| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_IMPELLER_SHADER_ARCHIVE_MULTI_ARCH_SHADER_ARCHIVE_WRITER_H_ |
| #define FLUTTER_IMPELLER_SHADER_ARCHIVE_MULTI_ARCH_SHADER_ARCHIVE_WRITER_H_ |
| |
| #include <map> |
| |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/mapping.h" |
| #include "impeller/shader_archive/shader_archive_types.h" |
| |
| namespace impeller { |
| |
| class MultiArchShaderArchiveWriter { |
| public: |
| MultiArchShaderArchiveWriter(); |
| |
| ~MultiArchShaderArchiveWriter(); |
| |
| [[nodiscard]] bool RegisterShaderArchive( |
| ArchiveRenderingBackend backend, |
| std::shared_ptr<const fml::Mapping> mapping); |
| |
| std::shared_ptr<fml::Mapping> CreateMapping() const; |
| |
| private: |
| std::map<ArchiveRenderingBackend, std::shared_ptr<const fml::Mapping>> |
| archives_; |
| |
| MultiArchShaderArchiveWriter(const MultiArchShaderArchiveWriter&) = delete; |
| |
| MultiArchShaderArchiveWriter& operator=(const MultiArchShaderArchiveWriter&) = |
| delete; |
| }; |
| |
| } // namespace impeller |
| |
| #endif // FLUTTER_IMPELLER_SHADER_ARCHIVE_MULTI_ARCH_SHADER_ARCHIVE_WRITER_H_ |