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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <flutter/runtime_effect.glsl>
uniform vec2 iResolution;
uniform float iTime;
out vec4 fragColor;
void main() {
vec2 uv = FlutterFragCoord() / iResolution;
float t = 4 * iTime;
vec3 col = 0.5 + 0.5 * cos(t + uv.xyx + vec3(0, 1, 4));
fragColor = vec4(col, 1.0);
}