| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_IMPELLER_SCENE_SCENE_ENCODER_H_ | |
| #define FLUTTER_IMPELLER_SCENE_SCENE_ENCODER_H_ | |
| #include <memory> | |
| #include <string> | |
| #include <vector> | |
| #include "flutter/fml/macros.h" | |
| #include "impeller/renderer/command_buffer.h" | |
| #include "impeller/scene/camera.h" | |
| #include "impeller/scene/geometry.h" | |
| #include "impeller/scene/material.h" | |
| namespace impeller { | |
| namespace scene { | |
| class Scene; | |
| struct SceneCommand { | |
| std::string label; | |
| Matrix transform; | |
| Geometry* geometry; | |
| Material* material; | |
| }; | |
| class SceneEncoder { | |
| public: | |
| void Add(const SceneCommand& command); | |
| private: | |
| SceneEncoder(); | |
| std::shared_ptr<CommandBuffer> BuildSceneCommandBuffer( | |
| const SceneContext& scene_context, | |
| const Matrix& camera_transform, | |
| RenderTarget render_target) const; | |
| std::vector<SceneCommand> commands_; | |
| friend Scene; | |
| SceneEncoder(const SceneEncoder&) = delete; | |
| SceneEncoder& operator=(const SceneEncoder&) = delete; | |
| }; | |
| } // namespace scene | |
| } // namespace impeller | |
| #endif // FLUTTER_IMPELLER_SCENE_SCENE_ENCODER_H_ |