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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "flutter/shell/platform/darwin/ios/framework/Source/FlutterPlatformViews_Internal.h"
#include "flutter/display_list/effects/dl_image_filter.h"
#include "flutter/fml/platform/darwin/cf_utils.h"
#import "flutter/shell/platform/darwin/ios/ios_surface.h"
static constexpr int kMaxPointsInVerb = 4;
static constexpr NSUInteger kFlutterClippingMaskViewPoolCapacity = 5;
namespace flutter {
FlutterPlatformViewLayer::FlutterPlatformViewLayer(
const fml::scoped_nsobject<UIView>& overlay_view,
const fml::scoped_nsobject<UIView>& overlay_view_wrapper,
std::unique_ptr<IOSSurface> ios_surface,
std::unique_ptr<Surface> surface)
: overlay_view(overlay_view),
overlay_view_wrapper(overlay_view_wrapper),
ios_surface(std::move(ios_surface)),
surface(std::move(surface)){};
FlutterPlatformViewLayer::~FlutterPlatformViewLayer() = default;
FlutterPlatformViewsController::FlutterPlatformViewsController()
: layer_pool_(std::make_unique<FlutterPlatformViewLayerPool>()),
weak_factory_(std::make_unique<fml::WeakPtrFactory<FlutterPlatformViewsController>>(this)) {
mask_view_pool_.reset(
[[FlutterClippingMaskViewPool alloc] initWithCapacity:kFlutterClippingMaskViewPoolCapacity]);
};
FlutterPlatformViewsController::~FlutterPlatformViewsController() = default;
fml::WeakPtr<flutter::FlutterPlatformViewsController> FlutterPlatformViewsController::GetWeakPtr() {
return weak_factory_->GetWeakPtr();
}
CATransform3D GetCATransform3DFromSkMatrix(const SkMatrix& matrix) {
// Skia only supports 2D transform so we don't map z.
CATransform3D transform = CATransform3DIdentity;
transform.m11 = matrix.getScaleX();
transform.m21 = matrix.getSkewX();
transform.m41 = matrix.getTranslateX();
transform.m14 = matrix.getPerspX();
transform.m12 = matrix.getSkewY();
transform.m22 = matrix.getScaleY();
transform.m42 = matrix.getTranslateY();
transform.m24 = matrix.getPerspY();
return transform;
}
void ResetAnchor(CALayer* layer) {
// Flow uses (0, 0) to apply transform matrix so we need to match that in Quartz.
layer.anchorPoint = CGPointZero;
layer.position = CGPointZero;
}
CGRect GetCGRectFromSkRect(const SkRect& clipSkRect) {
return CGRectMake(clipSkRect.fLeft, clipSkRect.fTop, clipSkRect.fRight - clipSkRect.fLeft,
clipSkRect.fBottom - clipSkRect.fTop);
}
BOOL BlurRadiusEqualToBlurRadius(CGFloat radius1, CGFloat radius2) {
const CGFloat epsilon = 0.01;
return radius1 - radius2 < epsilon;
}
} // namespace flutter
@interface PlatformViewFilter ()
// `YES` if the backdropFilterView has been configured at least once.
@property(nonatomic) BOOL backdropFilterViewConfigured;
@property(nonatomic, retain) UIVisualEffectView* backdropFilterView;
// Updates the `visualEffectView` with the current filter parameters.
// Also sets `self.backdropFilterView` to the updated visualEffectView.
- (void)updateVisualEffectView:(UIVisualEffectView*)visualEffectView;
@end
@implementation PlatformViewFilter
static NSObject* _gaussianBlurFilter = nil;
// The index of "_UIVisualEffectBackdropView" in UIVisualEffectView's subViews.
static NSInteger _indexOfBackdropView = -1;
// The index of "_UIVisualEffectSubview" in UIVisualEffectView's subViews.
static NSInteger _indexOfVisualEffectSubview = -1;
static BOOL _preparedOnce = NO;
- (instancetype)initWithFrame:(CGRect)frame
blurRadius:(CGFloat)blurRadius
visualEffectView:(UIVisualEffectView*)visualEffectView {
if (self = [super init]) {
_frame = frame;
_blurRadius = blurRadius;
[PlatformViewFilter prepareOnce:visualEffectView];
if (![PlatformViewFilter isUIVisualEffectViewImplementationValid]) {
FML_DLOG(ERROR) << "Apple's API for UIVisualEffectView changed. Update the implementation to "
"access the gaussianBlur CAFilter.";
[self release];
return nil;
}
_backdropFilterView = [visualEffectView retain];
_backdropFilterViewConfigured = NO;
}
return self;
}
+ (void)resetPreparation {
_preparedOnce = NO;
[_gaussianBlurFilter release];
_gaussianBlurFilter = nil;
_indexOfBackdropView = -1;
_indexOfVisualEffectSubview = -1;
}
+ (void)prepareOnce:(UIVisualEffectView*)visualEffectView {
if (_preparedOnce) {
return;
}
for (NSUInteger i = 0; i < visualEffectView.subviews.count; i++) {
UIView* view = visualEffectView.subviews[i];
if ([NSStringFromClass([view class]) hasSuffix:@"BackdropView"]) {
_indexOfBackdropView = i;
for (NSObject* filter in view.layer.filters) {
if ([[filter valueForKey:@"name"] isEqual:@"gaussianBlur"] &&
[[filter valueForKey:@"inputRadius"] isKindOfClass:[NSNumber class]]) {
_gaussianBlurFilter = [filter retain];
break;
}
}
} else if ([NSStringFromClass([view class]) hasSuffix:@"VisualEffectSubview"]) {
_indexOfVisualEffectSubview = i;
}
}
_preparedOnce = YES;
}
+ (BOOL)isUIVisualEffectViewImplementationValid {
return _indexOfBackdropView > -1 && _indexOfVisualEffectSubview > -1 && _gaussianBlurFilter;
}
- (void)dealloc {
[_backdropFilterView release];
_backdropFilterView = nil;
[super dealloc];
}
- (UIVisualEffectView*)backdropFilterView {
FML_DCHECK(_backdropFilterView);
if (!self.backdropFilterViewConfigured) {
[self updateVisualEffectView:_backdropFilterView];
self.backdropFilterViewConfigured = YES;
}
return _backdropFilterView;
}
- (void)updateVisualEffectView:(UIVisualEffectView*)visualEffectView {
NSObject* gaussianBlurFilter = [[_gaussianBlurFilter copy] autorelease];
FML_DCHECK(gaussianBlurFilter);
UIView* backdropView = visualEffectView.subviews[_indexOfBackdropView];
[gaussianBlurFilter setValue:@(_blurRadius) forKey:@"inputRadius"];
backdropView.layer.filters = @[ gaussianBlurFilter ];
UIView* visualEffectSubview = visualEffectView.subviews[_indexOfVisualEffectSubview];
visualEffectSubview.layer.backgroundColor = UIColor.clearColor.CGColor;
visualEffectView.frame = _frame;
if (_backdropFilterView != visualEffectView) {
_backdropFilterView = [visualEffectView retain];
}
}
@end
@interface ChildClippingView ()
@property(retain, nonatomic) NSArray<PlatformViewFilter*>* filters;
@property(retain, nonatomic) NSMutableArray<UIVisualEffectView*>* backdropFilterSubviews;
@end
@implementation ChildClippingView
// The ChildClippingView's frame is the bounding rect of the platform view. we only want touches to
// be hit tested and consumed by this view if they are inside the embedded platform view which could
// be smaller the embedded platform view is rotated.
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent*)event {
for (UIView* view in self.subviews) {
if ([view pointInside:[self convertPoint:point toView:view] withEvent:event]) {
return YES;
}
}
return NO;
}
- (void)applyBlurBackdropFilters:(NSArray<PlatformViewFilter*>*)filters {
FML_DCHECK(self.filters.count == self.backdropFilterSubviews.count);
if (self.filters.count == 0 && filters.count == 0) {
return;
}
self.filters = filters;
NSUInteger index = 0;
for (index = 0; index < self.filters.count; index++) {
UIVisualEffectView* backdropFilterView;
PlatformViewFilter* filter = self.filters[index];
if (self.backdropFilterSubviews.count <= index) {
backdropFilterView = filter.backdropFilterView;
[self addSubview:backdropFilterView];
[self.backdropFilterSubviews addObject:backdropFilterView];
} else {
[filter updateVisualEffectView:self.backdropFilterSubviews[index]];
}
}
for (NSUInteger i = self.backdropFilterSubviews.count; i > index; i--) {
[self.backdropFilterSubviews[i - 1] removeFromSuperview];
[self.backdropFilterSubviews removeLastObject];
}
}
- (void)dealloc {
[_filters release];
_filters = nil;
[_backdropFilterSubviews release];
_backdropFilterSubviews = nil;
[super dealloc];
}
- (NSMutableArray*)backdropFilterSubviews {
if (!_backdropFilterSubviews) {
_backdropFilterSubviews = [[NSMutableArray alloc] init];
}
return _backdropFilterSubviews;
}
@end
@interface FlutterClippingMaskView ()
// A `CATransform3D` matrix represnts a scale transform that revese UIScreen.scale.
//
// The transform matrix passed in clipRect/clipRRect/clipPath methods are in device coordinate
// space. The transfrom matrix concats `reverseScreenScale` to create a transform matrix in the iOS
// logical coordinates (points).
//
// See https://developer.apple.com/documentation/uikit/uiscreen/1617836-scale?language=objc for
// information about screen scale.
@property(nonatomic) CATransform3D reverseScreenScale;
- (fml::CFRef<CGPathRef>)getTransformedPath:(CGPathRef)path matrix:(CATransform3D)matrix;
@end
@implementation FlutterClippingMaskView {
std::vector<fml::CFRef<CGPathRef>> paths_;
}
- (instancetype)initWithFrame:(CGRect)frame {
return [self initWithFrame:frame screenScale:[UIScreen mainScreen].scale];
}
- (instancetype)initWithFrame:(CGRect)frame screenScale:(CGFloat)screenScale {
if (self = [super initWithFrame:frame]) {
self.backgroundColor = UIColor.clearColor;
_reverseScreenScale = CATransform3DMakeScale(1 / screenScale, 1 / screenScale, 1);
}
return self;
}
- (void)reset {
paths_.clear();
[self setNeedsDisplay];
}
// In some scenarios, when we add this view as a maskView of the ChildClippingView, iOS added
// this view as a subview of the ChildClippingView.
// This results this view blocking touch events on the ChildClippingView.
// So we should always ignore any touch events sent to this view.
// See https://github.com/flutter/flutter/issues/66044
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent*)event {
return NO;
}
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
// For mask view, only the alpha channel is used.
CGContextSetAlpha(context, 1);
for (size_t i = 0; i < paths_.size(); i++) {
CGContextAddPath(context, paths_.at(i));
CGContextClip(context);
}
CGContextFillRect(context, rect);
CGContextRestoreGState(context);
}
- (void)clipRect:(const SkRect&)clipSkRect matrix:(const SkMatrix&)matrix {
CGRect clipRect = flutter::GetCGRectFromSkRect(clipSkRect);
CGPathRef path = CGPathCreateWithRect(clipRect, nil);
// The `matrix` is based on the physical pixels, convert it to UIKit points.
CATransform3D matrixInPoints =
CATransform3DConcat(flutter::GetCATransform3DFromSkMatrix(matrix), _reverseScreenScale);
paths_.push_back([self getTransformedPath:path matrix:matrixInPoints]);
}
- (void)clipRRect:(const SkRRect&)clipSkRRect matrix:(const SkMatrix&)matrix {
CGPathRef pathRef = nullptr;
switch (clipSkRRect.getType()) {
case SkRRect::kEmpty_Type: {
break;
}
case SkRRect::kRect_Type: {
[self clipRect:clipSkRRect.rect() matrix:matrix];
return;
}
case SkRRect::kOval_Type:
case SkRRect::kSimple_Type: {
CGRect clipRect = flutter::GetCGRectFromSkRect(clipSkRRect.rect());
pathRef = CGPathCreateWithRoundedRect(clipRect, clipSkRRect.getSimpleRadii().x(),
clipSkRRect.getSimpleRadii().y(), nil);
break;
}
case SkRRect::kNinePatch_Type:
case SkRRect::kComplex_Type: {
CGMutablePathRef mutablePathRef = CGPathCreateMutable();
// Complex types, we manually add each corner.
SkRect clipSkRect = clipSkRRect.rect();
SkVector topLeftRadii = clipSkRRect.radii(SkRRect::kUpperLeft_Corner);
SkVector topRightRadii = clipSkRRect.radii(SkRRect::kUpperRight_Corner);
SkVector bottomRightRadii = clipSkRRect.radii(SkRRect::kLowerRight_Corner);
SkVector bottomLeftRadii = clipSkRRect.radii(SkRRect::kLowerLeft_Corner);
// Start drawing RRect
// Move point to the top left corner adding the top left radii's x.
CGPathMoveToPoint(mutablePathRef, nil, clipSkRect.fLeft + topLeftRadii.x(), clipSkRect.fTop);
// Move point horizontally right to the top right corner and add the top right curve.
CGPathAddLineToPoint(mutablePathRef, nil, clipSkRect.fRight - topRightRadii.x(),
clipSkRect.fTop);
CGPathAddCurveToPoint(mutablePathRef, nil, clipSkRect.fRight, clipSkRect.fTop,
clipSkRect.fRight, clipSkRect.fTop + topRightRadii.y(),
clipSkRect.fRight, clipSkRect.fTop + topRightRadii.y());
// Move point vertically down to the bottom right corner and add the bottom right curve.
CGPathAddLineToPoint(mutablePathRef, nil, clipSkRect.fRight,
clipSkRect.fBottom - bottomRightRadii.y());
CGPathAddCurveToPoint(mutablePathRef, nil, clipSkRect.fRight, clipSkRect.fBottom,
clipSkRect.fRight - bottomRightRadii.x(), clipSkRect.fBottom,
clipSkRect.fRight - bottomRightRadii.x(), clipSkRect.fBottom);
// Move point horizontally left to the bottom left corner and add the bottom left curve.
CGPathAddLineToPoint(mutablePathRef, nil, clipSkRect.fLeft + bottomLeftRadii.x(),
clipSkRect.fBottom);
CGPathAddCurveToPoint(mutablePathRef, nil, clipSkRect.fLeft, clipSkRect.fBottom,
clipSkRect.fLeft, clipSkRect.fBottom - bottomLeftRadii.y(),
clipSkRect.fLeft, clipSkRect.fBottom - bottomLeftRadii.y());
// Move point vertically up to the top left corner and add the top left curve.
CGPathAddLineToPoint(mutablePathRef, nil, clipSkRect.fLeft,
clipSkRect.fTop + topLeftRadii.y());
CGPathAddCurveToPoint(mutablePathRef, nil, clipSkRect.fLeft, clipSkRect.fTop,
clipSkRect.fLeft + topLeftRadii.x(), clipSkRect.fTop,
clipSkRect.fLeft + topLeftRadii.x(), clipSkRect.fTop);
CGPathCloseSubpath(mutablePathRef);
pathRef = mutablePathRef;
break;
}
}
// The `matrix` is based on the physical pixels, convert it to UIKit points.
CATransform3D matrixInPoints =
CATransform3DConcat(flutter::GetCATransform3DFromSkMatrix(matrix), _reverseScreenScale);
// TODO(cyanglaz): iOS does not seem to support hard edge on CAShapeLayer. It clearly stated that
// the CAShaperLayer will be drawn antialiased. Need to figure out a way to do the hard edge
// clipping on iOS.
paths_.push_back([self getTransformedPath:pathRef matrix:matrixInPoints]);
}
- (void)clipPath:(const SkPath&)path matrix:(const SkMatrix&)matrix {
if (!path.isValid()) {
return;
}
if (path.isEmpty()) {
return;
}
CGMutablePathRef pathRef = CGPathCreateMutable();
// Loop through all verbs and translate them into CGPath
SkPath::Iter iter(path, true);
SkPoint pts[kMaxPointsInVerb];
SkPath::Verb verb = iter.next(pts);
SkPoint last_pt_from_last_verb = SkPoint::Make(0, 0);
while (verb != SkPath::kDone_Verb) {
if (verb == SkPath::kLine_Verb || verb == SkPath::kQuad_Verb || verb == SkPath::kConic_Verb ||
verb == SkPath::kCubic_Verb) {
FML_DCHECK(last_pt_from_last_verb == pts[0]);
}
switch (verb) {
case SkPath::kMove_Verb: {
CGPathMoveToPoint(pathRef, nil, pts[0].x(), pts[0].y());
last_pt_from_last_verb = pts[0];
break;
}
case SkPath::kLine_Verb: {
CGPathAddLineToPoint(pathRef, nil, pts[1].x(), pts[1].y());
last_pt_from_last_verb = pts[1];
break;
}
case SkPath::kQuad_Verb: {
CGPathAddQuadCurveToPoint(pathRef, nil, pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y());
last_pt_from_last_verb = pts[2];
break;
}
case SkPath::kConic_Verb: {
// Conic is not available in quartz, we use quad to approximate.
// TODO(cyanglaz): Better approximate the conic path.
// https://github.com/flutter/flutter/issues/35062
CGPathAddQuadCurveToPoint(pathRef, nil, pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y());
last_pt_from_last_verb = pts[2];
break;
}
case SkPath::kCubic_Verb: {
CGPathAddCurveToPoint(pathRef, nil, pts[1].x(), pts[1].y(), pts[2].x(), pts[2].y(),
pts[3].x(), pts[3].y());
last_pt_from_last_verb = pts[3];
break;
}
case SkPath::kClose_Verb: {
CGPathCloseSubpath(pathRef);
break;
}
case SkPath::kDone_Verb: {
break;
}
}
verb = iter.next(pts);
}
// The `matrix` is based on the physical pixels, convert it to UIKit points.
CATransform3D matrixInPoints =
CATransform3DConcat(flutter::GetCATransform3DFromSkMatrix(matrix), _reverseScreenScale);
paths_.push_back([self getTransformedPath:pathRef matrix:matrixInPoints]);
}
- (fml::CFRef<CGPathRef>)getTransformedPath:(CGPathRef)path matrix:(CATransform3D)matrix {
CGAffineTransform affine =
CGAffineTransformMake(matrix.m11, matrix.m12, matrix.m21, matrix.m22, matrix.m41, matrix.m42);
CGPathRef transformedPath = CGPathCreateCopyByTransformingPath(path, &affine);
CGPathRelease(path);
return fml::CFRef<CGPathRef>(transformedPath);
}
@end
@interface FlutterClippingMaskViewPool ()
// The maximum number of `FlutterClippingMaskView` the pool can contain.
// This prevents the pool to grow infinately and limits the maximum memory a pool can use.
@property(assign, nonatomic) NSUInteger capacity;
// The pool contains the views that are available to use.
// The number of items in the pool must not excceds `capacity`.
@property(retain, nonatomic) NSMutableSet<FlutterClippingMaskView*>* pool;
@end
@implementation FlutterClippingMaskViewPool : NSObject
- (instancetype)initWithCapacity:(NSInteger)capacity {
if (self = [super init]) {
// Most of cases, there are only one PlatformView in the scene.
// Thus init with the capacity of 1.
_pool = [[NSMutableSet alloc] initWithCapacity:1];
_capacity = capacity;
}
return self;
}
- (FlutterClippingMaskView*)getMaskViewWithFrame:(CGRect)frame {
FML_DCHECK(self.pool.count <= self.capacity);
if (self.pool.count == 0) {
// The pool is empty, alloc a new one.
return
[[[FlutterClippingMaskView alloc] initWithFrame:frame
screenScale:[UIScreen mainScreen].scale] autorelease];
}
FlutterClippingMaskView* maskView = [[[self.pool anyObject] retain] autorelease];
maskView.frame = frame;
[maskView reset];
[self.pool removeObject:maskView];
return maskView;
}
- (void)insertViewToPoolIfNeeded:(FlutterClippingMaskView*)maskView {
FML_DCHECK(![self.pool containsObject:maskView]);
FML_DCHECK(self.pool.count <= self.capacity);
if (self.pool.count == self.capacity) {
return;
}
[self.pool addObject:maskView];
}
- (void)dealloc {
[_pool release];
[super dealloc];
}
@end