| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "impeller/compiler/spirv_compiler.h" | |
| #include <array> | |
| #include "impeller/compiler/logger.h" | |
| #include "impeller/compiler/types.h" | |
| namespace impeller { | |
| namespace compiler { | |
| SPIRVCompiler::SPIRVCompiler(const SourceOptions& options, | |
| std::shared_ptr<const fml::Mapping> sources) | |
| : options_(options), sources_(std::move(sources)) {} | |
| SPIRVCompiler::~SPIRVCompiler() = default; | |
| std::shared_ptr<fml::Mapping> SPIRVCompiler::CompileToSPV( | |
| std::stringstream& stream, | |
| const shaderc::CompileOptions& spirv_options) const { | |
| if (!sources_ || sources_->GetMapping() == nullptr) { | |
| COMPILER_ERROR(stream) << "Invalid sources for SPIRV Compiler."; | |
| return nullptr; | |
| } | |
| shaderc::Compiler spv_compiler; | |
| if (!spv_compiler.IsValid()) { | |
| COMPILER_ERROR(stream) << "Could not initialize the " | |
| << SourceLanguageToString(options_.source_language) | |
| << " to SPIRV compiler."; | |
| return nullptr; | |
| } | |
| const auto shader_kind = ToShaderCShaderKind(options_.type); | |
| if (shader_kind == shaderc_shader_kind::shaderc_glsl_infer_from_source) { | |
| COMPILER_ERROR(stream) << "Could not figure out shader stage."; | |
| return nullptr; | |
| } | |
| auto result = std::make_shared<shaderc::SpvCompilationResult>( | |
| spv_compiler.CompileGlslToSpv( | |
| reinterpret_cast<const char*>(sources_->GetMapping()), // source_text | |
| sources_->GetSize(), // source_text_size | |
| shader_kind, // shader_kind | |
| options_.file_name.c_str(), // input_file_name | |
| options_.entry_point_name.c_str(), // entry_point_name | |
| spirv_options // options | |
| )); | |
| if (result->GetCompilationStatus() != | |
| shaderc_compilation_status::shaderc_compilation_status_success) { | |
| COMPILER_ERROR(stream) << SourceLanguageToString(options_.source_language) | |
| << " to SPIRV failed; " | |
| << ShaderCErrorToString( | |
| result->GetCompilationStatus()) | |
| << ". " << result->GetNumErrors() << " error(s) and " | |
| << result->GetNumWarnings() << " warning(s)."; | |
| // It should normally be enough to check that there are errors or warnings, | |
| // but some cases result in no errors or warnings and still have an error | |
| // message. If there's a message we should print it. | |
| if (result->GetNumErrors() > 0 || result->GetNumWarnings() > 0 || | |
| !result->GetErrorMessage().empty()) { | |
| COMPILER_ERROR_NO_PREFIX(stream) << result->GetErrorMessage(); | |
| } | |
| return nullptr; | |
| } | |
| if (!result) { | |
| COMPILER_ERROR(stream) << "Could not fetch SPIRV from compile job."; | |
| return nullptr; | |
| } | |
| const auto data_length = (result->cend() - result->cbegin()) * | |
| sizeof(decltype(result)::element_type::element_type); | |
| return std::make_unique<fml::NonOwnedMapping>( | |
| reinterpret_cast<const uint8_t*>(result->cbegin()), // | |
| data_length, // | |
| [result](auto, auto) {} // | |
| ); | |
| } | |
| std::string SPIRVCompiler::GetSourcePrefix() const { | |
| std::stringstream stream; | |
| stream << options_.file_name << ": "; | |
| return stream.str(); | |
| } | |
| static void SetDefaultLimitations(shaderc::CompileOptions& compiler_opts) { | |
| using Limit = std::pair<shaderc_limit, int>; | |
| static constexpr std::array<Limit, 83> limits = { | |
| Limit{shaderc_limit::shaderc_limit_max_lights, 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_clip_planes, 6}, | |
| Limit{shaderc_limit::shaderc_limit_max_texture_units, 2}, | |
| Limit{shaderc_limit::shaderc_limit_max_texture_coords, 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_vertex_attribs, 16}, | |
| Limit{shaderc_limit::shaderc_limit_max_vertex_uniform_components, 4096}, | |
| Limit{shaderc_limit::shaderc_limit_max_varying_floats, 60}, | |
| Limit{shaderc_limit::shaderc_limit_max_vertex_texture_image_units, 16}, | |
| Limit{shaderc_limit::shaderc_limit_max_combined_texture_image_units, 80}, | |
| Limit{shaderc_limit::shaderc_limit_max_texture_image_units, 16}, | |
| Limit{shaderc_limit::shaderc_limit_max_fragment_uniform_components, 1024}, | |
| Limit{shaderc_limit::shaderc_limit_max_draw_buffers, 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_vertex_uniform_vectors, 256}, | |
| Limit{shaderc_limit::shaderc_limit_max_varying_vectors, 15}, | |
| Limit{shaderc_limit::shaderc_limit_max_fragment_uniform_vectors, 256}, | |
| Limit{shaderc_limit::shaderc_limit_max_vertex_output_vectors, 16}, | |
| Limit{shaderc_limit::shaderc_limit_max_fragment_input_vectors, 15}, | |
| Limit{shaderc_limit::shaderc_limit_min_program_texel_offset, -8}, | |
| Limit{shaderc_limit::shaderc_limit_max_program_texel_offset, 7}, | |
| Limit{shaderc_limit::shaderc_limit_max_clip_distances, 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_compute_work_group_count_x, 65535}, | |
| Limit{shaderc_limit::shaderc_limit_max_compute_work_group_count_y, 65535}, | |
| Limit{shaderc_limit::shaderc_limit_max_compute_work_group_count_z, 65535}, | |
| Limit{shaderc_limit::shaderc_limit_max_compute_work_group_size_x, 1024}, | |
| Limit{shaderc_limit::shaderc_limit_max_compute_work_group_size_y, 1024}, | |
| Limit{shaderc_limit::shaderc_limit_max_compute_work_group_size_z, 64}, | |
| Limit{shaderc_limit::shaderc_limit_max_compute_uniform_components, 512}, | |
| Limit{shaderc_limit::shaderc_limit_max_compute_texture_image_units, 16}, | |
| Limit{shaderc_limit::shaderc_limit_max_compute_image_uniforms, 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_compute_atomic_counters, 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_compute_atomic_counter_buffers, 1}, | |
| Limit{shaderc_limit::shaderc_limit_max_varying_components, 60}, | |
| Limit{shaderc_limit::shaderc_limit_max_vertex_output_components, 64}, | |
| Limit{shaderc_limit::shaderc_limit_max_geometry_input_components, 64}, | |
| Limit{shaderc_limit::shaderc_limit_max_geometry_output_components, 128}, | |
| Limit{shaderc_limit::shaderc_limit_max_fragment_input_components, 128}, | |
| Limit{shaderc_limit::shaderc_limit_max_image_units, 8}, | |
| Limit{shaderc_limit:: | |
| shaderc_limit_max_combined_image_units_and_fragment_outputs, | |
| 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_combined_shader_output_resources, | |
| 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_image_samples, 0}, | |
| Limit{shaderc_limit::shaderc_limit_max_vertex_image_uniforms, 0}, | |
| Limit{shaderc_limit::shaderc_limit_max_tess_control_image_uniforms, 0}, | |
| Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_image_uniforms, 0}, | |
| Limit{shaderc_limit::shaderc_limit_max_geometry_image_uniforms, 0}, | |
| Limit{shaderc_limit::shaderc_limit_max_fragment_image_uniforms, 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_combined_image_uniforms, 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_geometry_texture_image_units, 16}, | |
| Limit{shaderc_limit::shaderc_limit_max_geometry_output_vertices, 256}, | |
| Limit{shaderc_limit::shaderc_limit_max_geometry_total_output_components, | |
| 1024}, | |
| Limit{shaderc_limit::shaderc_limit_max_geometry_uniform_components, 512}, | |
| Limit{shaderc_limit::shaderc_limit_max_geometry_varying_components, 60}, | |
| Limit{shaderc_limit::shaderc_limit_max_tess_control_input_components, | |
| 128}, | |
| Limit{shaderc_limit::shaderc_limit_max_tess_control_output_components, | |
| 128}, | |
| Limit{shaderc_limit::shaderc_limit_max_tess_control_texture_image_units, | |
| 16}, | |
| Limit{shaderc_limit::shaderc_limit_max_tess_control_uniform_components, | |
| 1024}, | |
| Limit{ | |
| shaderc_limit::shaderc_limit_max_tess_control_total_output_components, | |
| 4096}, | |
| Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_input_components, | |
| 128}, | |
| Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_output_components, | |
| 128}, | |
| Limit{ | |
| shaderc_limit::shaderc_limit_max_tess_evaluation_texture_image_units, | |
| 16}, | |
| Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_uniform_components, | |
| 1024}, | |
| Limit{shaderc_limit::shaderc_limit_max_tess_patch_components, 120}, | |
| Limit{shaderc_limit::shaderc_limit_max_patch_vertices, 32}, | |
| Limit{shaderc_limit::shaderc_limit_max_tess_gen_level, 64}, | |
| Limit{shaderc_limit::shaderc_limit_max_viewports, 16}, | |
| Limit{shaderc_limit::shaderc_limit_max_vertex_atomic_counters, 0}, | |
| Limit{shaderc_limit::shaderc_limit_max_tess_control_atomic_counters, 0}, | |
| Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_atomic_counters, | |
| 0}, | |
| Limit{shaderc_limit::shaderc_limit_max_geometry_atomic_counters, 0}, | |
| Limit{shaderc_limit::shaderc_limit_max_fragment_atomic_counters, 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_combined_atomic_counters, 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_atomic_counter_bindings, 1}, | |
| Limit{shaderc_limit::shaderc_limit_max_vertex_atomic_counter_buffers, 0}, | |
| Limit{ | |
| shaderc_limit::shaderc_limit_max_tess_control_atomic_counter_buffers, | |
| 0}, | |
| Limit{shaderc_limit:: | |
| shaderc_limit_max_tess_evaluation_atomic_counter_buffers, | |
| 0}, | |
| Limit{shaderc_limit::shaderc_limit_max_geometry_atomic_counter_buffers, | |
| 0}, | |
| Limit{shaderc_limit::shaderc_limit_max_fragment_atomic_counter_buffers, | |
| 0}, | |
| Limit{shaderc_limit::shaderc_limit_max_combined_atomic_counter_buffers, | |
| 1}, | |
| Limit{shaderc_limit::shaderc_limit_max_atomic_counter_buffer_size, 32}, | |
| Limit{shaderc_limit::shaderc_limit_max_transform_feedback_buffers, 4}, | |
| Limit{shaderc_limit:: | |
| shaderc_limit_max_transform_feedback_interleaved_components, | |
| 64}, | |
| Limit{shaderc_limit::shaderc_limit_max_cull_distances, 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_combined_clip_and_cull_distances, | |
| 8}, | |
| Limit{shaderc_limit::shaderc_limit_max_samples, 4}, | |
| }; | |
| for (auto& [limit, value] : limits) { | |
| compiler_opts.SetLimit(limit, value); | |
| } | |
| } | |
| static void SetBindingBaseOffset(shaderc::CompileOptions& options) { | |
| constexpr uint32_t kBindingBaseOffset = 64; | |
| static const shaderc_uniform_kind kUniformKinds[] = { | |
| shaderc_uniform_kind::shaderc_uniform_kind_sampler, | |
| shaderc_uniform_kind::shaderc_uniform_kind_texture, | |
| shaderc_uniform_kind::shaderc_uniform_kind_image, | |
| shaderc_uniform_kind::shaderc_uniform_kind_buffer, // UBOs | |
| shaderc_uniform_kind::shaderc_uniform_kind_storage_buffer, // SSBOs | |
| }; | |
| for (size_t i = 0u; i < sizeof(kUniformKinds) / sizeof(shaderc_uniform_kind); | |
| i++) { | |
| options.SetBindingBaseForStage( | |
| shaderc_shader_kind::shaderc_fragment_shader, // | |
| kUniformKinds[i], // | |
| kBindingBaseOffset // | |
| ); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| /// @brief Wraps a shared includer so unique includers may be created to | |
| /// satisfy the shaderc API. This is a simple proxy object and does | |
| /// nothing. | |
| /// | |
| class UniqueIncluder final : public shaderc::CompileOptions::IncluderInterface { | |
| public: | |
| static std::unique_ptr<UniqueIncluder> Make( | |
| std::shared_ptr<Includer> includer) { | |
| return std::unique_ptr<UniqueIncluder>( | |
| new UniqueIncluder(std::move(includer))); | |
| } | |
| // |shaderc::CompileOptions::IncluderInterface| | |
| ~UniqueIncluder() = default; | |
| // |shaderc::CompileOptions::IncluderInterface| | |
| shaderc_include_result* GetInclude(const char* requested_source, | |
| shaderc_include_type type, | |
| const char* requesting_source, | |
| size_t include_depth) override { | |
| return includer_->GetInclude(requested_source, // | |
| type, // | |
| requesting_source, // | |
| include_depth // | |
| ); | |
| } | |
| // |shaderc::CompileOptions::IncluderInterface| | |
| void ReleaseInclude(shaderc_include_result* data) override { | |
| return includer_->ReleaseInclude(data); | |
| } | |
| private: | |
| std::shared_ptr<Includer> includer_; | |
| explicit UniqueIncluder(std::shared_ptr<Includer> includer) | |
| : includer_(std::move(includer)) { | |
| FML_CHECK(includer_); | |
| } | |
| UniqueIncluder(const UniqueIncluder&) = delete; | |
| UniqueIncluder& operator=(const UniqueIncluder&) = delete; | |
| }; | |
| shaderc::CompileOptions SPIRVCompilerOptions::BuildShadercOptions() const { | |
| shaderc::CompileOptions options; | |
| SetDefaultLimitations(options); | |
| SetBindingBaseOffset(options); | |
| options.SetAutoBindUniforms(true); | |
| options.SetAutoMapLocations(true); | |
| options.SetOptimizationLevel(optimization_level); | |
| if (generate_debug_info) { | |
| options.SetGenerateDebugInfo(); | |
| } | |
| if (source_langauge.has_value()) { | |
| options.SetSourceLanguage(source_langauge.value()); | |
| } | |
| if (source_profile.has_value()) { | |
| options.SetForcedVersionProfile(source_profile->version, | |
| source_profile->profile); | |
| } | |
| if (target.has_value()) { | |
| options.SetTargetEnvironment(target->env, target->version); | |
| options.SetTargetSpirv(target->spirv_version); | |
| } | |
| for (const auto& macro : macro_definitions) { | |
| options.AddMacroDefinition(macro); | |
| } | |
| if (includer) { | |
| options.SetIncluder(UniqueIncluder::Make(includer)); | |
| } | |
| options.SetVulkanRulesRelaxed(relaxed_vulkan_rules); | |
| return options; | |
| } | |
| } // namespace compiler | |
| } // namespace impeller |