// Copyright 2013 The Flutter Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
#include <impeller/types.glsl> | |
uniform sampler2D texture_sampler; | |
uniform FragInfo { | |
float alpha; | |
} | |
frag_info; | |
in vec2 v_texture_coords; | |
out vec4 frag_color; | |
void main() { | |
vec4 sampled = texture(texture_sampler, v_texture_coords); | |
frag_color = sampled * frag_info.alpha; | |
} |