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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_TESTING_TEST_METAL_CONTEXT_H_
#define FLUTTER_TESTING_TEST_METAL_CONTEXT_H_
#include <map>
#include <mutex>
#include "third_party/skia/include/gpu/GrDirectContext.h"
#include "third_party/skia/include/gpu/mtl/GrMtlTypes.h"
namespace flutter {
class TestMetalContext {
public:
struct TextureInfo {
int64_t texture_id;
void* texture;
};
TestMetalContext();
~TestMetalContext();
void* GetMetalDevice() const;
void* GetMetalCommandQueue() const;
sk_sp<GrDirectContext> GetSkiaContext() const;
/// Returns texture_id = -1 when texture creation fails.
TextureInfo CreateMetalTexture(const SkISize& size);
bool Present(int64_t texture_id);
TextureInfo GetTextureInfo(int64_t texture_id);
private:
void* device_;
void* command_queue_;
sk_sp<GrDirectContext> skia_context_;
std::mutex textures_mutex;
int64_t texture_id_ctr_ = 1; // guarded by textures_mutex
std::map<int64_t, sk_cfp<void*>> textures_; // guarded by textures_mutex
};
} // namespace flutter
#endif // FLUTTER_TESTING_TEST_METAL_CONTEXT_H_