| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_IMPELLER_ENTITY_ENTITY_PASS_TARGET_H_ | |
| #define FLUTTER_IMPELLER_ENTITY_ENTITY_PASS_TARGET_H_ | |
| #include "fml/macros.h" | |
| #include "impeller/renderer/render_target.h" | |
| namespace impeller { | |
| class InlinePassContext; | |
| class EntityPassTarget { | |
| public: | |
| explicit EntityPassTarget(const RenderTarget& render_target, | |
| bool supports_read_from_resolve, | |
| bool supports_implicit_msaa); | |
| /// @brief Flips the backdrop and returns a readable texture that can be | |
| /// bound/sampled to restore the previous pass. | |
| /// | |
| /// After this method is called, a new `RenderPass` that attaches the | |
| /// result of `GetRenderTarget` is guaranteed to be able to read the | |
| /// previous pass's backdrop texture (which is returned by this | |
| /// method). | |
| std::shared_ptr<Texture> Flip(Allocator& allocator); | |
| const RenderTarget& GetRenderTarget() const; | |
| bool IsValid() const; | |
| private: | |
| RenderTarget target_; | |
| std::shared_ptr<Texture> secondary_color_texture_; | |
| bool supports_read_from_resolve_; | |
| bool supports_implicit_msaa_; | |
| friend InlinePassContext; | |
| EntityPassTarget& operator=(const EntityPassTarget&) = delete; | |
| }; | |
| } // namespace impeller | |
| #endif // FLUTTER_IMPELLER_ENTITY_ENTITY_PASS_TARGET_H_ |