blob: 61cb783b656f64f63b4692f533867b7f3b127a3d [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/core/formats.h"
#include <sstream>
#include "impeller/base/strings.h"
#include "impeller/base/validation.h"
#include "impeller/core/texture.h"
namespace impeller {
constexpr bool StoreActionNeedsResolveTexture(StoreAction action) {
switch (action) {
case StoreAction::kDontCare:
case StoreAction::kStore:
return false;
case StoreAction::kMultisampleResolve:
case StoreAction::kStoreAndMultisampleResolve:
return true;
}
}
bool Attachment::IsValid() const {
if (!texture || !texture->IsValid()) {
VALIDATION_LOG << "Attachment has no texture.";
return false;
}
if (StoreActionNeedsResolveTexture(store_action)) {
if (!resolve_texture || !resolve_texture->IsValid()) {
VALIDATION_LOG << "Store action needs resolve but no valid resolve "
"texture specified.";
return false;
}
}
if (resolve_texture) {
if (store_action != StoreAction::kMultisampleResolve &&
store_action != StoreAction::kStoreAndMultisampleResolve) {
VALIDATION_LOG << "A resolve texture was specified, but the store action "
"doesn't include multisample resolve.";
return false;
}
if (texture->GetTextureDescriptor().storage_mode ==
StorageMode::kDeviceTransient &&
store_action == StoreAction::kStoreAndMultisampleResolve) {
VALIDATION_LOG
<< "The multisample texture cannot be transient when "
"specifying the StoreAndMultisampleResolve StoreAction.";
}
}
auto storage_mode = resolve_texture
? resolve_texture->GetTextureDescriptor().storage_mode
: texture->GetTextureDescriptor().storage_mode;
if (storage_mode == StorageMode::kDeviceTransient) {
if (load_action == LoadAction::kLoad) {
VALIDATION_LOG << "The LoadAction cannot be Load when attaching a device "
"transient " +
std::string(resolve_texture ? "resolve texture."
: "texture.");
return false;
}
if (store_action != StoreAction::kDontCare) {
VALIDATION_LOG << "The StoreAction must be DontCare when attaching a "
"device transient " +
std::string(resolve_texture ? "resolve texture."
: "texture.");
return false;
}
}
return true;
}
std::string TextureUsageMaskToString(TextureUsageMask mask) {
std::vector<TextureUsage> usages;
if (mask & static_cast<TextureUsageMask>(TextureUsage::kShaderRead)) {
usages.push_back(TextureUsage::kShaderRead);
}
if (mask & static_cast<TextureUsageMask>(TextureUsage::kShaderWrite)) {
usages.push_back(TextureUsage::kShaderWrite);
}
if (mask & static_cast<TextureUsageMask>(TextureUsage::kRenderTarget)) {
usages.push_back(TextureUsage::kRenderTarget);
}
std::stringstream stream;
stream << "{ ";
for (size_t i = 0; i < usages.size(); i++) {
stream << TextureUsageToString(usages[i]);
if (i != usages.size() - 1u) {
stream << ", ";
}
}
stream << " }";
return stream.str();
}
std::string AttachmentToString(const Attachment& attachment) {
std::stringstream stream;
if (attachment.texture) {
stream << "Texture=("
<< TextureDescriptorToString(
attachment.texture->GetTextureDescriptor())
<< "),";
}
if (attachment.resolve_texture) {
stream << "ResolveTexture=("
<< TextureDescriptorToString(
attachment.resolve_texture->GetTextureDescriptor())
<< "),";
}
stream << "LoadAction=" << LoadActionToString(attachment.load_action) << ",";
stream << "StoreAction=" << StoreActionToString(attachment.store_action);
return stream.str();
}
std::string ColorAttachmentToString(const ColorAttachment& color) {
std::stringstream stream;
stream << AttachmentToString(color) << ",";
stream << "ClearColor=(" << ColorToString(color.clear_color) << ")";
return stream.str();
}
std::string DepthAttachmentToString(const DepthAttachment& depth) {
std::stringstream stream;
stream << AttachmentToString(depth) << ",";
stream << "ClearDepth=" << SPrintF("%.2f", depth.clear_depth);
return stream.str();
}
std::string StencilAttachmentToString(const StencilAttachment& stencil) {
std::stringstream stream;
stream << AttachmentToString(stencil) << ",";
stream << "ClearStencil=" << stencil.clear_stencil;
return stream.str();
}
} // namespace impeller