Sign in
flutter
/
mirrors
/
engine
/
e6d3bac5c723760a0f641802ffa3f2b2ae924732
/
.
/
impeller
/
fixtures
/
gradient.frag
blob: 249efd246969b806bb69362f5f79b48573408530 [
file
] [
log
] [
blame
]
#include
<
flutter
/
runtime_effect
.
glsl
>
uniform vec2 uSize
;
out
vec4 fragColor
;
void
main
()
{
float
v
=
FlutterFragCoord
().
y
/
uSize
.
y
;
fragColor
=
vec4
(
v
,
v
,
v
,
1
);
}