// Copyright 2013 The Flutter Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
#include <impeller/texture.glsl> | |
vec4 Sample(sampler2D tex, vec2 coords) { | |
return IPSampleDecal(tex, coords); | |
} | |
#include "gaussian_blur.glsl" |