blob: 26b9fd9faa260a7b86fd9aa6447e6ee56b429289 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/entity/contents/filters/yuv_to_rgb_filter_contents.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/geometry/matrix.h"
#include "impeller/renderer/formats.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/sampler_library.h"
namespace impeller {
// clang-format off
constexpr Matrix kMatrixBT601LimitedRange = {
1.164, 1.164, 1.164, 0.0,
0.0, -0.392, 2.017, 0.0,
1.596, -0.813, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0
};
constexpr Matrix kMatrixBT601FullRange = {
1.0, 1.0, 1.0, 0.0,
0.0, -0.344, 1.772, 0.0,
1.402, -0.714, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0
};
// clang-format on
YUVToRGBFilterContents::YUVToRGBFilterContents() = default;
YUVToRGBFilterContents::~YUVToRGBFilterContents() = default;
void YUVToRGBFilterContents::SetYUVColorSpace(YUVColorSpace yuv_color_space) {
yuv_color_space_ = yuv_color_space;
}
std::optional<Entity> YUVToRGBFilterContents::RenderFilter(
const FilterInput::Vector& inputs,
const ContentContext& renderer,
const Entity& entity,
const Matrix& effect_transform,
const Rect& coverage) const {
if (inputs.size() < 2) {
return std::nullopt;
}
using VS = YUVToRGBFilterPipeline::VertexShader;
using FS = YUVToRGBFilterPipeline::FragmentShader;
auto y_input_snapshot = inputs[0]->GetSnapshot(renderer, entity);
auto uv_input_snapshot = inputs[1]->GetSnapshot(renderer, entity);
if (!y_input_snapshot.has_value() || !uv_input_snapshot.has_value()) {
return std::nullopt;
}
if (y_input_snapshot->texture->GetTextureDescriptor().format !=
PixelFormat::kR8UNormInt ||
uv_input_snapshot->texture->GetTextureDescriptor().format !=
PixelFormat::kR8G8UNormInt) {
return std::nullopt;
}
ContentContext::SubpassCallback callback = [&](const ContentContext& renderer,
RenderPass& pass) {
Command cmd;
cmd.label = "YUV to RGB Filter";
auto options = OptionsFromPass(pass);
options.blend_mode = BlendMode::kSource;
cmd.pipeline = renderer.GetYUVToRGBFilterPipeline(options);
VertexBufferBuilder<VS::PerVertexData> vtx_builder;
vtx_builder.AddVertices({
{Point(0, 0)},
{Point(1, 0)},
{Point(1, 1)},
{Point(0, 0)},
{Point(1, 1)},
{Point(0, 1)},
});
auto& host_buffer = pass.GetTransientsBuffer();
auto vtx_buffer = vtx_builder.CreateVertexBuffer(host_buffer);
cmd.BindVertices(vtx_buffer);
VS::FrameInfo frame_info;
frame_info.mvp = Matrix::MakeOrthographic(ISize(1, 1));
FS::FragInfo frag_info;
frag_info.texture_sampler_y_coord_scale =
y_input_snapshot->texture->GetYCoordScale();
frag_info.yuv_color_space = static_cast<Scalar>(yuv_color_space_);
switch (yuv_color_space_) {
case YUVColorSpace::kBT601LimitedRange:
frag_info.matrix = kMatrixBT601LimitedRange;
break;
case YUVColorSpace::kBT601FullRange:
frag_info.matrix = kMatrixBT601FullRange;
break;
}
auto sampler = renderer.GetContext()->GetSamplerLibrary()->GetSampler({});
FS::BindYTexture(cmd, y_input_snapshot->texture, sampler);
FS::BindUvTexture(cmd, uv_input_snapshot->texture, sampler);
FS::BindFragInfo(cmd, host_buffer.EmplaceUniform(frag_info));
VS::BindFrameInfo(cmd, host_buffer.EmplaceUniform(frame_info));
return pass.AddCommand(std::move(cmd));
};
auto out_texture =
renderer.MakeSubpass(y_input_snapshot->texture->GetSize(), callback);
if (!out_texture) {
return std::nullopt;
}
out_texture->SetLabel("YUVToRGB Texture");
return Contents::EntityFromSnapshot(Snapshot{.texture = out_texture},
entity.GetBlendMode(),
entity.GetStencilDepth());
}
} // namespace impeller