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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SHELL_COMMON_ENGINE_H_
#define SHELL_COMMON_ENGINE_H_
#include "flutter/assets/zip_asset_store.h"
#include "flutter/assets/asset_provider.h"
#include "flutter/lib/ui/window/platform_message.h"
#include "flutter/lib/ui/window/viewport_metrics.h"
#include "flutter/runtime/runtime_controller.h"
#include "flutter/runtime/runtime_delegate.h"
#include "flutter/shell/common/rasterizer.h"
#include "lib/fxl/macros.h"
#include "lib/fxl/memory/weak_ptr.h"
#include "third_party/skia/include/core/SkPicture.h"
namespace blink {
class DirectoryAssetBundle;
class ZipAssetBundle;
} // namespace blink
namespace shell {
class PlatformView;
class Animator;
using PointerDataPacket = blink::PointerDataPacket;
class Engine : public blink::RuntimeDelegate {
public:
explicit Engine(PlatformView* platform_view);
~Engine() override;
fml::WeakPtr<Engine> GetWeakPtr();
static void Init(const std::string& bundle_path);
void RunBundle(const std::string& bundle_path,
const std::string& entrypoint = main_entrypoint_,
bool reuse_runtime_controller = false);
// Uses the given provider to locate assets.
void RunBundleWithAssets(fxl::RefPtr<blink::AssetProvider> asset_provider,
const std::string& bundle_path,
const std::string& entrypoint = main_entrypoint_,
bool reuse_runtime_controller = false);
// Uses the given source code instead of looking inside the bundle for the
// source code.
void RunBundleAndSource(const std::string& bundle_path,
const std::string& main,
const std::string& packages,
bool reuse_runtime_controller = false);
void BeginFrame(fxl::TimePoint frame_time);
void NotifyIdle(int64_t deadline);
void RunFromSource(const std::string& main,
const std::string& packages,
const std::string& bundle);
void SetAssetBundlePath(const std::string& bundle_path);
Dart_Port GetUIIsolateMainPort();
std::string GetUIIsolateName();
bool UIIsolateHasLivePorts();
tonic::DartErrorHandleType GetUIIsolateLastError();
tonic::DartErrorHandleType GetLoadScriptError();
void OnOutputSurfaceCreated(const fxl::Closure& gpu_continuation);
void OnOutputSurfaceDestroyed(const fxl::Closure& gpu_continuation);
void SetViewportMetrics(const blink::ViewportMetrics& metrics);
void DispatchPlatformMessage(fxl::RefPtr<blink::PlatformMessage> message);
void DispatchPointerDataPacket(const PointerDataPacket& packet);
void DispatchSemanticsAction(int id,
blink::SemanticsAction action,
std::vector<uint8_t> args);
void SetSemanticsEnabled(bool enabled);
void ScheduleFrame(bool regenerate_layer_tree = true) override;
void set_rasterizer(fml::WeakPtr<Rasterizer> rasterizer);
private:
// RuntimeDelegate methods:
std::string DefaultRouteName() override;
void Render(std::unique_ptr<flow::LayerTree> layer_tree) override;
void UpdateSemantics(blink::SemanticsNodeUpdates update) override;
void HandlePlatformMessage(
fxl::RefPtr<blink::PlatformMessage> message) override;
void DidCreateMainIsolate(Dart_Isolate isolate) override;
void DidCreateSecondaryIsolate(Dart_Isolate isolate) override;
void StopAnimator();
void StartAnimatorIfPossible();
void DoRunBundle(const std::string& script_uri,
const std::string& entrypoint,
bool reuse_runtime_controller);
void ConfigureAssetBundle(const std::string& path);
void ConfigureRuntime(const std::string& script_uri,
bool reuse_runtime_controller = false);
bool HandleLifecyclePlatformMessage(blink::PlatformMessage* message);
bool HandleNavigationPlatformMessage(
fxl::RefPtr<blink::PlatformMessage> message);
bool HandleLocalizationPlatformMessage(blink::PlatformMessage* message);
void HandleSettingsPlatformMessage(blink::PlatformMessage* message);
void HandleAssetPlatformMessage(fxl::RefPtr<blink::PlatformMessage> message);
bool GetAssetAsBuffer(const std::string& name, std::vector<uint8_t>* data);
static const std::string main_entrypoint_;
fxl::RefPtr<blink::AssetProvider> asset_provider_;
std::weak_ptr<PlatformView> platform_view_;
std::unique_ptr<Animator> animator_;
std::unique_ptr<blink::RuntimeController> runtime_;
tonic::DartErrorHandleType load_script_error_;
std::string initial_route_;
blink::ViewportMetrics viewport_metrics_;
std::string language_code_;
std::string country_code_;
std::string user_settings_data_;
bool semantics_enabled_ = false;
// TODO(zarah): Remove usage of asset_store_ once app.flx is removed.
fxl::RefPtr<blink::ZipAssetStore> asset_store_;
fxl::RefPtr<blink::DirectoryAssetBundle> directory_asset_bundle_;
// TODO(eseidel): This should move into an AnimatorStateMachine.
bool activity_running_;
bool have_surface_;
fml::WeakPtrFactory<Engine> weak_factory_;
FXL_DISALLOW_COPY_AND_ASSIGN(Engine);
};
} // namespace shell
#endif // SHELL_COMMON_ENGINE_H_