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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_SHELL_RASTERIZER_H_
#define SKY_SHELL_RASTERIZER_H_
#include <memory>
#include "flutter/flow/layers/layer_tree.h"
#include "flutter/synchronization/pipeline.h"
#include "lib/ftl/functional/closure.h"
#include "lib/ftl/memory/weak_ptr.h"
#include "lib/ftl/synchronization/waitable_event.h"
#include "mojo/public/cpp/bindings/binding.h"
namespace sky {
namespace shell {
class PlatformView;
class Rasterizer {
public:
virtual ~Rasterizer();
virtual void Setup(PlatformView* platform_view,
ftl::Closure rasterizer_continuation,
ftl::AutoResetWaitableEvent* setup_completion_event) = 0;
virtual void Teardown(
ftl::AutoResetWaitableEvent* teardown_completion_event) = 0;
virtual ftl::WeakPtr<Rasterizer> GetWeakRasterizerPtr() = 0;
virtual flow::LayerTree* GetLastLayerTree() = 0;
virtual void Draw(
ftl::RefPtr<flutter::Pipeline<flow::LayerTree>> pipeline) = 0;
// Implemented by each GPU backend.
static std::unique_ptr<Rasterizer> Create();
};
} // namespace shell
} // namespace sky
#endif // SKY_SHELL_RASTERIZER_H_