   ///             they can handle the threading implications. | 
 |   /// | 
 |   class Delegate { | 
 |    public: | 
 |     //-------------------------------------------------------------------------- | 
 |     /// @brief      Notifies the delegate that a frame has been rendered. The | 
 |     ///             rasterizer collects profiling information for each part of | 
 |     ///             the frame workload. This profiling information is made | 
 |     ///             available to the delegate for forwarding to subsystems | 
 |     ///             interested in collecting such profiles. Currently, the shell | 
 |     ///             (the delegate) forwards this to the engine where Dart code | 
 |     ///             can react to this information. | 
 |     /// | 
 |     /// @see        `FrameTiming` | 
 |     /// | 
 |     /// @param[in]  frame_timing  Instrumentation information for each phase of | 
 |     ///                           the frame workload. | 
 |     /// | 
 |     virtual void OnFrameRasterized(const FrameTiming& frame_timing) = 0; | 
 |  | 
 |     /// Time limit for a smooth frame. See `Engine::GetDisplayRefreshRate`. | 
 |     virtual fml::Milliseconds GetFrameBudget() = 0; | 
 |  | 
 |     /// Target time for the latest frame. See also `Shell::OnAnimatorBeginFrame` | 
 |     /// for when this time gets updated. | 
 |     virtual fml::TimePoint GetLatestFrameTargetTime() const = 0; | 
 |   }; | 
 |  | 
 |   // TODO(dnfield): remove once embedders have caught up. | 
 |   class DummyDelegate : public Delegate { | 
 |     void OnFrameRasterized(const FrameTiming&) override {} | 
 |     fml::Milliseconds GetFrameBudget() override { | 
 |       return fml::kDefaultFrameBudget; | 
 |     } | 
 |     // Returning a time in the past so we don't add additional trace | 
 |     // events when exceeding the frame budget for other embedders. | 
 |     fml::TimePoint GetLatestFrameTargetTime() const override { | 
 |       return fml::TimePoint::FromEpochDelta(fml::TimeDelta::Zero()); | 
 |     } | 
 |   }; | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Creates a new instance of a rasterizer. Rasterizers may only | 
 |   ///             be created on the GPU task runner. Rasterizers are currently | 
 |   ///             only created by the shell. Usually, the shell also sets itself | 
 |   ///             up as the rasterizer delegate. But, this constructor sets up a | 
 |   ///             dummy rasterizer delegate. | 
 |   /// | 
 |   //  TODO(chinmaygarde): The rasterizer does not use the task runners for | 
 |   //  anything other than thread checks. Remove the same as an argument. | 
 |   /// | 
 |   /// @param[in]  task_runners        The task runners used by the shell. | 
 |   /// @param[in]  compositor_context  The compositor context used to hold all | 
 |   ///                                 the GPU state used by the rasterizer. | 
 |   /// @param[in]  is_gpu_disabled_sync_switch | 
 |   ///    A `SyncSwitch` for handling disabling of the GPU (typically happens | 
 |   ///    when an app is backgrounded) | 
 |   /// | 
 |   Rasterizer(TaskRunners task_runners, | 
 |              std::unique_ptr<flutter::CompositorContext> compositor_context, | 
 |              std::shared_ptr<fml::SyncSwitch> is_gpu_disabled_sync_switch); | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Creates a new instance of a rasterizer. Rasterizers may only | 
 |   ///             be created on the GPU task runner. Rasterizers are currently | 
 |   ///             only created by the shell (which also sets itself up as the | 
 |   ///             rasterizer delegate). | 
 |   /// | 
 |   //  TODO(chinmaygarde): The rasterizer does not use the task runners for | 
 |   //  anything other than thread checks. Remove the same as an argument. | 
 |   /// | 
 |   /// @param[in]  delegate            The rasterizer delegate. | 
 |   /// @param[in]  task_runners        The task runners used by the shell. | 
 |   /// @param[in]  is_gpu_disabled_sync_switch | 
 |   ///    A `SyncSwitch` for handling disabling of the GPU (typically happens | 
 |   ///    when an app is backgrounded) | 
 |   /// | 
 |   Rasterizer(Delegate& delegate, | 
 |              TaskRunners task_runners, | 
 |              std::shared_ptr<fml::SyncSwitch> is_gpu_disabled_sync_switch); | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Creates a new instance of a rasterizer. Rasterizers may only | 
 |   ///             be created on the GPU task runner. Rasterizers are currently | 
 |   ///             only created by the shell (which also sets itself up as the | 
 |   ///             rasterizer delegate). | 
 |   /// | 
 |   //  TODO(chinmaygarde): The rasterizer does not use the task runners for | 
 |   //  anything other than thread checks. Remove the same as an argument. | 
 |   /// | 
 |   /// @param[in]  delegate            The rasterizer delegate. | 
 |   /// @param[in]  task_runners        The task runners used by the shell. | 
 |   /// @param[in]  compositor_context  The compositor context used to hold all | 
 |   ///                                 the GPU state used by the rasterizer. | 
 |   /// @param[in]  is_gpu_disabled_sync_switch | 
 |   ///    A `SyncSwitch` for handling disabling of the GPU (typically happens | 
 |   ///    when an app is backgrounded) | 
 |   /// | 
 |   Rasterizer(Delegate& delegate, | 
 |              TaskRunners task_runners, | 
 |              std::unique_ptr<flutter::CompositorContext> compositor_context, | 
 |              std::shared_ptr<fml::SyncSwitch> is_gpu_disabled_sync_switch); | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Destroys the rasterizer. This must happen on the GPU task | 
 |   ///             runner. All GPU resources are collected before this call | 
 |   ///             returns. Any context setup by the embedder to hold these | 
 |   ///             resources can be immediately collected as well. | 
 |   /// | 
 |   ~Rasterizer(); | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Rasterizers may be created well before an on-screen surface is | 
 |   ///             available for rendering. Shells usually create a rasterizer in | 
 |   ///             their constructors. Once an on-screen surface is available | 
 |   ///             however, one may be provided to the rasterizer using this | 
 |   ///             call. No rendering may occur before this call. The surface is | 
 |   ///             held till the balancing call to `Rasterizer::Teardown` is | 
 |   ///             made. Calling a setup before tearing down the previous surface | 
 |   ///             (if this is not the first time the surface has been setup) is | 
 |   ///             user error. | 
 |   /// | 
 |   /// @see        `Rasterizer::Teardown` | 
 |   /// | 
 |   /// @param[in]  surface  The on-screen render surface. | 
 |   /// | 
 |   void Setup(std::unique_ptr<Surface> surface); | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Releases the previously setup on-screen render surface and | 
 |   ///             collects associated resources. No more rendering may occur | 
 |   ///             till the next call to `Rasterizer::Setup` with a new render | 
 |   ///             surface. Calling a teardown without a setup is user error. | 
 |   /// | 
 |   void Teardown(); | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Notifies the rasterizer that there is a low memory situation | 
 |   ///             and it must purge as many unnecessary resources as possible. | 
 |   ///             Currently, the Skia context associated with onscreen rendering | 
 |   ///             is told to free GPU resources. | 
 |   /// | 
 |   void NotifyLowMemoryWarning() const; | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Gets a weak pointer to the rasterizer. The rasterizer may only | 
 |   ///             be accessed on the GPU task runner. | 
 |   /// | 
 |   /// @return     The weak pointer to the rasterizer. | 
 |   /// | 
 |   fml::TaskRunnerAffineWeakPtr<Rasterizer> GetWeakPtr() const; | 
 |  | 
 |   fml::TaskRunnerAffineWeakPtr<SnapshotDelegate> GetSnapshotDelegate() const; | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Sometimes, it may be necessary to render the same frame again | 
 |   ///             without having to wait for the framework to build a whole new | 
 |   ///             layer tree describing the same contents. One such case is when | 
 |   ///             external textures (video or camera streams for example) are | 
 |   ///             updated in an otherwise static layer tree. To support this use | 
 |   ///             case, the rasterizer holds onto the last rendered layer tree. | 
 |   /// | 
 |   /// @bug        https://github.com/flutter/flutter/issues/33939 | 
 |   /// | 
 |   /// @return     A pointer to the last layer or `nullptr` if this rasterizer | 
 |   ///             has never rendered a frame. | 
 |   /// | 
 |   flutter::LayerTree* GetLastLayerTree(); | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Draws a last layer tree to the render surface. This may seem | 
 |   ///             entirely redundant at first glance. After all, on surface loss | 
 |   ///             and re-acquisition, the framework generates a new layer tree. | 
 |   ///             Otherwise, why render the same contents to the screen again? | 
 |   ///             This is used as an optimization in cases where there are | 
 |   ///             external textures (video or camera streams for example) in | 
 |   ///             referenced in the layer tree. These textures may be updated at | 
 |   ///             a cadence different from that of the Flutter application. | 
 |   ///             Flutter can re-render the layer tree with just the updated | 
 |   ///             textures instead of waiting for the framework to do the work | 
 |   ///             to generate the layer tree describing the same contents. | 
 |   /// | 
 |   void DrawLastLayerTree(); | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Gets the registry of external textures currently in use by the | 
 |   ///             rasterizer. These textures may be updated at a cadence | 
 |   ///             different from that of the Flutter application. When an | 
 |   ///             external texture is referenced in the Flutter layer tree, that | 
 |   ///             texture is composited within the Flutter layer tree. | 
 |   /// | 
 |   /// @return     A pointer to the external texture registry. | 
 |   /// | 
 |   flutter::TextureRegistry* GetTextureRegistry(); | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Takes the next item from the layer tree pipeline and executes | 
 |   ///             the raster thread frame workload for that pipeline item to | 
 |   ///             render a frame on the on-screen surface. | 
 |   /// | 
 |   ///             Why does the draw call take a layer tree pipeline and not the | 
 |   ///             layer tree directly? | 
 |   /// | 
 |   ///             The pipeline is the way book-keeping of frame workloads | 
 |   ///             distributed across the multiple threads is managed. The | 
 |   ///             rasterizer deals with the pipelines directly (instead of layer | 
 |   ///             trees which is what it actually renders) because the pipeline | 
 |   ///             consumer's workload must be accounted for within the pipeline | 
 |   ///             itself. If the rasterizer took the layer tree directly, it | 
 |   ///             would have to be taken out of the pipeline. That would signal | 
 |   ///             the end of the frame workload and the pipeline would be ready | 
 |   ///             for new frames. But the last frame has not been rendered by | 
 |   ///             the frame yet! On the other hand, the pipeline must own the | 
 |   ///             layer tree it renders because it keeps a reference to the last | 
 |   ///             layer tree around till a new frame is rendered. So a simple | 
 |   ///             reference wont work either. The `Rasterizer::DoDraw` method | 
 |   ///             actually performs the GPU operations within the layer tree | 
 |   ///             pipeline. | 
 |   /// | 
 |   /// @see        `Rasterizer::DoDraw` | 
 |   /// | 
 |   /// @param[in]  pipeline  The layer tree pipeline to take the next layer tree | 
 |   ///                       to render from. | 
 |   /// | 
 |   void Draw(fml::RefPtr<Pipeline<flutter::LayerTree>> pipeline); | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      The type of the screenshot to obtain of the previously | 
 |   ///             rendered layer tree. | 
 |   /// | 
 |   enum class ScreenshotType { | 
 |     //-------------------------------------------------------------------------- | 
 |     /// A format used to denote a Skia picture. A Skia picture is a serialized | 
 |     /// representation of an `SkPicture` that can be used to introspect the | 
 |     /// series of commands used to draw that picture. | 
 |     /// | 
 |     /// Skia pictures are typically stored as files with the .skp extension on | 
 |     /// disk. These files may be viewed in an interactive debugger available at | 
 |     /// https://debugger.skia.org/ | 
 |     /// | 
 |     SkiaPicture, | 
 |  | 
 |     //-------------------------------------------------------------------------- | 
 |     /// A format used to denote uncompressed image data. This format | 
 |     /// is 32 bits per pixel, 8 bits per component and | 
 |     /// denoted by the `kN32_SkColorType ` Skia color type. | 
 |     /// | 
 |     UncompressedImage, | 
 |  | 
 |     //-------------------------------------------------------------------------- | 
 |     /// A format used to denote compressed image data. The PNG compressed | 
 |     /// container is used. | 
 |     /// | 
 |     CompressedImage, | 
 |   }; | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      A POD type used to return the screenshot data along with the | 
 |   ///             size of the frame. | 
 |   /// | 
 |   struct Screenshot { | 
 |     //-------------------------------------------------------------------------- | 
 |     /// The data used to describe the screenshot. The data format depends on the | 
 |     /// type of screenshot taken and any further encoding done to the same. | 
 |     /// | 
 |     /// @see      `ScreenshotType` | 
 |     /// | 
 |     sk_sp<SkData> data; | 
 |  | 
 |     //-------------------------------------------------------------------------- | 
 |     /// The size of the screenshot in texels. | 
 |     /// | 
 |     SkISize frame_size = SkISize::MakeEmpty(); | 
 |  | 
 |     //-------------------------------------------------------------------------- | 
 |     /// @brief      Creates an empty screenshot | 
 |     /// | 
 |     Screenshot(); | 
 |  | 
 |     //-------------------------------------------------------------------------- | 
 |     /// @brief      Creates a screenshot with the specified data and size. | 
 |     /// | 
 |     /// @param[in]  p_data  The screenshot data | 
 |     /// @param[in]  p_size  The screenshot size. | 
 |     /// | 
 |     Screenshot(sk_sp<SkData> p_data, SkISize p_size); | 
 |  | 
 |     //-------------------------------------------------------------------------- | 
 |     /// @brief      The copy constructor for a screenshot. | 
 |     /// | 
 |     /// @param[in]  other  The screenshot to copy from. | 
 |     /// | 
 |     Screenshot(const Screenshot& other); | 
 |  | 
 |     //-------------------------------------------------------------------------- | 
 |     /// @brief      Destroys the screenshot object and releases underlying data. | 
 |     /// | 
 |     ~Screenshot(); | 
 |   }; | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Screenshots the last layer tree to one of the supported | 
 |   ///             screenshot types and optionally Base 64 encodes that data for | 
 |   ///             easier transmission and packaging (usually over the service | 
 |   ///             protocol for instrumentation tools running on the host). | 
 |   /// | 
 |   /// @param[in]  type           The type of the screenshot to gather. | 
 |   /// @param[in]  base64_encode  Whether Base 64 encoding must be applied to the | 
 |   ///                            data after a screenshot has been captured. | 
 |   /// | 
 |   /// @return     A non-empty screenshot if one could be captured. A screenshot | 
 |   ///             capture may fail if there were no layer trees previously | 
 |   ///             rendered by this rasterizer, or, due to an unspecified | 
 |   ///             internal error. Internal error will be logged to the console. | 
 |   /// | 
 |   Screenshot ScreenshotLastLayerTree(ScreenshotType type, bool base64_encode); | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Sets a callback that will be executed when the next layer tree | 
 |   ///             in rendered to the on-screen surface. This is used by | 
 |   ///             embedders to listen for one time operations like listening for | 
 |   ///             when the first frame is rendered so that they may hide splash | 
 |   ///             screens. | 
 |   /// | 
 |   ///             The callback is only executed once and dropped on the GPU | 
 |   ///             thread when executed (lambda captures must be able to deal | 
 |   ///             with the threading repercussions of this behavior). | 
 |   /// | 
 |   /// @param[in]  callback  The callback to execute when the next layer tree is | 
 |   ///                       rendered on-screen. | 
 |   /// | 
 |   void SetNextFrameCallback(const fml::closure& callback); | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Returns a pointer to the compositor context used by this | 
 |   ///             rasterizer. This pointer will never be `nullptr`. | 
 |   /// | 
 |   /// @return     The compositor context used by this rasterizer. | 
 |   /// | 
 |   flutter::CompositorContext* compositor_context() { | 
 |     return compositor_context_.get(); | 
 |   } | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      Skia has no notion of time. To work around the performance | 
 |   ///             implications of this, it may cache GPU resources to reference | 
 |   ///             them from one frame to the next. Using this call, embedders | 
 |   ///             may set the maximum bytes cached by Skia in its caches | 
 |   ///             dedicated to on-screen rendering. | 
 |   /// | 
 |   /// @attention  This cache setting will be invalidated when the surface is | 
 |   ///             torn down via `Rasterizer::Teardown`. This call must be made | 
 |   ///             again with new limits after surface re-acquisition. | 
 |   /// | 
 |   /// @attention  This cache does not describe the entirety of GPU resources | 
 |   ///             that may be cached. The `RasterCache` also holds very large | 
 |   ///             GPU resources. | 
 |   /// | 
 |   /// @see        `RasterCache` | 
 |   /// | 
 |   /// @param[in]  max_bytes  The maximum byte size of resource that may be | 
 |   ///                        cached for GPU rendering. | 
 |   /// @param[in]  from_user  Whether this request was from user code, e.g. via | 
 |   ///                        the flutter/skia message channel, in which case | 
 |   ///                        it should not be overridden by the platform. | 
 |   /// | 
 |   void SetResourceCacheMaxBytes(size_t max_bytes, bool from_user); | 
 |  | 
 |   //---------------------------------------------------------------------------- | 
 |   /// @brief      The current value of Skia's resource cache size, if a surface | 
 |   ///             is present. | 
 |   /// | 
 |   /// @attention  This cache does not describe the entirety of GPU resources | 
 |   ///             that may be cached. The `RasterCache` also holds very large | 
 |   ///             GPU resources. | 
 |   /// | 
 |   /// @see        `RasterCache` | 
 |   /// | 
 |   /// @return     The size of Skia's resource cache, if available. | 
 |   /// | 
 |   std::optional<size_t> GetResourceCacheMaxBytes() const; | 
 |  | 
 |  private: | 
 |   Delegate& delegate_; | 
 |   TaskRunners task_runners_; | 
 |   std::unique_ptr<Surface> surface_; | 
 |   std::unique_ptr<flutter::CompositorContext> compositor_context_; | 
 |   // This is the last successfully rasterized layer tree. | 
 |   std::unique_ptr<flutter::LayerTree> last_layer_tree_; | 
 |   // Set when we need attempt to rasterize the layer tree again. This layer_tree | 
 |   // has not successfully rasterized. This can happen due to the change in the | 
 |   // thread configuration. This will be inserted to the front of the pipeline. | 
 |   std::unique_ptr<flutter::LayerTree> resubmitted_layer_tree_; | 
 |   fml::closure next_frame_callback_; | 
 |   bool user_override_resource_cache_bytes_; | 
 |   std::optional<size_t> max_cache_bytes_; | 
 |   fml::TaskRunnerAffineWeakPtrFactory<Rasterizer> weak_factory_; | 
 |   fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger_; | 
 |   std::shared_ptr<fml::SyncSwitch> is_gpu_disabled_sync_switch_; | 
 |  | 
 |   // |SnapshotDelegate| | 
 |   sk_sp<SkImage> MakeRasterSnapshot(sk_sp<SkPicture> picture, | 
 |                                     SkISize picture_size) override; | 
 |  | 
 |   // |SnapshotDelegate| | 
 |   sk_sp<SkImage> ConvertToRasterImage(sk_sp<SkImage> image) override; | 
 |  | 
 |   sk_sp<SkData> ScreenshotLayerTreeAsImage( | 
 |       flutter::LayerTree* tree, | 
 |       flutter::CompositorContext& compositor_context, | 
 |       GrContext* surface_context, | 
 |       bool compressed); | 
 |  | 
 |   sk_sp<SkImage> DoMakeRasterSnapshot( | 
 |       SkISize size, | 
 |       std::function<void(SkCanvas*)> draw_callback); | 
 |  | 
 |   RasterStatus DoDraw(std::unique_ptr<flutter::LayerTree> layer_tree); | 
 |  | 
 |   RasterStatus DrawToSurface(flutter::LayerTree& layer_tree); | 
 |  | 
 |   void FireNextFrameCallbackIfPresent(); | 
 |  | 
 |   FML_DISALLOW_COPY_AND_ASSIGN(Rasterizer); | 
 | }; | 
 |  | 
 | }  // namespace flutter | 
 |  | 
 | #endif  // SHELL_COMMON_RASTERIZER_H_ |