blob: 249efd246969b806bb69362f5f79b48573408530 [file] [log] [blame]
#include <flutter/runtime_effect.glsl>
uniform vec2 uSize;
out vec4 fragColor;
void main() {
float v = FlutterFragCoord().y / uSize.y;
fragColor = vec4(v, v, v, 1);
}