| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/entity/contents/solid_rrect_blur_contents.h" |
| #include <optional> |
| |
| #include "impeller/entity/contents/content_context.h" |
| #include "impeller/entity/entity.h" |
| #include "impeller/geometry/color.h" |
| #include "impeller/geometry/constants.h" |
| #include "impeller/renderer/render_pass.h" |
| #include "impeller/renderer/vertex_buffer_builder.h" |
| |
| namespace impeller { |
| |
| namespace { |
| // Generous padding to make sure blurs with large sigmas are fully visible. |
| // Used to expand the geometry around the rrect. |
| Scalar PadForSigma(Scalar sigma) { |
| return sigma * 4.0; |
| } |
| } // namespace |
| |
| SolidRRectBlurContents::SolidRRectBlurContents() = default; |
| |
| SolidRRectBlurContents::~SolidRRectBlurContents() = default; |
| |
| void SolidRRectBlurContents::SetRRect(std::optional<Rect> rect, |
| Size corner_radii) { |
| rect_ = rect; |
| corner_radii_ = corner_radii; |
| } |
| |
| void SolidRRectBlurContents::SetSigma(Sigma sigma) { |
| sigma_ = sigma; |
| } |
| |
| void SolidRRectBlurContents::SetColor(Color color) { |
| color_ = color.Premultiply(); |
| } |
| |
| Color SolidRRectBlurContents::GetColor() const { |
| return color_; |
| } |
| |
| std::optional<Rect> SolidRRectBlurContents::GetCoverage( |
| const Entity& entity) const { |
| if (!rect_.has_value()) { |
| return std::nullopt; |
| } |
| |
| Scalar radius = PadForSigma(sigma_.sigma); |
| |
| return rect_->Expand(radius).TransformBounds(entity.GetTransform()); |
| } |
| |
| bool SolidRRectBlurContents::Render(const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) const { |
| if (!rect_.has_value()) { |
| return true; |
| } |
| |
| using VS = RRectBlurPipeline::VertexShader; |
| using FS = RRectBlurPipeline::FragmentShader; |
| |
| VertexBufferBuilder<VS::PerVertexData> vtx_builder; |
| |
| // Clamp the max kernel width/height to 1000 to limit the extent |
| // of the blur and to kEhCloseEnough to prevent NaN calculations |
| // trying to evaluate a Guassian distribution with a sigma of 0. |
| auto blur_sigma = std::clamp(sigma_.sigma, kEhCloseEnough, 250.0f); |
| // Increase quality by making the radius a bit bigger than the typical |
| // sigma->radius conversion we use for slower blurs. |
| auto blur_radius = PadForSigma(blur_sigma); |
| auto positive_rect = rect_->GetPositive(); |
| { |
| auto left = -blur_radius; |
| auto top = -blur_radius; |
| auto right = positive_rect.GetWidth() + blur_radius; |
| auto bottom = positive_rect.GetHeight() + blur_radius; |
| |
| vtx_builder.AddVertices({ |
| {Point(left, top)}, |
| {Point(right, top)}, |
| {Point(left, bottom)}, |
| {Point(right, bottom)}, |
| }); |
| } |
| |
| ContentContextOptions opts = OptionsFromPassAndEntity(pass, entity); |
| opts.primitive_type = PrimitiveType::kTriangleStrip; |
| Color color = color_; |
| if (entity.GetBlendMode() == BlendMode::kClear) { |
| opts.is_for_rrect_blur_clear = true; |
| color = Color::White(); |
| } |
| |
| VS::FrameInfo frame_info; |
| frame_info.mvp = Entity::GetShaderTransform( |
| entity.GetShaderClipDepth(), pass, |
| entity.GetTransform() * |
| Matrix::MakeTranslation(positive_rect.GetOrigin())); |
| |
| FS::FragInfo frag_info; |
| frag_info.color = color; |
| frag_info.blur_sigma = blur_sigma; |
| frag_info.rect_size = Point(positive_rect.GetSize()); |
| frag_info.corner_radii = {std::clamp(corner_radii_.width, kEhCloseEnough, |
| positive_rect.GetWidth() * 0.5f), |
| std::clamp(corner_radii_.width, kEhCloseEnough, |
| positive_rect.GetHeight() * 0.5f)}; |
| |
| pass.SetCommandLabel("RRect Shadow"); |
| pass.SetPipeline(renderer.GetRRectBlurPipeline(opts)); |
| pass.SetStencilReference(entity.GetClipDepth()); |
| pass.SetVertexBuffer( |
| vtx_builder.CreateVertexBuffer(renderer.GetTransientsBuffer())); |
| VS::BindFrameInfo(pass, |
| renderer.GetTransientsBuffer().EmplaceUniform(frame_info)); |
| FS::BindFragInfo(pass, |
| renderer.GetTransientsBuffer().EmplaceUniform(frag_info)); |
| |
| if (!pass.Draw().ok()) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool SolidRRectBlurContents::ApplyColorFilter( |
| const ColorFilterProc& color_filter_proc) { |
| color_ = color_filter_proc(color_); |
| return true; |
| } |
| |
| } // namespace impeller |