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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <functional>
#include <memory>
#include <vector>
#include "flutter/fml/macros.h"
#include "flutter/impeller/core/texture.h"
#include "impeller/core/shader_types.h"
#include "impeller/geometry/color.h"
#include "impeller/geometry/gradient.h"
#include "impeller/geometry/path.h"
#include "impeller/geometry/point.h"
namespace impeller {
class Context;
/**
* @brief Create a host visible texture that contains the gradient defined
* by the provided gradient data.
*/
std::shared_ptr<Texture> CreateGradientTexture(
const GradientData& gradient_data,
const std::shared_ptr<impeller::Context>& context);
struct StopData {
Color color;
Scalar stop;
Padding<12> _padding_;
};
/**
* @brief Populate a vector with the color and stop data for a gradient
*
* @param colors
* @param stops
* @return StopData
*/
std::vector<StopData> CreateGradientColors(const std::vector<Color>& colors,
const std::vector<Scalar>& stops);
} // namespace impeller